Game: | Heroes VII |
Mod author: | Slyen |
Last updated: | March 4, 2021 at 13:34 |
Downloads: | 442 |
Rating: |
Community DLC added Hades faction (Inferno). Portail : https://ym1mxe.webwave.dev/ New: – New town hades – New siege map – New unit – Updated reworked and leveled inferno units (old versions are still available for now) – 3 new hades heroes – New skill branch: Demonology (focused on phasing and summoning) – 1 ultimate summon type (Kyubi, creature available only for summoning with very special stats) – Installation instructions: – Unzip the file: Location: H7config in: Document / my games / Migth and Magic heroes VII / MMH7 Game / Cooked PC / Data : Hadess.upk and hadess2.upk in: Document / my games / Migth and Magic heroes VII / MMH7 Game / Cooked PC : SG_Hadess_map_01.upk: Document / my games / Migth and Magic heroes VII / MMH7 Game / Cooked PC : Document Hadess and Hadess2/ my games / Migth and Magic heroes VII / MMH7 Game / location / INT
: H7AdventureGeneralAI.upk / Document / my games / Migth and Magic heroes VII / MMH7 Game / Cooked PC / Data
InteractiveObjects: Document / my games / Migth and Magic heroes VII / MMH7 Game / Cooked PC /Editor Hades city only works on SKIRMISH maps (single player and hotseat multiplayer) and you must select both Hades city + Hades HERO before starting your map.
This content has been worked with The Shadow over Ashan data recorded in the H7 config, so I advise you to install this mod in order not to receive an error message at launch, although it does not interfere with the operation of the game, only the game will tell you that it did not find the data regarding the wpu pack. If this happens, just close the error message window and your game will start normally.
This content and compatible car worked with UCP, Shadow over Ashan, Scalled creatureMod, trial by fire mod. I created this content myself, there may be some balancing or correction to be expected as I couldn’t do hundreds of tests :). I will be at your disposal to modify what should be. A new hero is also planned soon as well as a siege card for the fort which is not yet presented. (Small precision concerning the construction of the castle, in order to be able to benefit from a real siege map, I compacted the manufacture of the fortifications: 1 unique level 3 construction for the price of 3 I have not yet found a way to modify their evolution, do not hesitate to tell me whether to rebalance the price of the construction, to make it accessible later or not). If I figure out how to change the other levels, I’ll change that. You can go to this address for more details on this mod: http://heroescommunity.com/viewthread.php3?TID=46752 Mod presentation video: https://youtu.be/sMPtOmZdhWk H7Config compatible with MoritzBradtke mod: https://drive.google.com/file/d/12nLRsvwjRWKnA9tmbhLZEsGdxhdxaXMB/view?usp=sharing Portail website Hadès mod : https://ym1mxe.webwave.dev/ Thank you vexes for the nice Job !!! Update 1.1: – Improved construction screen: more readable and organized _________________________________ Update 1.2: ________________________________ Update 1.3: -Added a new hero: Baal -Do not forget to replace the build folder if you want to have the new creature in the menagerie instead of the Efreet base, and replace the location file and the h7 configuration – Bug fixed: Baal’s materialized ability was causing the game to crash (just replace the Hadess.upk file) Sorry for the inconvenience. ___________________________________ Update 1.4: coming soon – Added new skin and anime of hellhound and cerberus – Added a new neutral champion unit: the Sylvan Queen Baal summon oops: changed from 30 to 50 Fixed a bug: Baal’s abilities to summon and now limited to 1 time per fight Conflict, Thieves Guild and Hellish Stable Correction: In some cases if the Hellish Stable was built before the guild will not work. Conflict with the foundry which made the outer skin of the castle disappear. Changed the translation and added description creatures, but something is still missing, we’ll look at it. Update 1.5: Update 1.6: -Added new Magog and Magog Awakened skin
patch 1.6 update: New image of the hero Bellona added Modification of the h7config and moritzbradtke bases in order to integrate the heroes of the Ucp mod The city screen tended to confuse the camera, fix a lighter visual enhancement, and add a bat …. (nothing else seems to work) _________________________ Fixed Moritzbradtke mod: (Only for players with moritzbradkte mod installed) put the heroes file back in My game / h7 / baked pc / editor / model. https://drive.google.com/file/d/1jBRSbsWz9IusOR-wpreX6l0IOFOpFvqH/view?usp=sharing ________________________________ Update 1.7: -Added new icon and hero image ________________________________ Update 1.8 : -Seat wall correct and better visual of destruction -Added an AI file for UCP mod players: Behavior improvement (The AI recruits less heroes at the start of the game and in general) __________________________________ Update 1.9 : -Added new heroes: -Grok: Specialization: resurect Demon or Horned Demon if the stack is destroyed at 80% of the base stack : Ability Grandmaster Demonology: Inflicts a powerful : Attack on 3 diagonal squares -Lillith: Specialization: Gives a 10 hp bonus to the succubus and : Grandmaster monology ability: Summons a creature Maw of Hell: 1 hp per creature, hits a large area with damage in relation to the hero’s level. Protector of Lillimes: Whenever Hellmaw creature takes damage heals for 1 hp per creature in the Lilimes and Succubus creature stack on the field. -Added a new neutral creature, replacing Lillime from the original game: Nosferatu: Creature elite strong: Merciless Riposte: This creature always retaliates twice before being -Adding and modifying different Grand Master Demonology abilities for each hero: -Veyer: Summons an Abyssal Worm which has power and hp depending on the hero’s level Bellona: Queen of Phase Shift: Gain a much more powerful third phase shift -Added new artworks for Magog and Diable -Added hero description in heropédya Fixed power value between Effret and Abyss Lords, which was incorrectly positioned in the recruitment section Baal Spirit Attack Changed: Hit at 10% of target stack / now hit damage based on hero level. Correction of the phase invocation formulas: 1 = 100% of the stack / Modification of the starting units of certain heroes Speciale Thanks to vexes for the work of translation, creation and donation of artworks as well as the creation of creature and hero description ________________________ Fix: -Anime Des hero rectify attention after checking the files 0_Random créature stack and h7random créaturestack ! : these files must be placed in the root file of the game, provide a copy of the original files, in case. : migth an magic 7 root / mmh7game / cooked pc / editor / interactive_object / army / creature _______________________________
Update 1.10: -Added a new visual for the hades fort Thank you again for the support of vexes in my work and the work done on the site 🙂 ___________________________ Reorganization of the files, now you can install the module to display the xel and hadess creatures without overwriting the game data (follow installation guide) |
I just finish a map ,I have found a problem with thieves guild I can’t send spy I can’t use this building….the mod is working very well
what about English translate??and by the way I have some names for the Creatures.
Devil-Archdevil
Pit Fiend-Pit Lord
Demon-Horned Demon
Efreet-Efreet Sultan
hell hound-Cerberus
1-can you in the future arrange the buildings system ?
Thanks, For the translation try to remove the extension from the text file I think it prevents the proper functioning. I will look for the organization of the building sets inside the castle, I will update when this is corrected.
What extension??can You make a print screen or to be more specific??
the file is called: hades_mod.eng, rename the file: hades_mod
Without the .eng
Tested and apart I got all texts in french it was good 🙂 I think if you have region locked Heroes7 game you have to use some other tricks to hard force the english translation. Will look into it and let you know.
BTW your master skill resets every time you leave the hero skill window (or maybe it never gets assigned).
For the skill, I noticed that some had to be validated to unlock the higher level, otherwise it does not record it …. I will check again if everything is correctly put on the file correspondence between level ask and level of the skill etc. , but this is a recurring problem, which I run into often and don’t really understand, I’m trying to fix this for the next update. Thanks for your support 😉
I have found what caused the translation to not work properly!
1.) you should rename it to the same name as your mod package, therefore: hadess.int (not Hades_eng.int.int)
2.) you have to keep same folder structure as in original name, so also the “content” folder: \Documents\My Games\Might & Magic Heroes VII\MMH7Game\Localization\Content\INT
After those modifications the mod is in English! :O)
I really don’t get it…i change it and not working😢
thank you ! sorry for the inconvenience 😊
I have 4 files in the Hades_Addon:H7Config, Hades_eng.int,hadess and SG_hadess_map_01
I have changed hadess_eng.int to hadess.int and placed to folder INT .
I have miss Something???🙁🙁
Yes, you need to create “Content” folder inside the Localization folder first. Then “INT” folder inside the Content and place the hadess.int file there.
This should work.
Also make sure you are “working” in the Documents folder rather then Program Files where are the original game files stored.
Also, I havnt Localization folder there by the default so I have to create it first.
Thats all I can help with.
Well it’s not working 😢😢 i really don’t know what to do
It works for you guys???
Ok it works but the file need to be named hadess without .int🤣🤣
Tnx guys and good job Sylen really looking forword for the update can wait to see more from you🙏🙏
Yup, thats why I said earlier there are two int.int in the file name (on some systems, the *.int extension can be hidden) 🙂
If sylen rename the translation file in the start to just: “hadess.int” all should be fine for anyone who download it later on 🙂
Hello i fiind a problem in the town building system…..to build shadowsteel refinery i must bulld first black market but the building in system is not there
As well a problem with thieves guild i can’t use the building😌🙏🙏
Hello, thanks for the feedback
I will rectify this, you can while waiting to download the 1.1, I do not know if this was clearly visible.
Tnx for the update Sylen and tnx very much for Inferno mod i ‘m a big fan of this Faction
Correction made, maybe you had to wait a bit for validation of the file.
Do not hesitate to tell me if you have any other concerns, and if you have any feedback, if you find that certain skills or creatures too weak or too strong, depending on the feedback, adjustments can be made.
Thank you
Hello Sylen name for the creatures:
Demon-Horned Demons
Hell Hound-Cerberus
Lilim-Succubus
Efreet-Efreet Sultan
Juggernaut-Ravager
Pit Fiend-Pit Lord
Devil-Arch Devil
Are You planning new Heroes and Artefacts for Inferno??
And by the way i have some names for Inferno town can i give you?i saw the name gggfg, kkkk🤣🤣
yes for the castle names, I had to redo it several times, and at the end I had put letters to the hazards I will cirrigate that. For short heroes, but I model one with animation etc, it takes time. I do not have the previous artifacts yet. Regarding the names I had to change some, don’t forget to change the localization file so that it is displayed in English. If you can tell me if this is showing well? I will correct and add the new ones to the next update (I did not understand for the horned demon what you wanted 🤣).
Hello after patch 1.2 the names are changed but only for Cerberus ,efreet and Devil .thieves guild works well.
The building shadowsteel rafinery needs black market and the building for Black market it’s not there!!
You must change the other names for the creatures
Demons-Horned Demons
Lilim- succubus
Juggernaut-Ravager
Pit Fiend- Pit Lord
strange, I had yet to remove it, the black market is a dungeon building that I used to create, it will no longer be present in this castle. I will recheck that, if you play on the same part between the updates, maybe be that this is the cause. I will get back to you quickly.
strange, I had yet to remove it, the black market is a dungeon building that I used to create, it will no longer be present in this castle. I will recheck that, if you play on the same part between the updates, maybe be that this is the cause. I will get back to you quickly.
@lordgraa and @sylan you should co-op and make this mod one of the best!!! Pleaseee.
Does it work to fight against this faction??? I really like to fight with demons. Do you have AI for demons?
Hello ,
as i said above i am the only one to create, i did tests but not against the demon, i know that for the fights i use most of the spells. Now i dont know about a real part, how she reacts if she is demon. I don’t really know how to script, but giving them that I could see in the editor concerning the factions ia is hard, there are indeed 2 free slots for inferno and citadel but they do not look modifiable. I will reflect on the subject.
After a quick test, the AI seems to work well with the arming hades, 3 rd week, he attacks me with a rather powerful army of inferno and even has to recruit an xel creature 🙂
Yes You and lordgraa must cooperate to make the mod the Best of All✌️🙏🙏🤙🤙
after advancing further, the AI builds well, creatures use spells almost all, on the other hand, the AI does not seem to take into account the demonology branch, I will remedy this before posting my next update.
We have already collaborated to find solutions etc, I am not against but it is not always easy to share work and be sure to be able to count on the other until the end of the project … and it does not depend than me 🙂
Have You find a solution to make the AI smarter??or to make the AI to not but so many Heroes????
I am looking for solutions to reduce this effect, but nothing better than the Moritzbradke method. , I have modified the recruitment rate etc, I am doing tests at the moment it looks a little better …
I managed to get the AI to move up the demonology branch, I still have a few details to see, and I could update. On the other hand to adjust this parameter I had to withdraw the skill defense of the hero hadess in the wheel, it may work with but for the moment I’m sure that it works without, anyway it suits more to the demonic line of be more offensive than defensive.
I m sure You find a solution to make the AI smarter…You are very Smart i’m really loking forword to see this mod even better even for gameplay or visual!
Tnx for the update the mod is better day by day !!with some polish this mod can be one of the best.keep up the good work and tnx for the update!!
Hello and thank you ,
The file will be updated again, I will put a message, because at the last moment I wanted to change the anime of the baal summon ability, but it freezes the game when it is used. I fixed this, again sorry (just change the hadess.upk file)
Exactly that i wanted to Tell You…the ability from Baal summon is freezing the game and i have a question…..can You make the creatures from the Hades to be in the maps as well like neutral it’s that a posibillity??tnx
I have one more question how exactly is working evil spirit?how can i resurrect 10% from the fallen creatures??
You know what If You really want to make the ultimate ability from demonologi a summon spell You can use Abyssal worm from Heroes VI and You can ask help from lordgraa to extract it.as well for Pit Lord and Cerberus You can extract them and implement in your mod!!
for hadess in neutral, I think you are talking about defense of object and resources, here it is, they are already there, you just did not come across them. I played a game while I ran into several. For the sake of it, it is when a stack of your armed and completely destroyed, 10% revives automatically. Regarding the model pit lord and hell dog, on the one hand I have worked a lot to get the result, it would be frustrating to withdraw them mdr, but especially using the h6 models is complicated because they are not rigged at all and I don’t master enough to do something from A to Z from scratch. Sorry 😔
I tink the price for the building for Devil and Magogs are to expensive…i meen for gold only.can You reduce by half???
Thank you so much for your work 🙂
I send you a massage in Heroes Community. If you don’t get it or just contact but you can’t replay there, contact with me maybe here.
Thank you !
For the price, I’m correcting for the next update, which will contain a new neutral champion Tyoe creature to replace the original game juggernaut (Rein Sylvania). As well as a big surprise which should delight many 😊
I didn t get your message, what was it about?
About MOD XD Some important things. How you get Heroes 6 Models to Heroes 7. Nice. I thought was problem with it.
Ok just send me mail to: Vexes1@interia.pl and i send you the same massage.
Thank you I may call on you, for the moment Lordgraa provides me with a lot of stuff and help, but if ever he can’t or gets tired of extracting data from me 😅, with pleasure. If you have other point to do with me you can do it here or on the hadessmod topic on heroescommunity, there is also a private messaging, it will be easier than by email
right now i try it just wait 10 min!!:)) i just let my work clothes:))
Preview : https://youtu.be/MmhrYTnlBZI
Magogs when i try to move them on the battlefield the game stuck can you check it out??
And good job with the hell dogs from Heroes VI,can you do it for Pit Lord as well😌🤗🤗
By the way i just wanna give you a typ… If You can make the model for Pit Lord in Heroes VII from Heroes VI You can make it champion creature and put Magogs as elite creatures what do You tink?just a typ😁🙏
the Magogs have the ability to move and shoot, if you move them without shooting thoughtfully used the end of turn ability, be careful as she has a lot of abilities, the icon is a bit hiding down. I think she will remain champion, I liked the idea of having a smaller champion creature.
Oki at least import the model from Heroes VI to VII.Pit Lord was my favorite creatures in Heroes VI as well the Vampir Lord😁😁😁🙏🙏🙏
Thank you for your hard work. You made my dream heroes came to live. You and Lordgra, please make more races, maybe naga or some inspired from heroes 3, or something totally new and gothic.
Let him first finish this Mod😁🙏🙏
I just only one thing after Inferno mod.
wanna see the Gate of the Elements mod from Acid Cave forum or someone to make Sanctuary mod
And 2 more things about this mod.
1. Is it me or the town wallpaper is only 1080p? For my 4k screen it looks blurred comparing to other towns.
2. Is it possible to put some easy animations like some smoke around the inferno town? Or maybe import the whole town animations from heroes vi? If not just simple addons.
Thanksssss
1-i have the same problem with townscreen
2-i like the outside of the town is Something new….and inside need a little more work.and the creatures after he made it to implement model for hell dog from Heroes VI i just wanna see Pit Lord model as well and the army is finish.
Thank you for your feedback,
For the townscreen I am in 1080, so I do not realize, I tried to improve the sharpness, you will tell me if that is better? For the smoky entertainment, are you talking about the interior of the chateau or the exterior?
For pitlord I will see what I can do, but it is not certain, I wait for the model and see if I can animate it, you should know that the model extracts its hard, and that I must succeed in creating skeletons , then create animation. I have no plans to create another faction at the moment, I will already finish this one, there is still to do, but yes I will like to see the sanctuary faction in the game one day as well, I I would also like to see certain things modified, I am waiting to see the ucp mod, for buggy spells and a little less Magic power, otherwise I will perhaps take care of it, at least the spells (blisar, wall of fire etc) for the price of the buildings, they are in the files at 12,000 for the base and 15,000 for the evolution which is more or less normal, however on my last part I seemed to pay 20,000, could you confirm the prices involved
The interior. Same as the town screen, is so static, nothing moves there. In other towns there are some simple animations like fire, wind, smoke. Maybe you can find a inferno 4k rez town screen from heroes vi on google and implement that one.
Hey, when the new dogs will be implemented in the update? because i saw the video, but i downloaded the latest version, there are the same dogs.
And one more thing that I observed is that the textures are a bit, how can I say empty… for the hell units, especially the ones that have a lot of glossy red. (1 are the dogs, but you will replace them with the new dogs so no problem anymore), but not only the dogs, baal the new hero and the Centaurus they have blocky empty red textures, like is not finished.
He is trying the Best and the mod is better day by day,love to play it like i said need to be polish but it’s in good shapes.
The army is almost finished i’m sure he can do for Pit Lord the model and then he can focused on other things.Good job Sylen sometimes i wann make as well a mod but i don’t have no ideea how to do it🙁🙁.Tnx Man Inferno is my favorite Faction!!
Don’t get me wrong, his work is stunning!!!!! But as you said it can be improved, and i think our feedbacks will help a lot too.
I will report more feedback as well but i work at night and don’t have much time to play ii fallow the progresa of the mod and waiting for the updates!!🙏🤗
Yes some creatures need to be work out i tink the arch Devil need some big horns as upgrade of Devil and some fire coming out from his back
The Magogs i love them i must see If there is a bug and he made the hell dogs from Heroes VI.
The Pit lords i tink he will make some import from Heroes VI🙏😁😁
Thats all about army and then he can focused on other things!!
hey
No worries, criticism helps to move forward, after I did the best I could, I did a lot of things today, but also lost a lot of time trying to put effects in the castle, alas I am not yet arrived, I give up for the moment, hoping that Mr. Lordgraa can enlighten me on the question. In the meantime I have replaced all the exterior of the castle, they are now similar to the one in the picture inside the castle and much more beautiful as a result. Long live give them H6 lol. For the pit lord, I haven’t tried it yet, don’t give yourself false hope before he says it’s ok 😅
Amazing, so happy you are such a hardworking person for a game we all love. Appreciate all your hard work, and I am surprised you listen to all your feedbacks and try to implement some of them. That’s a big thank you
Do You tink it’s posibile to add some big horns for archdevil as upgrade and his back burning on fire 😁🙏 tink it’s cool and dangerous 😁👍
It is doable, but I don’t know if the devil will keep this appearance, unless many people really want it, but I had negative feedback on it and I myself am not completely satisfied …. to see
I like them how they attacked it’s awesome the effect i tink only from visual You need to change Something like i said some big horns….and burning fire coming from his back pe shoulders…..and i tink some bots they need as well!!only a feedback try for the next update pls!!🙏😁🤗🤗
Not bots i meen boots😁 You will fond something i’m sure👍👍
Hey!
Here is a presentation of the novelty that will arrive in version 1.4 scheduled for this weekend!
Hope you enjoy it!
https://youtu.be/AWbjlQckKmc
hey allready see it you have made my day :)) can’t wait to play it !! good job man and big tanks for the pit lord.the champion creatures looks awesome!! well i tink the army is finished by the way have you changed something for the devil-archdevil???
Amazing!!!!!!! I am impressed! You even changed the texture for the centaur, it looks a lot better. Hmmm however I would have some 3 more feedbacks too.
1. The inside town is a bit too sharp now, reduce the sharpness a bit.
2. The nine tales fox isn’t it a bit too big? I would imagine that the pit lords should be bigger than the fox, just my opinion.
3. Maybe because the fox is too big, but the textures on the fox are a bit empty as well.
(Not really a feedback this last one, but more like my curiosity: can all the models that you did from scratch, not the ones imported from h6, have more polygons? I just wonder, if it’s not possible it’s ok like this too, just a bit of texture retouching and it will look good. I ask this, because the models are a bit blocky comparing to the official ones.
Anyway, comparing with first version, is like u did the impossible, i really love it, and the new exterior castle looks amazing. I feel like this mod it will be one of the best. You’re very ambitious.
I feel the same this mod is going to be big can’t wait this update 1.4 c’mon Slyen bring it on!!💪💪🙏🙏
hey. Thanks for the feedback and the enthusiasm! Yes I know that my models create their medium in texture, I am improving, you will see that on the new neutral monster, but I am far from having the level of the guys from Lambic or other. , after I have been working on a blender for 3 or 4 months, counting the time to make the skeletons, animate and create on heroes 7 the skills, effects etc. I am quite proud to have succeeded in working the pit lord, the model was very funny, for all those who know a little, to put a skeleton on a model which is in striking position with sword in hand etc … hard 😅 . No, the army is not finished, I am attacking the horn, I’m going to do something cool for you, then I planned another creature to replace the last duplicate and another hero and planned, voila for the program update 1.5 . For the definition of the image, I will revise downwards, not having 4k I have difficulty in realizing. For the fox, it is big but less than the real one in the manga lol … I will see to reduce it if really that is a problem For its texture see kyubi in angry mode it has a lot of it, but I must admit that this is one of the most complex models that I have had to work with, I might come back to it one day, but not now.
Cool can’t wait the 1.5 update to see what You have in mind with the last creature the Devil 😁🙏
I’m at work now and can’t wait to go home to download the 1.4 update✌️ Tnkx Man You are the Best!
Thank you for your quick reply. If the guys at Ubisoft would be like you, we would have the best heroes VIII, listening to their fans, and cooperate together. No doubt that your work is getting better and better, who knows maybe you will be seen out there, by the Ubisoft team and be in the official heroes VIII hahahaha, because you are the guy that created an entire faction alone, 5 people like you and we can have a perfect heroes game, they don’t need a team bigger than this.
Sorry if I am a bit harsh with my feedback, I am a designer myself, and my eyes can see what other people rarely see, so expect from me to help you with my feedbacks with your visuals more than technical problems.
P.S. You will surpass the guys from Limbic in few weeks if you continue like this. So don’t tell yourself you are not them, you can be better than them.😁😁😁
The mod will be updated to 1.4 today?? we have weekend need to play this Slyen you are killing us :))
I uploaded yesterday at the end of the afternoon, bisar that it is not yet good, I hope that there was no problem. I’m not at home, but tonight if it’s not good I will upload it again …..
I just downloaded and it is the last version 1.3:( !!
well I know that there is a delay between the upload and the publication because hommbd checks before the file, but it takes a long time …
well I just came back, I will do an upload again, I’m disappointed, I thought I could make you enjoy this weekend ….
Still not … I give you a google drive link for the most impatient while waiting for the site to validate … sorry
https://drive.google.com/file/d/1h5f3kV7ubzVv6Gj4CS-d59TUM0FAMaFS/view?usp=sharing
Tnx Slyen i make a runde now man i’m exactly like a child now:))
i was tinking you must be proud man you have did a good job i dare to say better then Limbic
can’t wait for 1.5 update as well:))!!
Hi,
only the initial submission requires validation, you can update the download link yourself when editing the mod page. You can get the upload link by clicking “Copy Link” after uploading the file. We update the links regularly but there may be a delay.
You may host the file elsewhere too (eg. Google Drive), just replace the download link in the page settings.
I just finish a map small and it looks really good and stabile the mod i didn’t find any Bug.
Town screen is ok as well outside better then the other castele and i can see the centaur You have improved a lot looks awesome.
Tnx for your eforts man looking forword to patch 1.5
Hey. Can you please do an emergency update? And replace the new inside town with the old one? The new one It gives me headache for some reasons, is way too sharp and somehow lower resolution, or at least it looks like this on my screen. The old one is better.
By the way I am so impressed with the new modelsssss, wowwwww. I really like it so much.
Please replace the inside town with the old one as soon as possible so I can play, because it really gives me headache.
Hello ,
Express update for the change of screen, I modify the link as it was specified to me, now it will give directly to the drive, it will be faster. I hope this city screen will suit you, as a bonus new visual and animated horned demon and demon. enjoy
yesssss, a lot better now, i can play without headache!! thanksss and i like the horned demon too!!! you’re the best!!!
Nice Man love it the new creatures just amazing the creatures looks all nice on the battlefield.
Now i tink remeins only the Devil 😁🙏
Good job Slyen looking forword for patch 1.6!
Slyen can You implement the file H7 config from mortiz mod in Your Mod??there are some things that i have lost😁 or H7Config from UCP mod there are some more Heroes for each Faction😁
for the UCP mod c is one of the first mod that I installed, being a beginner it is placed in my files. original and works with, before I do that, which involves a lot of work to reintroduce everything in the H 7 ucp, can you try this: create a ucp folder in the data and place the H7 config of ucp in it, leaving the one from hades mod and tell me if it works.
Yes it works 😁🤗.how it is with the skin and animation for the Devil-Archdevil?do You have something in your smart mind?🙏🤙🤙
It works but i will lose the Factions If i do that so other option to have the extra Heroes for each Faction 😁???
I will see, I have a question did you have the mod with the xel weapon before installing the hades mod? in any case if I have to associate with ucp in the h7, I have to see and also with Lordgraa, because for me it would have to compile everything …
yes there is still the solution to install the mod ucp in your source file, it works for me. it’s up to you to see if you are in a hurry to have it all.
I have xel and h7 balanced mod, everything works together with your mod. I clean installed everything from the beginning, before that it wouldn’t work.
I have Xel mod,your mod and mod from Mortiz improved. that’s all i just wanted the other Heroes for each Faction 😁 but If there is not other option then i will let them because i don’t wanna lose the Factions 🤔
And yes first i have instaled xel mod and then yours and then Mortiz mod.i didn’t do right
you should desintal reinstal, because i have been working on lordgraa’s xel mode h7 config, so if it works before it should still work now,. I think this is from the last mod you installed.
Yes it is from H7 improved mod but i will let H7 improved the game is much more fun even the AI it is much stronger and the skill system is better love it.hurry up with 1.6 🙏🙏🙏🙏🤗🤗🤗🤗😄😄
Yes it looks good, but I have to see because I mainly play with my wife and she wants it to be in her mother tongue …. so I should translate it first … but as much to say that I don’t have time .Otherwise, I worked on Magog for 2 days and I would put a video to tell me what you think of the new version that I have created.
