First community DLC for Heroes VII created from the original WPU project.
What is new?
- Whole new Xel town (ancient alien race)
- 18 new Xel units
- 4 new neutral units
- 4 new Xel heroes
- new Xel faction skill Mutagenesis
- 1 legendary artifact
- 3 old-new spells: Bless, Curse, Animate Dead
- 6 new combat maps
- UCP and Hades mod friendly
For easy install instructions visit the homepage of this project at: https://wpu.worldofheroes.cz/tsoaEN.html
The new Xel town works only on SKIRMISH maps (both single and multiplayer hotseat mode) and you have to select both the XEL TOWN + the XEL HERO before you start your map.
Check this quick guide for starting your first skirmish map with Xel town: https://youtu.be/NP-7aOxGfIg
+ balance pass for neutral unit Spellplague Werewolf (thanks to: MoritzBradtke)
+ balance pass for neutral unit Vermin (thanks to: MoritzBradtke)
+ fixed Repository and Recycling Pits town buildings to work as intended on skirmish maps.
+ Xel unit Cocoon was moved to unused faction of Shapeshifters so it no longer appears on the map as this unit is for summon ability only.
+ Xel units can now appear in any random stack on the map
+ added town theme music to Xel town (using the original Inferno theme)
+ fixed Bio-Titan’s stats so the Bioplasm ability can now trigger properly again
+ added 6 custom combat maps
+ added English translation for Rift Cloak buff description (from Rift Gate town building)
+ fixed ranged units (correctly placed starting projectile positions)