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Heroes might and magic 7.5 mod
  • Welcome in the heroes 7.5 mod

update 1.29 : ________________________ Important note : THE HEROES_7 GAME AND THE TRIAL BY FIRE EXTENSION ARE REQUIRED FOR THE MOD TO WORK !!!! All data are now gathered (7.5 base and xel and Temple) We now have an installer : you just have to click on the iso file, and follow the installation You will then be asked if you want the “Xel and Temple” mod or not.


Important note : All data are now gathered (7.5 base and xel and Temple)

THE HEROES GAME AND THE TRIAL BY FIRE EXTENSION ARE REQUIRED FOR THE MOD TO WORK !!!!

We now have an installer : you just have to click on the iso file, and follow the installation
You will then be asked if you want the “Xel and Temple” mod or not.
______________________________

 

The mod 7.5 adds :

3 new Factions :
Inferno
Tower
Sanctuary

Heroes and respective faction skills

Over 60 new creatures
Over 20 new artifacts
New spells

Extra creatures: elites or champions in all castles, 2 new creatures per faction

Some vanilla skill upgrades.

A neutral castle under the non-playable mercenary faction which allows the appearance of a tavern
A neutral castle under the non-playable mercenary faction that allows a tavern to appear in which you can choose between most of the neutral creatures to build and recruit.

An improved and more difficult AI, bringing more challenge.

A complete debugging of the use of spells and skills by the AI.

Many bugs fixed with the participation of Antalyan and his wonderful UCP 1.3

New battle maps (many)
Added from the game itself or created by us.

A new map generator, more complete than ever.

New skin for some creature or vanilla hero .

A new building system with bosses and nice rewards.

A new faction balance (still in progress)

New hero and army duels, as well as challenge duels.

And probably other things I forgot ….

The mod is fully translated into English and French, German, Czech, Polish and Russian.

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Update 1.2 version:

Addition of the Tower faction:

18 new unit
New Racial Branch: Cold Blood
3 new hero
New castle
New city screen

Make comments !! good game and enjoy !!

_

Update 1.3 version ( beta )

 

update 1.3

Changed the special damage of 3rd party creatures 2 (ice arrow) the game reads special damage instead of base damage and this confuses / now additional damage inflicted if enemies and freeze sound similar to base damage

Habitation lv1 give access to the creature of third parties1 evolve: fix
[17:00]
Changed graam’s specialization (for the same reason as tier2, and removed false death effect from creatures hit) / now graam debuffs the creature, dealing its base damage for 2 turns if the target is frozen

Expert blood skill nerf: The Froststorm active ability gave the hero 50% to freeze all enemies whenever he dealt damage (this effect was not wanted) but I kept it and reduced it to 10% chance.

Nerve of the frozen state / now frozen enemies have a 50% chance to break out of the freeze at the end of each round

Nerve of the skill master blood skill: creatures can freeze the enemy when he strikes: value before: 10/20/30% chance. new value: 5/10/15% chance of freezing

Adding names for the frost castles

Changed the description of slyen hero and nerf to the number of additional creatures generated each week: now: Increases the production of the castle and the dwellings outside the third creature 1 by +6

Added missing sound for Frost Wolf mount movement animation

Fixed the resource produced by bonus building in the castle: before ore / now wood

Fixed in heropédya the catapult (troll) was in sylvan faction

Modification of the Tower faction emblem in the faction selection and on the heroes description

Fixed a text of the frost dragon ability (before “gives -2 movement to target enemies” actually, this ability freezes the hero for 3 turns (I have it as it is for now). , but this ability will be nerfed)

Reduced damage inflicted by the 2 ancestral dragon abilities
[17:00]
Removed the infernal centaur from the hero baal

Creation of a model (djinn channeler) for the hero academy khalida

Adjustment of the visuals (size) of the Tower army and heroes

Reduction of the file size for graphics (thank you to Paul, we are saving a few gigats)

Modification and improvement of certain combat cards (this makes it less time to load cards)

New AI tuning and adventure in the hope of removing the hades hero lv 999 bug (Thank you valentine for the patient and the time to tear your eyes off haha)

New arrangement and correction of translations (thank you Vexes!)

That’s all for the moment ! Good hero game!

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Urgent patch correctif , sorry for the disagreement.

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Update 1.4 :

Hades demonology reviewed and fixed

New scale for invocation:

No longer takes magic power into account:
Each ring increases the phase shift power
Beginner 5%
Expert 15%
Master 25%
[17:00]
The heroes on a present all the same branch
5 progression class on was created
Certain ultimate become specializations.

The new heroes we presented the demonology branch, a hades skin and the specializations we were modified to better stick to the faction and their role

The new heroes of art and new icon corresponding to the hades faction

Various fixes on Frost faction

Price of some buildings and creatures
(A more detailed adjustment will be made in the next update by Valentin).

Magic dome animation set, it appears more than once.

T2 creature power modification (archer) base gains 1 minimum damage
Evolving gains 1 damage maximum.
[22:05]
Number of creature t2 produced increase to 14 per week instead of 10

Changed the ability t3 Ice Shard, can now be ranged once per fight to make it more attractive.

Elite extra beast: this causes the cooling ability to present damage on activation debuff to all units (this creature was a little weak for an extra powerful elite)

Dragon Frost gains +1 movement in its stats.

Animation of Frost bird die was missing: fix.

Added Castle Name: Nordic rpg town name inspirer.

Fixed Frost fort (name and icon)

Addition and correction of some icons

WITHDRAWAL OF THE XEL FACTION
Following many requests and also the faction was very unbalanced and not functional to use with the AI, this faction is withdrawn from the game. But giving them remains presented because visual elements of the mod (h6 choose are used)
When all is finished I will propose an alternative h7 config for those who wish to keep them. But only the mod end.)
[17:01]
Reduced healing of god of ice ultimate ability (approximately 30% less healing)

Fixed frozen debuff: freezing units sometimes moving (test to do)

Reduced the damage of the rune god ability (approx. 50%). The ability becomes usable all the time (2 times per combat before)

Archangel Fix: His attack still shows no retaliation even if the creature retaliates.

Added the djinn chaneler hero academy skin. (this time it’s good haha)

Slightly increased ranged attacks 5% for long range / 10% for short and cover reduced damage 65% instead of 75%.

Added missing animation for hit warfare Frost.

Fixed death animation of t4 and t6. I had to adjust so that the corp disappears. The problem is, when the Phoenix resurrected, the creature disappeared anyway.

The Horsemen Frost t6 was destroying the castle gates when he succeeded them, fixer.

Added particle for Frost defense tower attack.

Changing skin colors and adding devil particle

Adding particle for pit lord

Removed extra creatures from outside dwellings. This throws off balance too much at the start of the game.

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UPDATE NOTE 1.5:
[17:01]
Added new defense for neutral / castle / garrison elements

Modification and improvement of the defense and rewards of random bonus buildings (haunted mine / dwarf treasurer etc.)
Changed random creature pack spawns on maps for more diversity

Replaced demonic centaur with fallen angel in champion extra hades.
Centaur becomes neutral and joins the menagerie.

Creation of 2 new menagerie (for card generates random only)

Fixed various Frost minor bugs.

Adjusted certain visual effect

Modification and balancing for Frost:
Creature t4 base stat decrease and price decrease: This creature was way too powerful in terms of deal damage.

T3 and t4 can now use their ability remotely (having to be in melee causes bugs and the AI ​​spending its time in defense)

New decrease in Grandmaster skill Frost

The Frost warfare unit expert skill (100% freeze) changes to 50% freeze.

Added a new sandaphon haven hero skin.

Changed wall of fire spell: becomes trapped in fire: lasts 1 turn: inflicts damage in 2×2 area on impact and on creature s turn, then reduces target’s movement to 0 .

