|Last updated:||November 11, 2016 at 01:42|
Due to a misunderstanding and too less sleep I thought that Heal, Regeneration and Entangle where bugged too and uploaded a “fix” for them a couple of days ago.
They were named Heal_Regen_Blizz_Entangle_Fix_v1_1 or Heal_Regen_Blizz_Entangle_Fix and are no longer availabe at this site.
They do not destroy your game, but they are not necessary either. So please use this mod instead.
I apologize for the inconvenience and thanks to SoilBurn for pointing out my mistake.
Creates a blizzard on the target 4×4 area for X combat rounds which reduces Movement for X turn(s) (1 without Master of Water 1, 3 with it).
The Blizzard effects every creature who eners the area of effect or on whose the Bliizzard is cast upon.
Unfortunately I do not know how to get rid of the “trapping” (this seems to occur becasue of general behavior of the AI which does not want to get in movement range of your units…it tries to get so close to your units until it can attack in one turn without being in your units movement reach before -> if you cast Blizzard every round the AI then seems to be trapped -> I tested this and gave some enemy units a very high movement and then they did not get trapped and attacked immediately)
Because of my change you have to cast the standard blizzard every round when creatures shall get trapped which at least makes the spell not that OP anymore until midgame where you have enough mana to recast it every round >.<
This change is only compatible with the latest version of Trial By Fire!
The correct spell description is only compatible with the international (english) Version of the game.
Changes in version 1.1: