Game: | Heroes VII |
Mod author: | Lordgraa |
Last updated: | January 21, 2021 at 14:30 |
Downloads: | 219 |
Rating: |
First community DLC for Heroes VII created from the original WPU project. What is new?
For easy install instructions visit the homepage of this project at: https://wpu.worldofheroes.cz/tsoaEN.html The new Xel town works only on SKIRMISH maps (both single and multiplayer hotseat mode) and you have to select both the XEL TOWN + the XEL HERO before you start your map. Check this quick guide for starting your first skirmish map with Xel town: https://youtu.be/NP-7aOxGfIg Version 1.4 |
Great DLC! The new heroes are so cool and the spells too. The faction skill is great. I hope there will be some updates with more heroes or maps. Great Work.
Does this work with the unofficial community patch?
Sez: not yet tested but if the UCP has any overvrites in H7Config.upk it wont.
Hi
I downloaded the mod and it doesn’t work i have version 1.8 any suggestions ? thanks
bock: what game you have – Steam or uPlay? Original vanilla or expansion? Do you have any other MODs installed or have you changed any settings? Did you follow the installation guide on the web? What language is your game in?
do you plan to add the alchemy skill as well? or is/was not possible to do cause it woudnt work for skirmish maps, i remember u needed ingredients to make it work, so of course that wound need custom maps…
something else, i would like to add the content of this mod to my own mod, do you agree?
there is only one problem, the mod is too big right now, while i appreciate that u put all that custom stuff up(very useful for map makers), it is difficult to add the core features to another mod, i think the link work in the config.upk should not be so much work but i’ll have to do a seperate package with the “real” content of this mod, so the file size isnt so big, if i find the time i’ll do it but is there any chance u alrdy have such a package with only the creatures and their abilities and the xel town etc., without the unused stuff i mean (-:
happy christmas days!
Here is the license text: “License allows you to use the product without the need to pay royalties or other license fees for multiple uses, per volume sold, or some time period of use or sales. Products published with this licence may not be sold, given, or assigned to another person or entity.”
So yes, cant give it to you for re-usage.
Hey, the Alchemy cant be added as its scripts dependant + you need custom items and hero, The Alchemist.
Also I dont have separated UPK files and it will be very tedious to relink all the stuff and re-copy the assets.
And for the usage of my mod in your mod – I would have no problems with that at all – but all the models are licenced on one use only and by reusing them will break this licence. So you would have to re-buy them all and that will cost you a fortune :O)
So I am sorry I cant help you much but I am looking forward to your mod!
it is no problem really (-:
i might do a modification for myself so i can use my own mod with ure mod anyway but if it is not allowed or just not allowed to upload this, ill keep this for myself of course…
so no need to be sorry at all (-:
so i was digging in this mod contents lately and was wondering about some units… ill check again later but there seems to be 3 new factions, xel, some bossfaction and another…. the boss faction are all golems it seems and they have a LOT hitpoints, i was thinking about adding em as neutral units but i guess they are for story maps as some sort of boss… im thinking about adding the xel faction as a faction for rnd stacks right now but im not if it is possible yet, would be nice to have all xel units in critter stacks as well, only other solution would be changing em to neutral units and adding em as neutral units to the game but im still thinking about it :3
For those units stats you can check them here (old WPU web): https://wpu.worldofheroes.cz/jednotkyEN.html
And yes, all golems (Shapeshifters faction) are H6 boss-like units with huge HP pool and buffs and debuffs.
C’sura was the story faction and there is only one (easter egg) unit with gangam style idle animation 😀
https://wpu.worldofheroes.cz/jednotkyEN.html
thx, that site looks awesome (-: very good info site
Hello ,
So if I understand, I just finished (lol) my mod, say that it is functional, but I have to work with my h7config containing the pandragon mod, so I do not have the right to benefit the community? Knowing that I did not use your models, but that the xel army is compiled in order to have the maximum army ….?
Hey, I will reply you on HC Messenger to not spam this site 🙂
Hmm in reflection, there is only my h7 config file which contains the presence of your army, my package does not have any of your data so normally it’s ok, just the person who will install without having your mod will get an error message at launch, saying that the game cannot find the wpu files …
Ahh, thats completly fine 🙂
Maybe inform your users they need to download WPU files to avoid this error message.
is there a reason the bio-titan has 0 luck even his special ability only triggers on luck hit? i thought as this one is a neutral unit it would have been designed for critter stacks as well
It was intentional because of the Wheel of Fortune ability (to add Luck every turn but remove defense). But during the betatests we found out this ability caused hard crashes of the game so it was removed.
Thanks for bringing this back as I forgot to set this unit luck at least to 10-20 so the Bioplasm can actualy trigger :O)
Will be fixed in next upcoming patch!
When will be Gate of the Elements released?the Conflux Faction??i saw Something in the forum,have someone an ideea??
Thats not my mod so you have to ask Kurek, the maker of the Conflux town here: https://www.forum.acidcave.net/topic.php?TID=2989&pid=159259&page=22#159259
I really miss Inferno Faction!!!!
Inferno mod is in the making by sylen: http://heroescommunity.com/viewthread.php3?TID=46752