Changes effeet fonction skill : now, the infernal rune is launched at the start of combat automatically.(modifié)
[17:02]
Update 1.6 version

A new ability has been created to prevent Heroes of Hell from using light magic, even if spells are learned.
The mantle of fire creates a 100,000 dmg bug,
Hades Cloak Change: No longer reflects damage but increases army HP by 20% as a buff (can be disabled)

Added 3 new hero frost

creatures
Modification and improvement of rmg

various visual corrections

Hero Fixed Creature Starting Units:

all wolves are replaced by griffins

elimination of the remaining neutral xel

removed unusable quest artifacts

Price change and growth of legendary creatures (pending, we do not agree on this option)

Fixed the location of some abilities, etc.7

Image correction of the hero rashaka

Added the unicorn as an additional Sylvan Elite, replaces the tiger which becomes a neutral creature

Fixed Grandmaster fire skill bug, now summoning creatures no longer benefit from buffs.

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Update 1.7:

New skin for cerberus
[17:02]
New Attack Skill, Now Brain Lv2 Cone Attack

Organizational change, given the size and skin of Cerbere, it becomes powerful tier3 core instead of Lillime

Adjusted cerberus and lillime stats

Lillime Like evolving, she now gains a bounce effect on her ranged ability (like heroes 5)

Added new hero hades sarah

Added 3 new hero frost: Lily rose / Fiur / Chairtmin

Townscreen hades to change “again”, it is being rewritten, it will be modified again, we are trying to have the best possible rendering

Various visual modification

Fixed and changed the icon of angel fallen, it will cause a critical crash

Titan normal attack, fixed as well.

Archangel reworked. Hero and champion extra. (modifié)

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Patch correctif for unicorn and crussader haven upregate on archangel works

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update 1.8:

Added new skin for devil and devil arch
[17:02]
Fixed skin for Abyssal Worm

Bug fix:

Abyss Shield: fixed

Lillime attack: fix

Haven rider can now evolve correctly towards archangel

Hero Hades Raska Image Correction

added hero image for Khalida and Solmyr

Fixed Devil Skills: Now correctly inflicts damage on any unit around him.

Now correctly places burning on a critical hit.

Correction of the localization for extra building elite hades

localization correction for archi devil competence

_

 

NOTE update 1.9:

 

Added new skin for:

Champions extra bastion (old is berseker)

Extra necropolis champion

Elite mighty hades

Elite Mighty Frost

Elite Mighty Academy

Visual correction:

Fallen Angel hades: modified particle effects
Pit Lord: modified particle effects
Added visual critical strike distance

Hells dog added critical strike visual
[17:03]
Now Sarah the hero no longer plays the wave of flame with each spell etc.

Accelerated Jedusor hero enabled animation for spellcasting

Modification of ability:

Polar Bears, can no longer cast his ability from a distance, only in contact, now targets all enemies around him.

Ability of Abyssal worms was considered poison, and inflict no damage on undead. Now he also inflicted on the undead.

Lilime still inflicts no damage …. this time it’s fixing.

Reduced particle effects for t6 tower creature and hero using skin

(name corrections for new creatures will come later)

Added new water spell:

Frost Lance: Inflicted damage in a 3 square line and has a 30% chance to freeze. Evolves with master level ability Water: 60% chance to freeze.

Healing Freeze: The target creature suffers slight damage and can no longer receive heals or heal itself, the number of turns and defined by magic power: minimum 1 turn / max 5 turns.

Frost Armor:
The target creature gains + X defense, freezes the creature that attacks it. Evolves with the magic rank of water master: zone of 4 × 4 (modifié)
[17:03]
Update 1.10:

Fixed loading bug

Addition of the 3rd spell water ice lance

Various visual modification and correction

Fortification power value modification

Correction of several heroes (no army or full equipment)

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Update not 1.11 :

Update, focus on artifacts: Some artifact was too powerful for the rarity level, so I have them: either move to relic or nerf: Armor of chaos : Now Relic
Ax of legend: now relic
Adamantine armor: gives 15 defense and not 25
Harmonic chainmail: now gives 8 defense

Elemental rings: becomes a relic: sound
Power was too strong to be a major artifact.

