Game:Heroes VII
Mod author:Lordgraa
Last updated:October 7, 2021 at 20:37
(22 votes)

First community DLC for Heroes VII created from the original WPU project.

What is new?

  • Whole new Xel town (ancient alien race)
  • 18 new Xel units
  • 4 new neutral units
  • 4 new Xel heroes
  • new Xel faction skill Mutagenesis
  • 1 legendary artifact
  • 3 old-new spells: Bless, Curse, Animate Dead
  • 6 new combat maps
  • UCP and Hades mod friendly

For easy install instructions visit the homepage of this project at:

The new Xel town works only on SKIRMISH maps (both single and multiplayer hotseat mode) and you have to select both the XEL TOWN + the XEL HERO before you start your map.

Check this quick guide for starting your first skirmish map with Xel town:

Version 1.6.4
+ balance pass for neutral unit Spellplague Werewolf (thanks to: MoritzBradtke)
Version 1.6.3
+ balance pass for neutral unit Vermin (thanks to: MoritzBradtke)
Version 1.6.2
+ fixed Repository and Recycling Pits town buildings to work as intended on skirmish maps.
Version 1.6.1
+ Xel unit Cocoon was moved to unused faction of Shapeshifters so it no longer appears on the map as this unit is for summon ability only.
Version 1.6.0
+ Xel units can now appear in any random stack on the map
Version 1.5.0
+ added town theme music to Xel town (using the original Inferno theme)
Version 1.4.0
+ fixed Bio-Titan’s stats so the Bioplasm ability can now trigger properly again
Version 1.3.0

+ added 6 custom combat maps
Version 1.2.0
+ added English translation for Rift Cloak buff description (from Rift Gate town building)
Version 1.1.0
+ fixed ranged units (correctly placed starting projectile positions)