Nice can’t wait to see it what have You done there 😄👻 the way the outside town screen is awesome just amazing.if You need some inspiration for how the Devil should look and Magog You can see some picture in google images.Stay safe bro!!
By the way i was thinking about THE Devil creature in Inferno looking like The Balrog from The lord of the rings with some nice upgrade what do You tink?😄
Just a typ
it could be good or I think of diablo, blizzard games but no way to have a model even not rigger except by paying 80 € so good …. I will do otherwise lol
Here is a little glimpse:
https://youtu.be/Z1TJhxk3zSE
I have seen the video really nice man love it by the way If You want i can help You with some money If you wan’t🙏🤔
It’s nice, but that’s not the goal, I think I found a really nice model, but it’s raw from raw, I’ll have to do my best to texture it etc, so it will take time ^^. I will already finish the magogs
Just don’t hurry even If the patch 1.6 come next weekend there is no problem.I have to say the game looks much more awesome now with some mods and Inferno and that mod from Mortiz i play it in german language he really did a very good improvments i like all the Factions now he even change some aspect for the creatures and Artefacts and it is more balanced now.
I have to teach my wife to play Heroes game 🤣
By the way You need to instal saturation mod it looks more beautiful,your creatures from Inferno looks better then other from Limbic.🤗🤗
I found a really simple model even better but it is a 3d printable object with base and a lot of detail to clean, I will have fun … I will show you before and after 😊 Yes I will look at the balancing mod because the AI spoils the game, although I made some improvement, but not as extensive as that of its mod. And I would really like to remove the area spells that freeze the AI in it.
Hello Slyen.,
Your Mod is really awesome. This for your work.
@Tincoteanu: Did you managed to combine Moritz Mod
With Slyen Mod in the config.upk.
LG Lord Owarf
No i don’t know how to do it 🙁 the most missing part from Mortiz mod is the future where he has change the Heroes cost and some extra Heroes for each Faction😞 how knows maybe even more i have lost without H7Config from his mod.
If You managed or If You find a way can You pls tell me?🤙🤙
Thank You🙏
Hello ,
Thank you Frank, I put in the description of the mod after the installation manual a link to download a h7config which should do the trick, tell me if it suits you.
For me it works but the other extra Heroes for skirmi from UCP mod stil not there 😄
Do You have it Slyen??🙏🙏 Tnx a lot
ha sorry I didn t do ucp it is more complicated to compile, I do not know exactly what they put you should see near the modder, if they do I can always add the armed ones on top. Sorry for not being able to do more. (If I add anything to the H7 config, I would update this one too.)
It’s oki a don’t have the the Ucp mod so that’s way they are not there but i can give up the extra Heroes….🤙🤙
Tnx a lot for your eforts it meens a lot 😁🤙🤙🤙😄😄🙏🙏
I have just looked anyway in the h7 data of ucp and moritz, there is the same number of heroes in both … games? the 2 mod? because it asks to replace the complete cooked files so I think if it doesn’t agree on the data it’s either one or the other. You have to get closer to them to know.
The problem is at Xel mod i tink😁
I have instaled Ucp mod and then only xel mod and they are gone what do you tink could be the prob?🙏😄
custom heroes need to be linked manually in the gamedata archetype in config.upk or they dont show up, but it also depends where the custom heroes are stored, they might be in the original h7heroes.upk files in editor folder( u can only have one of these, so u cant use multiple versions without manual changes in the editor) or they are in new .upk files, u can have as many custom .upk files as u want as long as they are custom made and not original game files
I will try to do something when i get home……tink You have right 🙏,i must say love how do You improved the game looking forword for more😁🤙🤙!!
Slyen the only way is to mplement H7Config von Ucp in your Hades mod 😁🙏🙏
Sylan, By the way, please don’t forget to replace the horned demon icon,more precisely is when you build his corresponding building or recruit him. It’s still showing the old model for the avatars. Tyyyy.
And by the way i tink Lucifer in the skill wheel has a skill locked and i can’t use it.Can You check it?tnx
Still the preis is to much for champion creature.the other Factions the champion creatures building and even the price for them are reduces by half🙏
hey,
I will see later what is doable to put hero ucp in moritzbradtke, … What is this skill locked? So that I can check this quickly. for the price at what amount are there? for the moment I have been busy for 2 days … here is the model from which I am leaving for the devils (3d figurine for downloadable 3d printing that I have chopper for free) … the challenge is great;)
https://youtu.be/qKrXl3pPEdk
Can’t see the video it says it is privat 😭😭.i will give you more detail about cost building and Lucifer skill wheel when i get home can You try to upload video again??
It’s good I have it in public
Still can’t see the video 😭😭 can You check it out?🙏
For the unit demon icon, tell you about the production bonus building? because the others are ok for me?
The basic unit production of the horned demon its called Horned Pit, it still has the old icon of the previous 3d model, curiously, the second phase, Demons Fate has the new icon of the 3d model. And yes, Demons Cave which is the production bonus building has the old icon too.
So basically you need to replace 2 icons, for the Horned Pit and Demons Cave. Thanksssss.
strange in my data, the database already had the right icon, maybe I had it in the meantime, you will tell me if it is ok at the next update.
Indeed, I had a duplicate with the skills of lucifer .. d or the keying branch. Here I repost it should work:
https://youtu.be/Ot-1b8rByQ8
OMG looks awesome You really got some talent.just amazing Man !!!can’t wait to see in game.this is the upgrade or basic??😁😁😁🤙🤙
it is not me who is creating the model, I recover them, I have no merit. on the other hand, I have to clean it, animate it and texture it.
I tink You have as well,You are creating the Mod 😁 by the way this will be finish until the end of the week?😁
From what i seen in the video this need to be bigger the pit Lord because it is champion creatures…..and i need to ask you the ability You will keep from the old Devil?because i love it when he shake the battlefield in the attack 😁🤣🤣
yes, I keep the visual effect of the attack and the same characteristics, on the other hand it will no longer be in a levitation position on its evolutions, but there is still work to be done, to create an animated creature starting from a rigid and quite complicated model, d all the more I must do all the seams to create the texture because suddenly there was nothing at all, but I think I have made progress in this area, you will tell me that lol.
Well take your time and get to rest and then continue!😁😁
And is it possible to gradually replace all icons in the castle with hell faction buildings instead of dark elves buildings? Thankssss.
For the price Slyen in Haven for exemple champion building cost 6000 gold and upgrade 7500 gold in other Factions as well even Xel town😁
For recruitment is oki i tink i will check this out😁
Hello Slyen,
Thx for your good work and for the united configs.
I trashy do appreciate it.
When there is a little bit of free time for myself I try to learn the
Editor a bit as Moritz advised.
At the moment I am testing a crash to desktop. I started
A skirmish generated map with hades for me and the other two
Factions surprise. I think surprise could be the problem
LG LordOwarf
I tryed my self as well but feil i need to see at someone for 1 week,i meen to stay with someone and to learn.that thing is really complex and i really apreciate what Slyen and the other guys are doing because it’s not very simple.
If i will let to do what Slyen is doing i wanna implement Sanctuary Faction in the game but i don’t know someone where i can learn this,i wanna do more Artefacts more Heroes for skirmish but don’t have an ideea how i find the editor and the unreal engine real complex😢😢
I tink someone else will do that 🙏
Hello, I will do a test but I have been part of a generator board with 3 random enemies before, it worked great, that said I have since returned some content, in the installation have you correctly placed the build file? because at random the game likes to put a lot of outdoor buildings to recruit, and if it tries to charge the missing menagerie it can cause a crash. Are you playing with the Moritzbradtke h7 setup? For the icons this is planned, but not for the next update, the one after probably. For the price, from memory, I saw more that at 10,000 and 12,000 I called on the construction prices. basic dungeon building (black dragon and hydra) I will check it again.
Devil preview new skin :https://youtu.be/o9qcX-zFS6c
This is awesome Man the new skin …love it that’s a true Devil😂😂😂
Really good job Slyen can’t wait for the update 🙏🙏
Amazing new units, I love them!!! Keep the good work. This mod already got the attention it deserves.
How needs kings bounty when we have Slyen😂😂
Man just awesome even better then Limbic 👌🙏🙏🙏
Hurry up with the update 😂😂😂 just joking take your time to rest👍👍
I updated the h7config Moritzbradtke because I had not introduced the neutral units. May cause the crash partly on the map to generate, Please let me know if it works because not having the moritzbradtke mod installed I cannot test it in-game.
i think the game will also crash if there are empty fields in the gamedata archetype in h7config, so if u add new slots, f.e in creature list or heroes, make sure to fill em, or to remove em if they are not needed
Hi,
I think the game crashes, if you select the “?” for race and hero for
The ai persons.
A game with everything addressed started without any problem.
LG LordOwarf
I locked the empty boxes in the h7config just in case, but I don’t think that is the cause. So I tested several parts, I noticed that the game crash when I select the hero riddle, but otherwise otherwise this works even by putting the IA with “?” . I corrected the problem, it will be with the next update. Can you try for anyone with the h7 config Moritzbradtke? see if it’s good to be hero or if there is something else. Thank you.