Tiger helm and tiger armor are now a set: 2 given item + 4 defense
Set of Upgraded Dragon Artifacts:

Removed coats from the set
(sylvanna / shalassa etc)
Modification of the fire mantle: becomes relic and protected by 50% instead of 30%

Dragon helmet creation
Dragon leg warmer
Dragon ring
[17:03]
Improvement of the set:

2 piece +3 magic
4 piece: +3 spirit
6 piece: +5 defense and attack
8 piece: gives passive dragon strike to the hero: inflicts damage according to the hero’s level when attacking. (modifié)

Creation of 8 new artifacts:

Gaya armor

Helm of Gaya: head: +5 magic +5 spirit

Gaya’s Epaulet: Shoulder: Reduced the gold cost for the hero’s army retreat by 50%
+2 magic / Each time the hero casts a positive spell: inflicts 100 to 150 damage to all enemies.

Gaya’s Armband:
+3 spirit / + 50 max mana
Each time the hero casts a positive spell: the hero gains +1 in attack and defense.

Baton de Gaya: +6 attack and defense
Extends positive effects by +2 turn.

Gaya brooch: main off: + 10 luck and + 25% experience gain

 

Gaya’s Leggings: Leg: Reduces the mana cost of spells cast by 10%
Magic +2
Increase base creature moivity by +2
[17:04]
Gaya’s Breastplate: Torso: Reduces the mana cost of spells cast by 10%
Increases Mana Regeneration by 5
Elite creatures gain +8 attack

Amulet of Gaya: neck:
+3 magic / +20 moral
Champion creature add 30% hp

Bonus set :

2 part : +4 magic
4part : +4 spirit
6part : +10 destin / +25%gain xp
8part : give ability :
On the combat start : cast regeneration for all unit allied

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Note 1.12 update

Added 3 new hero towers:

Arabella
Ontarion
Gharmutov

Added a new spell: vampirism:

The creature heals itself when it deals damage based on the hero’s magical power. Evolves if dark master learned: targets a 6 × 6 area

Modification for spells:

Tsunami / poison cloud / solar eclipse

Become usable only once per turn.

Skin modification for creature:

T1 / T2 / T7 striker -Destroyer

We decided to remove the models belonging to lol for his creatures because he had a bad resolution and it displeased a lot.
[17:04]
Skin modification for Archangel

Hades town screen has still been reworked

Improved particle ability t7 striker and destroyer.

Fixed ability t1 tooltip

Fixed remote attack: now 6 × 6 area

Fixed several icon causing a visual warping bug.

_

patch update to 1.12 for the morale bug some people are experiencing:

with this an improved rmg:

Now the cards generate have runic boxes

the generated cards have 2 additional menagerie

the maps generate a choice of 11 zones which diversify the zones, more chance of having neutral castles even on small maps.

one of the zones contains the boss building allowing you a difficult challenge against an overpowered creature requiring a particular strategy to be defeated.

This last point is still under development, I will improve it later in terms of reward and balancing.

I will explain the strategy to you later to give you an idea.

More bosses will appear later.
[17:04]
Also I will create when its modifications are finished a selection of generated and cooked map in order to make you enjoy this content with the best possible experience. I will create a separate mod pack for its maps.

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update 1.13 note

Bug fix:

Ally Creature Shield t1 cause movement bug: fix
Now AI is using itself.

Magic Dome of t5 cause morale bug: fix
Now dome can be activated, protects them from all source dmg. only mage and guardian mage can be targeted until end of turn.
Heals mage lightly.

