|Last updated:||March 4, 2021 at 13:34|
Community DLC added Hades faction (Inferno).
Portail : https://ym1mxe.webwave.dev/
– New town hades
– New siege map
– New unit
– Updated reworked and leveled inferno units (old versions are still available for now)
– 3 new hades heroes
– New skill branch: Demonology (focused on phasing and summoning)
– 1 ultimate summon type (Kyubi, creature available only for summoning with very special stats)
– Installation instructions:
– Unzip the file:
Location: H7config in: Document / my games / Migth and Magic heroes VII / MMH7 Game / Cooked PC / Data
: Hadess.upk and hadess2.upk in: Document / my games / Migth and Magic heroes VII / MMH7 Game / Cooked PC
: SG_Hadess_map_01.upk: Document / my games / Migth and Magic heroes VII / MMH7 Game / Cooked PC
: Document Hadess and Hadess2/ my games / Migth and Magic heroes VII / MMH7 Game / location / INT
: H7AdventureGeneralAI.upk / Document / my games / Migth and Magic heroes VII / MMH7 Game / Cooked PC / Data
InteractiveObjects: Document / my games / Migth and Magic heroes VII / MMH7 Game / Cooked PC /Editor
Hades city only works on SKIRMISH maps (single player and hotseat multiplayer) and you must select both Hades city + Hades HERO before starting your map.
This content has been worked with The Shadow over Ashan data recorded in the H7 config, so I advise you to install this mod in order not to receive an error message at launch,
although it does not interfere with the operation of the game, only the game will tell you that it did not find the data regarding the wpu pack. If this happens, just close the error message window and your game will start normally.
This content and compatible car worked with UCP, Shadow over Ashan, Scalled creatureMod, trial by fire mod.
I created this content myself, there may be some balancing or correction to be expected as I couldn’t do hundreds of tests :).
I will be at your disposal to modify what should be.
A new hero is also planned soon as well as a siege card for the fort which is not yet presented.
(Small precision concerning the construction of the castle, in order to be able to benefit from a real siege map, I compacted the manufacture of the fortifications: 1 unique level 3 construction for the price of 3
I have not yet found a way to modify their evolution, do not hesitate to tell me whether to rebalance the price of the construction, to make it accessible later or not).
If I figure out how to change the other levels, I’ll change that.
You can go to this address for more details on this mod: http://heroescommunity.com/viewthread.php3?TID=46752
Mod presentation video: https://youtu.be/sMPtOmZdhWk
H7Config compatible with MoritzBradtke mod:
Portail website Hadès mod : https://ym1mxe.webwave.dev/
Thank you vexes for the nice Job !!!
– Improved construction screen: more readable and organized
-Added a new hero: Baal
-Do not forget to replace the build folder if you want to have the new creature in the menagerie instead of the Efreet base, and replace the location file and the h7 configuration
– Bug fixed: Baal’s materialized ability was causing the game to crash (just replace the Hadess.upk file) Sorry for the inconvenience.
Update 1.4: coming soon
– Added new skin and anime of hellhound and cerberus
– Added a new neutral champion unit: the Sylvan Queen
Baal summon oops: changed from 30 to 50
Fixed a bug: Baal’s abilities to summon and now limited to 1 time per fight
Conflict, Thieves Guild and Hellish Stable Correction: In some cases if the Hellish Stable was built before the guild will not work.
Conflict with the foundry which made the outer skin of the castle disappear. Changed the translation and added description creatures, but something is still missing, we’ll look at it.
-Added new Magog and Magog Awakened skin
patch 1.6 update:
New image of the hero Bellona added
Modification of the h7config and moritzbradtke bases in order to integrate the heroes
of the Ucp mod
The city screen tended to confuse the camera, fix a lighter visual enhancement, and add a bat …. (nothing else seems to work)
Fixed Moritzbradtke mod: (Only for players with moritzbradkte mod installed) put the heroes file back in My game / h7 / baked pc / editor / model.
-Added new icon and hero image
Update 1.8 :
-Seat wall correct and better visual of destruction
-Added an AI file for UCP mod players: Behavior improvement (The AI recruits less heroes at the start of the game and in general)
Update 1.9 :
-Added new heroes:
-Grok: Specialization: resurect Demon or Horned Demon if the stack is destroyed at 80% of the base stack
: Ability Grandmaster Demonology: Inflicts a powerful
: Attack on 3 diagonal squares
-Lillith: Specialization: Gives a 10 hp bonus to the succubus and
: Grandmaster monology ability: Summons a creature
Maw of Hell: 1 hp per creature, hits a large area with damage in relation to the hero’s level.
Protector of Lillimes: Whenever Hellmaw creature takes damage heals for 1 hp per creature in the Lilimes and Succubus creature stack on the field.
-Added a new neutral creature, replacing Lillime from the original game:
Nosferatu: Creature elite strong:
Merciless Riposte: This creature always retaliates twice before being
-Adding and modifying different Grand Master Demonology abilities for each hero:
-Veyer: Summons an Abyssal Worm which has power and hp depending on the hero’s level
Bellona: Queen of Phase Shift: Gain a much more powerful third phase shift
-Added new artworks for Magog and Diable
-Added hero description in heropédya
Fixed power value between Effret and Abyss Lords, which was incorrectly positioned in the recruitment section
Baal Spirit Attack Changed: Hit at 10% of target stack / now hit damage based on hero level.
Correction of the phase invocation formulas: 1 = 100% of the stack /
Modification of the starting units of certain heroes
Speciale Thanks to vexes for the work of translation, creation and donation of artworks as well as the creation of creature and hero description
-Anime Des hero rectify
attention after checking the files 0_Random créature stack and h7random créaturestack ! : these files must be placed in the root file of the game, provide a copy of the original files, in case. :
migth an magic 7 root / mmh7game / cooked pc / editor / interactive_object / army / creature
-Added a new visual for the hades fort
Thank you again for the support of vexes in my work and the work done on the site 🙂
Reorganization of the files, now you can install the module to display the xel and hadess creatures without overwriting the game data (follow installation guide)