Thouse are all the extra Heroes from UCP mod Slyen is there a posibility to implement in your Hades mod?think a lot of people wanna have them
I know You have a lot to do with your mod,is just a request 🙏🙏
HAVEN
– Amilcar -> perk bonus -> can deploy stacks in 4 rows
– Ella -> new -> each creature will be resurrected after its death with X% of original size
– Orna -> new -> bonus for angels
– Krysztoff -> new -> friendly creatures deal max damage when affected by light spell
– Seamus -> new -> fire ball master (bonus on cast)
– Willehelm -> new -> friendly shooters get purge effect
– Ivan -> new -> bonus for friendly creatures when enemy stack dies
– Thomas -> new -> no penalty for Feral Charge
– Ymoril -> change & perk bonus -> original spec (Architect) from Menan, bonus gold discount
– Edric -> change -> original spec (Justicar Captain) from Ymoril
ACADEMY
– Hisham -> new -> move cost bonus per level
– Yasir -> new -> starts with non-exchangeable artefacts
– Myrim -> new -> different magic bonus each day
– Johari -> perk bonus -> additional health for warfare
– Maahir -> new -> each spell increases Metamagic by +2 /instead of +1
– Aali -> perk bonus -> enlightenment value increased
– Masfar -> new -> no negative effects of Offensive & Defensive Formation for Sandstone Golems
– Ajit -> new -> resources on combat won
– Dagar -> new -> starts with Frenzy, lower mana cost for this spell & improved power
NECROPOLIS
– Naadir -> change -> original spec from Charna
– Adar Malik -> new -> firestorm at the beginning of combat
– Lucretia -> new -> weaker lifedrain for all creatures in hero’s army
– Charna -> change -> original spec from Naadir
– Kaspar -> new -> adds spell to resurrect dead
– Saahir -> new -> starts with Dispel on 4×4 area
– Giovanni -> change -> original spec from Ludmilla
– Haffayad -> new -> necromancy boost
– Ludmilla -> change -> original spec from Lucretia
– Merikh -> new -> no luck for enemy creatures
– Scatha -> new -> light immunity
STRONGHOLD
– Kibwe -> new -> no decrease of bloodrage on wait or defend
– Ruqav -> new -> Dreamwalker warfare on max level
– Ishi -> new -> starts with Stone Skin, cast on friendly melee at the beginning of each combat
– Mokka -> new -> bonus for creatures without adjacent friends
– Anga -> new -> starts with Storm Arrows, cast on friendly ranged at the beginning of each combat
– Arril -> new -> air elementals deal damage to adjacent enemies
– Kente -> perk bonus -> additional health
– Andras -> perk bonus -> ovewhelm bonus 50%
– Imani -> new -> creature bonus if it does not attack in combat round
– Bilashi -> new -> AoC defence bonus
SYLVAN
– Aeris -> new -> bonus for druids
– Agathin -> perk bonus -> +2 base damage
– Grumthor -> new -> starts with Earthquake, does not affect friendly creatures
– Adowyn -> new -> starts with heal & heal sister, bonus for heal
– Ciele -> change & perk bonus -> better navigation
– Lasir -> perk bonus -> additional morale bonus for armies with mixed factions
– Challianna -> perk bonus -> more creatures in town guard
– Jenova -> new -> bonus income if Blind Maiden buff is owned
– Ossir -> perk bonus -> more gold from chests
DUNGEON
– Himiko -> new -> increased Medusae production
– Sinitar -> perk bonus -> +30 mana after combat
– Yrbeth -> new -> meditation ability to restore mana
– Menan -> new -> discounts for artifact purchases in the town
– Malwen -> change -> original Slyn spec
– Vayaron -> change -> original Giovanni spec
– Yeshtar -> change -> original Vayaron spec
– Slyn -> new -> Incorporeal ability for shrouded creatures
– Jorgen -> new -> 2 more targets plundered
– Ranleth -> new -> first enemy attacker in each combat round receives debuff
– Sylsai -> new -> shadow lurker bonus
FORTRESS
– Roek -> new -> min dmg in AOC for some enemies
– Geisli -> perk bonus -> two bonuses from traveller’s luck
– Gerdi -> new -> +2 movement in first combat round
– Tolghar -> new -> bonus for melee creatures before they move
Tnx for the update Slyen your the Best i will try it today but later 👍👍
Looking forword to 1.7 👌✌️
I have Mortiz mod instaled as well patch 1.6 and i have instaled H7 config from description and i have Bellona as Hero and when i enter in to the Inventory it schow me a Red picture not the Hero picture of Bellona.what could be the prob??should i instal H7 config from Hades mod and not from description?
the problem does not come from you, I correct this
Here is correction made, smaller bonus, addition of ucp heroes. Place the heroes file where I indicate it in the installation description and tell me if it works well with the h7config of moritzbradtke
I’m at work now Slyen but as soon i m home i will tell you.tnx very much You are the Best!!🙏🙏🙏🤙🤙
Well it works the Heroes are there i can select them but for some Heroes IT doesn’t show the ability specialization not in the skill wheel and for some Heroes doesn’t have the bild portret and for some Heroes is happening like Bellona today 🤣🤣 but they are there
hi, Be careful not to misinterpret my comments, when I say that the mod is not translated, it was in no way a request for negotiation, but I did not find it relevant to collect several mods which in the end would end up with several languages. elsewhere I really want to play your mod, only I play mainly with my wife and she is difficult lol. I think I will look into it to make myself a French translation, when I have a little time. After that I do not agree with saying that the editor is simple, and all players are not passionate about editions , especially since with that of h7 you have to have a good heart sometimes (hello auto save which crashes all your work because of a file that you did not have time to reimport …. lol). we are all game lovers, personally what I do I do it abird for me, but it’s also fun to share with others, after that we have no obligation towards others).
Oups
yes I suspected, because the skills to add create must be in another file of the game, it may be complicated, the original heroes work? otherwise I replace the hero file that there was before and remove the heroes. of the pool
I tink there are in Heroes specialization in Ucp mod i have copy them but i tink You need to change something still now the abilitys specialization aare there now with just a Red square.and that thing with no portret for Heroes not in Inventory but in the map i meen is just a blue circle but in Inventory are all ok🙏
And by the way is a building in the castle of Inferno that i tink You must change the place of it or to add something because it is placed in levitation, there are no ground and no support chains.
This building must be like that or You can change the place?
I tink that building is for recruitment hell hound or horned demon not sure is the building besides town hall from the left😌i’m not in the game right now
wait I will give you a download link, put the gui and heroesabilty folders in the same place
https://drive.google.com/file/d/1jBRSbsWz9IusOR-wpreX6l0IOFOpFvqH/view?usp=sharing
for the building I think you are talking about the kennel, it is placed in heros 6, yes it must lack chains, but not possible to put them back, after to the realms of hell, the physics is not the same as on earth lol
Then let the building like this no need to have head pein🤣i will try the link now 😌
ok, I’m waiting for your return
I can’t download because it says i need Your acces pe something like that
Zut , its good
Well like before but i need to ask you something folder Gui,HeroesAbilities,Heroes,i have placed them in texture templates and replaced
What is with H7 config ?only H7 config from description Mortiz or only H7 config from Hades mod 😁
The h7 that you download alone on the drive and that of moritz, that of hadess simple and in the hades_mod pack
place the mistletoe in cooked pc, no further
Oki so no changes….but the best is to copy the HeroesAbilities and Heroes from UCP mod
ok, I modified the file on the drive, I had to assemble the visual hero and give them going in the editor / template, sorry, maybe that caused the problem
So i must to download again from the link ?😁
are exactly that … that’s why I don’t see why it didn’t work, I think that with the correction this should be ok, on the other hand the heroes file with (visual), once place, rename it by removing the: (visual) this is just an indication for you, I wouldn’t want it to prevent the playing of files by the game
Of course whay i didn’t tink about folder Visual 🤣🤣 still download i tell You fast If it is working
yes^^ very sorry
so :
heroes / my game / h7 / cooked pc / editor / template
gui: my game / h7 / cooked pc
heroes visual / my game / h7 / cooked pc / visual
heroesability / mygame / h7 / cooked pc / editore / template
The same😢 sorry i really don’t understend why still not working what have Ucp so special?
I got to sleep we talk about tomorow on that.good night Man You are really cool take care of You🤙🤙
personally, the ucp file at home is placed in the root file of the game so my additions do not overwrite its data. I’m going to give up for tonight, it’s getting late, I don’t know why, but suddenly if it damages the heroes that are there at the base, I will have to put the original file back, I wouldn’t want to ruin the experience players.
I carried out several tests this morning, I installed the Moritzbradtke mod to see, and even having all the ucp mod files installed on the root of my game, the icons etc do not work as it should. even trying to remove the hero etc files from the moritz mod, so that the game only loads the UCP data ….. I think something is conflicting, and I don’t know what. You will have to choose between the new heroes or the new gameplay. I am sorry
Hey Sylen,
The second town upgrade is bugged. The exterior of the castle disappears from the map when the town is upgraded to second phase, the first and third level is fine though, please check.
I can see that in another save it’s showing, the save that is not showing the castle was underground, maybe its related, and it just disappeared after I upgraded to second phase.
Hello, I looked at my files and didn’t see anything. I tested in 3 parts with a 4 hades weapon and I did not encounter any bug, maybe it is really in a certain state, if the bug reappears tell me, but know that if you reload your last backing up the castle should respawn.