Now t5 IA uses avalanche

Now unicorn AI is using regeneration

Changed the ability of frost elite:
[17:04]
Now inflicts damage at a lower rate: until the end of the fight if the enemies are debuffed by cooling: and if it performs a critical hit, it suffers damage.

Now rashaka IA uses his new skill

Now Basilica Lancer AI is using his new skill

Now Battleship Haven IA is using her new skill.

Now: Runic Patriarch IA uses skill

Now vampire Lord IA uses his skill.

Balance of prettiness: the damage to the ability on was reduced

Balancing ability t7: Now no longer hits adjacent units of the target.

Spawning neutral creature fix , it still happened that certain buildings were not protected
Now Champion berseker stronghold IA uses his ability

Now Garuga Elite Stronghold Champion IA is using his skill

Improved various ability icon (modifié)

8
[20:15]
New Boss: Dark Deese: She can now spawn in the new building (50% chance and 50% chance for God Shantiri)

8 New Artifact: Frost Armor Set:
[17:05]
Frost Helmet: +4 attack / +4 defense / +5 luck
Frost Amulet:
+ 10% XP / +5 morale / +3 luck
Water element creatures increase by 10% hp
Frost Breastplate:
+3 attack / + 3 defense / +3 luck
+5 damage per level
Allied creatures freeze their target when they critically hit
Frost Boots:
+5 move hero
+ 15% xp bonus
+5 luck
Increases the movement of water element creatures by 2
Frost Stone:
+15 morale
+5 ally creature initiative
+5 spirit
+5 XP bonus
Frost Sword:
+6 attack
+5 luck
Increases positive effects by 1
+5 damage per hero level
When the allies critically hit 10hp per hero lv
Glove of Frost:
+5 attack
+5 defense
+3 luck
+15 xp bonus
Cloak of Frost:
+8 defense
+ 5% xp bonus
+3 luck

Set bonus:

2 piece: +2 strength
4 piece: Grants water immunity ability to allied creatures
6 piece: + 25% xp bonus
+10 luck
8 piece: At the start of the fight gives frost armor to allies
_

update 1.14 note

Added a new boss and a new building to a new area

New boss fight map

Addition of a new fire sorting:
Torment: Reduces target’s chance to 0 for 2 turns
Evolves if fire ability lv3: reduces the chance to -25 for 4 turns.

Correction of some translation

Celestial armor correction: now the 3 * 3 zone works for the light row capacity 2

Correction of arrow storm: now gives the shot full carry.

Fixed city music: City sounds no longer worked: fix

Divers visual correction icon (t4 / angel)

Fort Modification and Correction: Fort conquered and reconstructed, are a gift from the player’s faction and creature from the player’s faction.

Modification of visual building bosses, change of spawning operation.
Modification of boss rewards
Now gives a full set of armor, gold, and a unique scroll to summon the boss once in the game.
Increased bosses’ hp ./ creatures with bosses
(the bosses are still in the test phase and will certainly change in terms of power or capacity depending on the feedback)

Ability t7 did no damage: fixer

Improved Haven, Sylvan, Dungeon, Necropolis, Fortress and Academy city building screen (now Mighty Elite building requires lv4 magic guild

Catapult Tower: added missing hit animation and
modification of the projectile visual

.Catapult tower fix: Adding addicting hit animation, modifying and adjusting the shooting visual.

 

Now shantiri god deals damage to her curse ability

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Update 1.15 note:

Added new vanilla combat map: 20 vanilla map and 4 map created by me add to the skirmish map and generated map.

New battle map for necromancer boss building

New skin for:

Champion unit extra haven and sylvan
Elite extra unit Dungeon and fortress

Neutral unit diablo and Pantheon Sylvan

Added an alternate between griffin and wolf for haven faction

Corection and adjustment of the implosion spell: I have adjusted it so that its progression is lighter at low level and stronger at high level:
No rank, deals 1% stack damage per point of magic

Novice 2% stack damage per point of magic

Expert 3% stack damage per magic point
[17:05]
Master 4% stack damage per point of magic.