So i can have all the Heroes but If i have only Ucp instaled and your mod??😊
I did it i have all the new Heroes and the new gameplay from Mortiz mod and it’s worked without problem😂😂😂 see what meens to sleep😂😂😂
But any way your files help me and some combination ✌️👌👌🤙🤙
ok lol, how did you do it? suddenly I put the heroes of Moritzbradtke mods back in the drive ….
First of All after i did instal the files from you last night well i have copy all the files once again from UCP in dovuments/mmh7 copy paste without H7 config.
Then i have copy as well in documents/mmh7 the files from Mortiz mod but only visual creatures folder,Heroes folder,and the other one Heroes folder specialization.
As for H7 config i have only H7 config from your mod and a folder in Data that i have placed H7 config from Mortiz.😂😂✌️
Hi,
I have a problem with your mode. I don’t see the avatars of the characters that I could choose, so after starting the map with the “Hades” faction game gets the crash.
hello, what version are you playing? did you place the hadess.upk file correctly?
First of All after i did instal the files from you last night well i have copy all the files once again from UCP in dovuments/mmh7 copy paste without H7 config.
Then i have copy as well in documents/mmh7 the files from Mortiz mod but only WITHOUT👌 visual Heroes folder,Heroes folder from templates,and the other one Heroes folder specialization.
As for H7 config i have only H7 config from your mod and a folder in Data that i have placed H7 config from Mortiz.😂😂✌️
Now it’s right forgot to put WITHOUT
Slyen have You tried as i said??it works 😁?for me it works 😁
After that maybe it worked, I had the icons but shift everything. Then by putting my files back I had the case too but in game everything works, so probably nothing to do … But anyway I do not count keep the moritz mod for the moment because otherwise my wife won’t want to play anymore ^^.
Basic i have combined them but only for the Heroes to not affect the Mortiz mod i will do some test today
What do You still got for us to implement in your mod? what come’s next?
ok, keep me posted, otherwise you like the new skin? for the continuation I will redo in priority the map of siege because the castle in it is not any more the good one and it has defaults, then I foresee another hero and another neutral creature to replace lilim of the base game which remains the only duplicate .
Yes love them all i’m satisfied and i dare to ask you😁 do you wanna implement Sanctuary in Heroes VII?I know You like them and You got even more experience now😁
Yes even for Xel we need more Heroes and i tink some more Artefacts are welcome😁👌
Slyen do You tink it’s posibil to implement for Heroes other interface in Inventory to add more Artefacts equip?i mean c’mon only 8 artefacts😁?
Unfortunately the interfaces, I do not see how to modify, that, c like the number of units on the hero … it is hard things, I will inquire because, personally I would have liked to have the possibility of putting 8 creature and not more to have to choose for the legendary creature …. After I did not look at the artefacts at all, if I had to do it, I would like to make essembke with bonus, but it is not on the program for the moment For the Sanctuary I cannot comment on this subject at the moment.
I just finish a map played with Inferno and i have a question the ability from Efreet Sultan should remein cast on the creatures?why when i move them the ability is not any more on them ?
And sometimes the town is not anymore on the map.if i load the game or If i quit to desktop and then i play again it reapears😊
shit …, i thought i fixed it … was it on the 2nd level of the castle or something? I had already bugged the old visuals, on. Some cards will require more testing and verify the problem. the sultan put a shield around them, but by holding them in the form of a rune on the ground. So to take advantage of it you have to stay inside, it is more to protect the units which fire or a unit in combat which must tank without moving.
Yes at 2nd lvl of castle 😊.about efreet i was tinking about a bug or to use like a tank but i was not sure.
The army is finish and i tink amoung all the army they look awesome still need to ask you something.Do you think about Devil the could look better without the tail??what do You tink 😊?
Yes. The second level of the castle. Many times bugging for me too.
Hello ,
I just made a small update, by the way I tried to reduce the size of the visual chateau 2 …. I do not see what can cause this otherwise, I will do tests but this weekend I do not would not have time. I don’t understand why it works and then disappears … is it as soon as you build it or later? is this related to the construction of another building or something else …? or just the size of the visual. I’ll try to find … Sorry
Later after we build it😊 tnx very much for the update 🙏🙏
You could see, if this happens after building a foundry, because I used a file like city hall, capitol etc to make this building, but suddenly the game has to load a mesh that doesn’t exist. I put a lv 3 mesh to see, I would update this evening if I can.
Well finally I managed to update before leaving … I count on you to test this ^^! Thank you !
Ok i will Tell You If it works 😁 any way can you pls update one more time the files for Heroes from UCP mod? Because there are some Heroes are not there maybe You have miss some of them i said that because for Stronghold,Academy,Necropolis,Dungeon and fortress are all
Only for Haven and Sylvan are not, and for Sylvan Lasir repeat himself 2 Times🙏🙏
I have to re-check, the h7config, remove the duplicates but if not all the heroes are there, I don’t know why they are not loaded? may be a conflict or that their corresponding file is elsewhere …..
I identified their portrait in the ucp file: cookedpc / texture / (new texture)
check to have correctly put this file
The folder Textures from UCP mod i have it instaled in Cookedpc.but i tink has something to do with H7 config.i just check this and If i copy H7 config from UCP are there but Faction Inferno and xel are gone.it is posibil to implement H7 config from UCP in H7 config from Hades mod??
If You use UCP mod do You have all the Heroes from this mod even IVAN from Heaven ? In skirmish i meen
I will check this, after I can also put the hadess and ucp in the ucp config, I have already put all the ucp heroes in my h7 config. However, I don’t know when I could do it, I will be less active this week I think. and I would also like to look into the last translation bug with vexes which also made me a very nice surprise I put the link in the description of the mod tonight.
What surprise? 😁🙏🙏🙏 Spit it out 😁🙏
Slyen is a bug in the castle siege the creatures use the wall as movement for exemple Behemoth can stay in the same place with the wall😂 and i can’t attack them
It:s just like The wall is not there (but it is) and they can use movement to wall can you check it out?
😭. I will look at this, however I had done tests and it worked ….. 😭 I put a link in the description of the mod go see! have you seen the disappearing castle? is this rule?
Yes i have seen really beautiful You deserve it🙏 about town after 1.7 yes disappear but after i built capitol it come’s back and it’s stable.hmm it is posibil the other mods to cause this??any way the mod works well thouse are the prob.town disap and that prob with siege
Slyen inhave reinstal the mod but only with UCP mod and the castle doesn’t disappear anymore i have to see what is with siege castle 😊
Yes, I haven’t updated on the other link …. I’m on a game and the castle is stable … Hallelujah !!! More than this castle bug to see, but it is the most complicated, mod the seat system is very complicated and fuzzy, there is also no siege card on the xel, like what it is complicated mdr.
Still in the siege same prob but now the town is stable and don’t disappear can be Mortiz mod file ?any way is there a posibility AI not making so much Heroes recruiting?? And to be more agresive?? Smart??😁
Hey Sylen,
Seeing how amazing are the exterior towns from hell, is it possible to remade all the towns in the game? Especially the haven one? Is way too small. Just and idea. That would be awesomeeeeee.
Hello, it could be done, it won’t be very complicated, it could be part of a new “scale town” mod but not right away ^^.
Yeeeeeeeey, so happy to hear this. That would be awesome!!! Right now you are the most innovative, active and friendly mod creator I met. Keep the good work, can’t wait how you will transform this game and what other tricks you may have in your sleeve. 👍👍👍👍👍💓💓💓💓🤗🤗🤗
I don’t think the Moritz mod was causing the bug, it was. building, but you just need to replace the standard hades.upk. You can leave the h7 config that you had, it has no connection. For the AI, you can also, just put the adventureIA file which is in the data file of moritz. I have my own adventure, I managed to reduce its recruitment at the start of the game, but after a while it ends up with 8 heroes as usual, I still have to test.
Yeeeeeeeey, so happy to hear this. That would be awesome!!! Right now you are the most innovative, active and friendly mod creator I met. Keep the good work, can’t wait how you will transform this game and what other tricks you may have in your sleeve. 👍👍👍👍👍💓💓💓💓🤗🤗🤗
Try to make the cost of the Heroes even bigger first Heroes to recruitment to cost 9000 and then always double see If it’s better.like that maybe he will have 3 Heroes maxim and it’s ok. With Mortiz mod he makes 4 Heroes by the month 3.just try this 😁
As for dificulty i have played with Hard and was struggle 😵
the cost of the heroes is also a price there for the human player?
I don’t even play with more then 2 Heroes 🤙 any way can You send me the file with Heroes cost 9000 wanna see If it’s working
It’s cost the same for human 😁
Well i give up trying all the solution between Mortiz mod and UCP mod 😂
Tink i will just play with Mortiz mod and your mod and….looking forword maybe someone will make them all in one big mod.I tink this is the Best solution 😁
Yeeeeeeeey, so happy to hear this. That would be awesome!!! Right now you are the most innovative, active and friendly mod creator I met. Keep the good work, can’t wait how you will transform this game and what other tricks you may have in your sleeve. 👍👍👍👍👍💓💓💓💓🤗🤗🤗
Sorry for my duplicate messages, dunno what happened to this forum, my messages didn’t go through, and now they are too many hahaha.
Tnx a lot Slyen looking forword to see what You got for us🤙🤙
I wanna say that i have looking really at AI behavior and he is really stupid doesn’t even defend his town 😂
And we have a big problem i tink that’s why Ai is so week more times i was fighting against weak neutral in map and i use fast combat and i have a bigger army and it’s says that i’m defeated 😂😂😂this problem is for AI as well because he use fast combat.can You check this out??ia there a solution??
For the IA I am going to propose a file, recover work from Moritz, on which I have reworked a little, for the player playing a ucp mod.But, that only remains on the recruitment behavior, I started a little test so i can use the sites and outside recruiting more, but i need to check that. Regarding the fast fights, that’s another thing, and I have no idea if we can act on it. Whether or not they defend the castle is the same thing, you have to understand that the AI uses different behaviors. for each type of hero (main., scout, traveler etc, so a very large number of files to modify, with values which we do not know to give them exact and extremely hard to verify if this is relevant or not.
AI has a 4x hp multiplier when fighting critters so usually it looses almost no units… so if u would loose 4 core units, 2 big elite and 1 champion, AI would loose nothing, probably
Tnx a lot Slyen looking forword i just got home and i wanna do some test se how Ai reacts.
And about AI it’s ok i know is dificult i was tinking You have a ideea but it’s ok i will do some test see how it’s going with siege and bugs Nice job man.tnx a lot 🤙🤙
I have did some test i was playing a small map with Inferno and he is still doing some Heroes in the he first 2 weeks he has 4 Heroes but it stay like that and the price for a hero is still 4000 and i don’t know what to say.how is working for You with recruiting Heroes ?
I’m doing a pretty big game right now and the AI has been fixed at 5 heroes for several months. After that depends on the number of cites that the AI has. But anyway, she doesn’t take. certain parameter taken into account, for example we can set it to 1 hero per quote, which I do. But in reality it still recruits more ….
So this fixed ai is already included in the last patch??
Yes, on the other hand, you must place the AdventuregeneralIA file, which is present in the pack at the place where I describe it in the installation description
Hello,
I have a very annoying issue, personally for me. When you generate a map, and spin the camera around, especially with ash and dry soil, the shadows seem to disappear and appear according to the angle and distance you are with the soil and objects, it is like the shadow distance is too close and i can see the drawing line of shadows, and it’s super annoying. Is there any way to increase the shadow distance angle? Can anyone check?
In general ? or for certain purpose only? I don’t know much about the shader of the shadow game etc, I just know that there is a mod allowing to adjust the saturation. I don’t have to worry, maybe you play with the Moritzbradtke mod? Maybe it has to modify camera configuration or other?
I played a bit with settings, it seemed that antialiasing was the culprit, i fixed around 80% of the issue, if i activate antialiasing sometimes it has some weird lines moving with the camera, if i deactivate it just a few lines left in some maps.
Yes, I had the same thought, I hesitated to increase their hp, but we will see, I also saw that for fast combat we can change some parameter, I increase the consideration of the hero’s power, and the lv attacks / def / etc but slightly.
I have only UCP mod and Hadess mod 1.8 and as i said on a small map after 2 weeks he has 4 Heroes and stay like that .normaly should have 2 Hero one castle don’t know what to say maybe with some Heroes cost as well like Mortiz mod do You tink can be better i meen for recruiting ?😁
I have did all of them i wanna try in a bigger map but i have fear 😂😂 see how it works 😁🙏
By the way love that f**king beast Devil new skin very impresive.do you wanna work on the other even much more?
Hmmm, I have Mortiz mod, can the AI be better for Mortiz mod too, pleaseeeeèeeeee!
It is good Slyen month 2 and he still at 3 Heroes i tink If You can change even more what have You already changed i tink can be even better or ar least cost Heroes 😁
Hello ,
Does inferno theme music in the castle work well in your home? because someone told me that it didn’t work for him? Thank you
He is right it’s not working well i wanna to say but i forgot and the problem sometimes because of this the hole music in the game is gone😂 how is with the AI Slyen have You find Something or still test?
Do you mean the game music cuts out? But do you hear it a few times anyway? No, I haven’t looked at anything yet, it’s the holidays with the children so not too much time
Yes at a moment like 30 min of playing cut the music and i hear only what come’s from creatures😂😂tink with whit load it come’s back however i didn’t try that!
I invite everyone to our Site. Take a break from testing Mod and read new content which appeared there. Have a good day!
Vexes make Sanctuary mod pls🙏🙏🙏🙏💪💪 we have all the Factions without them😁
Do not ask me. I am only a guy from Lore and fandom content. XD But if Someone will make it, i will be committed to comply with Asan Lore 😉
What site???
Oficial Site of the Hades MOD: https://ym1mxe.webwave.dev/
Link is in description of MOD the top of this page. 😉
? I do not see
I see the site now. Cooool. But please, can make the same AI fix for the Mortiz mod too?
Slyen i have read some info about AI moding and many people have try to change the AI it’s hard and very complex but it’s not imposibil,should i sent You the link maybe You have some ideea?😁
Hello ,
For the IA you can use the same file, but know that at the base it comes from the Moritz mod I only made a slight modification and I am not even sure that the result is much better.
Yes I want the link, but I do not plan to tackle his work now, I still have a few things to finish before on the hades mod.
http://heroescommunity.com/viewthread.php3?TID=43680
Slyen i have seen Something in Inferno website and you have a new skin for Magogs?because in the website at the ability of the Magogs and children of chaos they look not like in the game?i meen is even more awesome😁😍😍 or You will change that in the next update?or is just a picture😔?
Sory but it’s just a Art
Slyen the game is freezing always for 1-2 sec when Efreet-Efreet Sultan is moving when i is playing with Inferno.
And one more thing If You are in the siege with Inferno there are 3 tower in the center but If You look ar the fire from above is not placed at the center of the towers cab You check this out🙏
And i tink that’s why i have always crash from the game😭😭😭
The game is freezing only for AI i for got to say
hello, I will look for the castle, for the resulting effects, I have not touched the anime or anything else, I will see if this is related to the shield skill that the AI does not use elsewhere … I had planned to look into it to get him to use it properly, but I’ve been pretty busy lately. 🙂
Hello can i ask you a favor?Pointer’s mod AC from acidcave contains all the Heroes even from Heroes VI.can You pls make that mod compatibil with Hades mod or at least can You make a video how can i do myself because i have try for 3 hours and without nothing a lot of errors as well.pls😰
I think the author of this mod is already working on it, he contacted me for. I already have a lot of things on the way, I can’t get started on this project for the moment. Especially since he has been working for 2 years, has assembled a lot of mods together, I think only he will be able to make this possible without too many errors. Besides, if I understood correctly, it would be necessary to uninstall all the original files, and I wouldn’t want to lose giving or destroying any part of my work, which will prevent me from finishing well. After if he manages to do something correct, maybe I will work on it again, but for that it will also be necessary that his mod is translated into French, because otherwise I will not be able to play with my wife and it will be boring for me 🙂 .
Ok Slyen tnx for your answer until he is done i will instal his mod only when i wanna play whit other Heroes 🙏
Hello Slyen in Pointer’s mod for Necropolis Faction he added 12 Heroes or more from Lost Tales, can You add them to your mod in Hadess?because they are normaly Inferno Heroes and i tink it’s a good posibility for more Heroes for Inferno Faction i know You have a lot to do maybe You have some time😁
Is there Lamia,Malik Rashka and many more others
ha yes, I will watch, but I ask myself a question, these 3 inferno heroes have what as a faction skill?
Hmm they have necromancy but that’s because there is not Inferno in the game that need to be changed but even from the start they are normaly Inferno Heroes not necromancy he added even alternative creature in Necropolis town ravager and efreet and they are creatures from Inferno.
I tink that’s a good posibility to have more Heroes for Hadess mod😁
Update 1.9 available, I will do a corrective patch tomorrow, some artworks have the wrong format, the hero icon of one of the heroes is not the right one and some freezes on the anime of one of the new heroes. I have looked for the addition of hero lost tales, it is more complicated than expected, it will be for a future update if I manage to add them.
Tnx a lot for your work i will download today but i need to sleep now.
If he introduce Inferno in his mod then is no need for You to do extra work🙏
You are the Best 👌👍
Slyen after 1.9 hero lilithe have a skill locked in the skill wheel just like Lucifer and because some ability in demonologi was changed it show in french language the town is stabil it does not disappear anymore and still that 3 towers show a fire in the top of them but the fire is not in the right position in the siege.tnx for update and don’t forget to take a rest 🙏👍👍
The artwork for creatures are so beautiful first tine i was tinking You wanna change the skin for them😂
One more thing i don’t know If this is from this creature a bug but i was attacking Legionaire with centaur demoniaque and after the attack i can’t anymore attack Legionaire 🤔
Hotfix online ^^
This is huge can’t wait to test it🙏👍👍 looking forword tnx very much Slyen 🙏
Addition of 2 files to be placed with the hadess files:
Indeed the creatures of the xel and hades army were not generated on the random cards and most of the cards except exceptions, only the neutral creatures were. By placing its 2 files you will now have a much better chance of meeting the new units in site and object defense.
well for me it doesn’t work i still don’t see creatures from Inferno and xel only the neutral i have seen.
You have seen Slyen from Inferno or Xel?
That folder need to be placed in the coockedpc?by the way i didn’t copy adventureAi can this be a prob?