Which means for example, for a hero lv master magic prime and 15 magic: remove 60% of the stack

I will modify its value if the returns are not satisfactory.

elite extra buildings now have a construction prerequisite: Capitol

1.16 update note:

New animation and improved model for:

Horned demon
pit lord
Warfare hadess

Skill modification for pit lord:
Explosion suppression (passive ability)
Addition of Infernal peak:
Inflicts damage on a target and the adjacent enemy units. Ignore defense: ability usable every 5 turns.

Added new skin for Sylvania Quenn:
Modification of stats (revised downwards and its purchase cost)
Modification of its ability:
Withdrawal of migthy pounce, and nàture revenche
Added Arrow Rain: Inflicts damage on all enemies and reduces their attack and defense by 15 for 2 turns.
1 time per fight.

Added a new spell: meteor shower:

Deal damage to all enemies / damage value set on firebolt
place a debuff for 2 turns, enemies take 30% more damage from fire sources.
45 mana / tiere 3

Added new icon for frost building and hades bonus growth

addition of white tiger as neutral creature

Added manticore and its new base version scorpicore as an alternative to souless in town dungeon.

Animation modification for manticore which can now fly.

Modification of lilime hades:
Now flying unit, idle modify and move modify for flight.

AI setting, weaker in medium and easy, slightly weaker in difficult.
the heroic level remains unchanged

price correction missing artifact
correction icon and description silverback
correction description element hero ash and riddle.

Dragon boot bug fix:
Now the 5 movement points are removed when the boots are unequipped

Frost Boot: Now gives the hero the +5 movement bonus.

patch not 1.17:

Improved all hades / frost / spells new / artifact new / and extra creature icons

Modification of skin for uniter T5 and T4 frost.

Text improvement for demonology skill (English)
Novice demology modification:
Now gives direct access to a summoning portal.
A total of 3 summoning gates will now be available.

Text improvement for cold blood, branch.

Froststrike expert skill changed:
No longer grants active ability now: Hero has a 20% chance to freeze enemies after dealing damage. (Basic attack and spells)

correction of titan and manticore, can now evolve correctly, the base appears well in the recruiting post.

bug fix hero Seraphiel specialization now works.

Fixed pit lord ability: Couldown no longer resets to its basic attack.
Correction elite extra academie ability:
The damage is now properly applied if the creature moves.

weakness correction: can be applied to the planned area and not to all the units

Fixed: Frost sword buff heal on critical hit, now works correctly: heal value set to 150 fixed.

Boss building fix: Defensive building creatures not spawning, this will not place difficulty level, and cause AI suicide: fix

Removal of particles for hero vexes and fiurr which cause high latency

Removed rune abiliter on extra fortress champions (this unit has a lot of ability … and runes cause bugs)

Hell Hound: Opportunity Attack Removal and Unlimited Response: This combined with an area attack was too op.

Abyssal worms: new visual and anime correctly placed.

Fort / castle and garrison defense overhaul

The basic statistics of the champion units were replaced.

Boss shantiri no longer targets the same unit every turn. (diffcult increase)

Added translations for new spells: frost armor / ice lance etc.

Added translations for boss necromancer and sanctuary (int)

Revamped classes for hades faction.
Now the Progressions is similar to the vanilla class

Balancing:

Hero frost:

Lili Rose: Give +3 defense for each water spell cast: now: +1 defense

Chartmin: Giving ally units ignores 50% defense / now: ally units ignores 25% defense; lasts 3 rounds

Giralk: Give + 30% hp at t4 unit for 1 turn each time the hero casts a positive spell / now Give + 20% hp at t4 when he casts a positive spell for t4 until the end of the turn.
Mushi: The production bonus now only applies to the castle.

Karmuthov: Can replay 1 time for each water damage he inflicts, now: Can replay once when he casts a positive water spell.

Jesusor: Added a mana cost of 40 for Satanic Strike.