Ok, so put the 2 files in: migth an magic 7 root / mmh7game / cooked pc / editor / interactive_object / army / creature
make a copy of the original files before (in case)
It works 😁🙏 by the way tnx for changing the Souless with faceless
One more thing can You add for faceless upgrade a dark ability?just like souless hâd?🙏
Now we need more Heroes whit Diplomacy 😁🤣🤣
Ok thank you for the return I will therefore notify for the installation and put it in the description
I have updated the file with correction of the castle and some addition of effect ^^
Tnx Slyen i’m glad that i can help you at least whit that 🙏
Nice Slyen i will try tomorow this is awesome looking forword to see what have You done 😁🙏🙏
Tnx for your work 🙏
Slyen are you planning to add some artefact set for Inferno Faction 😁🙏
The faceless are gone from Dungeon with update 1.10 You have removed them?
Not that I know of, originally I put them in neutral and in a menagerie, they appeared in the dungeon?
Nice job whit all Castle scalde it brings more immersive🙏🤙🤙
They were in Dungeon changed whit Strider but now they are gone!
Slyen the aspect of creatures dwelings for Inferno on the map are still from Dungeon they will stay like that or planning to import Something from Heroes VI?🤔
forgive me, I do not understand, what aspect of the inhabitants?
Hmm building core creatures dwelings,elite creatures dwelings,and champion creatures dwelings
This is not normal, I have created different buildings ….
At home it works, I will check again and ask another person if there is the same problem
Send a picture as well whit Inferno siege wanna see something
They have other aspect threfore i don’t unterstand to much from the aspect 😁😂
a photo of the seat card? so you have the visual of dungeon? just like that, I know that installing the AC mod poses conflicts even after uninstalling, I have things that are not the same as before, maybe it comes from there, for me I now have to put my files in a folder that was created by the AC mod installer when before I didn’t have to do this ….
Yes from seat card and i don’t have AC mod
Come on, small spoil of the last creature of the inferno genre, there will be no other and certainly it will serve to make a hero.
https://youtu.be/s40np_gSJgg
If you look in this video u recently posted, do you see the very bad ground texture that h7 has???? Horrible!!!! so sad….
but the creature you did looks amazing!!!!!!! So proud of you!
OMG, your mod is more stunning day by day. I like everything u did.
one question though, not related to this mod, but the game in general. Can you or anyone else do something with those hideous ground battle textures, whenever it is in battle mode, some ground textures are ps2 era. Please please please…. AI upscale, or manual texture will be nice.
Hello Slyen Inferno Catapult will be changed?it says work in progres 🔥😁🙏
And one more thing the others Factions they have 3 warfare units for exemple Haven balista sister for healing and catapult for siege.will Inferno have 3 as well ??
Good evening
Thank you for your comments,
so, for the texture of the soil, I never looked, but I think it must be a gigantic job in view of the number of different soil …. I will take a look anyway out of curiosity. is wanted for a comfortable play, because a ground too textured could make the grid of combat unreadable.
For war units, I think about changing the catapult, I don’t like it either, I have to see with Lordgraa or vexes to mz release the h6 models. Some factions like strongold or necromancy only have 2 units, I will see but this has not yet been planned.
Do you still have the dungeon skin dwellings? Could someone else tell me if they have this problem too?
It’s ok whit dwelings they are Inferno but i don’t unterstand to much from the aspect.
I was thinking about a warfare units that give fire shield or a buf whit fire any way just like Faceless for Dungeon.
One more thing it is posible that the mods to affect AI in terms of dificulty?
It is posible Slyen to make the AI better?even If he makes 8 Heroes.I m expecting from AI to have at Heroic diff a very big army 🙁
It is posible at least to change him cheating a little bit to have a bigger army?
I will look into it but it’s really complicated, it will also take more people who create good maps ^^. I started making a map a long time ago with a powerful enemy army in front that was blocked until the player was given access …. this is one way to make the game more interesting, especially for playing. with someone in cooperation ….
excellent work, have you had anyone like Acid Dragon or friends of his ask if they could help work on this?
also is it possible to create custom maps and upload them to steam or here?
You can upload the Maps here!! 😁
okay love this faction, again great work
question, is this fully translated to english? I ask because I had a pixie attack one of my hellhounds and a message text popped up that said:
“something, something, bluten” it popped by so quick I did not catch the first two words, but bluten is blood something I think
Hello ,
No, but they. have already looked for solutions quite a bit and that is complicated, but I accept any help. Yes you can create maps and download them here, I even managed to place the hades units so that they appear in the editor, there is only the castle and the xel units that are not there,. but if you place Random Pack and Random Castle on your map, the new factions will be present.
Otherwise, during the night, I had an idea that can be quite good, Moritzbradtke if you read me, I will like your opinion:
I went through all the topics on the Internet last night regarding AI, and I think that recoding the AI is not in our strings, and may not be the solution.
For the concerns of sirt aoe etc, this is workaround …
Now it emerges that the AI stops recruiting on a hero and sending it to attack, reaching a certain power threshold: example:
if he has 4 champion creature 20 elite and 100 core, he considers that it is ok and stops recruiting then sends his hero.
Now logic wants him to estimate that in relation to his overall power. This is where we can intervene, imagine that we redo the power value of all the units of the game by dividing them by 10? I think that logic would want him to recruit: 40 champion 200 elite and 1000 core before saying ok I send my hero?
That’s really interesting Slyen and i wanna Tell You Something last night i was playing with Inferno and i was trying 2 typ of dificulty first tine at Heroic he was really por and then i was started the map at Easy same settings same Castle and after 2 months he came at me with a really huge army.it is posible the dificulty to be changed?? Easy to be Heroic and Heroic Easy?
By the way i really love the Castle scaled very good job love it!!
You can try to tweak the numbers but u should always test if it brings the desired results. I can only say that the AI scripts and the way the editor’s packages interact with the scripts is quite complicated. It takes a lot of reading and thinking to understand simple tasks, at last for me. I kind of gave up on trying to change any variables because u cant change/improve something u dont understand 100%. The chances are high u break something or make it even worse if u do. It is part of the reason i improve the AI with some simple steps which i DO understand, like increasing hero cost or reducing AI’s Gold amount, changing some unit/hero abilities to fire off automatically, change AOE spells to work different. It is manageable, unlike the the effort to alter the real AI behaviour. I think u would have to be a native english speaker or/and someone who is really good at such a task(someone who alraedy has knowledge with AI in such a game and the UE3 egine) to achive something special here.
Also even the AI would come later for your, it would be only a small achievement, most of the time the player will go for the AI or they will meet on the map anyway.
It’s kind of my problem, I can’t test everything alone, for the easy and heroic difficulty, do some tests if you can, it will help me, I just know that on my side I have not touched anything on this .. . For the modification of power value, I have been thinking well since, anyway I keep a save of the package in case it is a problem, but for me, we can only gain, of course we will meet sooner or later but if the IA has been recruited to arm itself more, it will be more interesting and less frustrating than building a powerful army and finding no resistance in the face ….
I think that by leveling everything, divide by 10, the balance will remain, it is especially necessary to think of adjusting the power valued of the stackrandom during the creation of cards, otherwise it will be problematic. I also think that to avoid the aberrant AI hives after 2 or 3 weeks of play, it would be necessary to reduce the hp boist of the AI against the neutral ones, especially if it works as I wish, the AI will then be fine. more powerful.
I have done today as well test i tink i have noticed that it’s diferent from map to map i tink!!
I have seen a diference when You set the neutral growth slow even If AI is Easy it’s stronger for Heroic he came at me after 3 weeks i didn’t have a chance.i tink that’s as well an important aspect 🙏
And about the AI You have right because something like this is in Heroes VI.i can see the diference number between Easy and Hard regarding the amount of army recruiting.i like The ideea that he has all most of the time 2 Heroes in Heroes VI very rare i see 4 Heroes or more👍
sorry for reposting this here, I am trying to track down where these german over head popup texts are coming from
one popped up over a pixie saying something about “bluten” and I cant remember the other
I installed ucp, then h7 by mb, the shadow over ashan, then this mod in that order
any help on where the text popup come from would be great
Hello ,
Well I tested, I set a power value to divide by 10 for the whole army academy, and I also lower the power value of random stacks for card generation. After about 2 months, L IA has this: https://ibb.co/dBN2D8S
What dificulty Slyen??is that Heroic??😁👍
If this is Heroic dificulty then it works 😁🙏 try on a bigger maps see how it works when he has more Heroes and whit 3 AI for exemple Haven Academy and Necropolis.
Any way after 2 months You don’t have a chance against him and i tink you need play at Hard that meens it’s ok.🙏🙏
If you actually menaged to do the AI stronger somehow, you are the best mode I ever know. Omg!!!! Is it heroic difficulty?
I tink the update is coming uhuuu🙏🙏🔥🔥Slyen you are the best!!
this was in heroic difficulty, for the moment I have only modified the force of 4 armed, I still have the others, the neutral ones, and tests to see with the special buildings, maybe I will also have to modify them, this is a very long work and boring to do …. lol.
Maybe after some adjustment tests will be done, but it’s already a good start
Well i tink you are in a good direction and we wish you good luck whit that
Give us some good news later🙏🙏 take care of you and take a rest as well!!👍👍
Happy happy happpyyyyyyy, happppyyyyy. we will have better AI!!!! Cant believe. So happpyyyyy
I was got damn sure that Slyen will find a solution.he gave us even more then a mod,he gave us what Limbic and Ubisoft need to give to the community 🤙🤙