Agrael: Core production increase goes from +5 to +3.

Nosferatu: Added a mana hit to his ability.

Nox: movement bonus for cerberus increased from +3 to +1 / defense bonus increased from +10 to +5.

Sahra: hp bonus for summoning creature changed from + 25% to + 15%

slyen — 06/02/2022 14:38
Patch 1.18:

Overall improvement:

Now you can select random for the faction, tower and hadess will be in the game!!!! Also , no more need to select the hero to have tower or hades which appears correctly in the game .

INSERT UCP MOD 1.3!!!!!!

Change of skin for t3 unit tower.

New mount for tower faction heroes

New skin for hero tower

Fixed bug:

Return of special buildings for academy (For languages ​​other than French and English, consider correcting the translation by replacing the original translation)
File reorganization

Correction of the “hero disappear” bug WARNING: playing on old saves will create this bug, even among players who did not have this problem.

Skin fix for sylvania quenn
size correction for unit t1 hades
size fix adventure map t1 hades /t4 tower /t5 tower / sylvania quenn

Fixed icons in the chateau tower ( t6 unite / t4 unite )
Display in game of the new value of arcane knowledge to have to learn the game (fix in English and French)

Balancing:

Hades faction:

Demonology:
Portals now work based on their power:
unskill: allows you to summon only core creatures / cost 10 mana
novice: allows you to summon core and elite creatures / cost 15 mana
expert: allows you to summon any type of creature / cost 20 mana

Cloak of Hades: hp bonus nerf: before 20%: now: 10% increase.

Demon (t1 creature) base version: Added ability: cursed claw: affected creatures can no longer be healed for 2 turns.
Horned Demon: Fiery Aura: Nerve; now increases fire damage suffered by 25% / (was 50%)
Lillime: gain ability Nova
Nova, modify: inflicts 2 times less damage / places a 2-turn debuf which inflicts 2 damage per lillime creature in the stack to the target creature at the end of its turn, for 2 turns.

Hellhound: Gain the non-retaliate ability

Cerberus: Gain no retaliate ability / Area attack ability is now displayed with a new icon.

Pit lord: infernal pike, only targets one unit, passes the defense
Pit lord base: removal of explosion ability / removal of melee penalty

Tormentor: removal of the incorporeal ability from his charge. (phantom dash)

Magog: Magma pond ability removed.
Magog and Child of Chaos becomes a ranged unit: line fire ability is now subject to the range penalty, but no longer damages allies.
Magog: New ability: Each time a creature from the army is killed, the hero gains +1 magic / maximum +10 magic / beyond, resets the buff.

Devil: Nova, new targeting: inflicts damage on all creatures that have attacked it since the start of the fight / damage increase to 60 / before 30 per devil / 1 use per turn.
Burning Strike: now works correctly, inflicts 15 damage per devil for three turns to the target creature if it suffers a critical attack.
[14:39]
Extra Champion: Resurrection by Fire: Value Change (always recusitate the entire stack) can now target a dead unit.

Warfare: Addition of a support unit: it reduces the morale and increases the damage received from the target’s fire types depending on the level of the hero’s warfare ability.
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HERO HADES: ALL ZONES FOR HADES HERO BASE ATTACKS WERE REMOVED. (this for better balancing between factions)

Hero sahra “specialization” Now when the hp buff is applied to the summoned creature, the creatures have their hp at the maximum.

Hero Baal: specialization modification: the skill did not work..: currently, the hero gains +5 movement each time he opens a chest until the end of the week. (3 times maximum per week)

hero veyers: pit lord life drain increased by 100% / now increased by 70%

hero nox: removal of the hit relaunch on basic attack / bonus reduction for cerberus and hell dog: before +10 def and +3 move now: +5 def and +1 move

hero lillime: reduced hareme mistress hp bonus: before 10% / now 5% bonus hp.
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Frost Faction:

Cold blood skill:

Change of operation of the ultimate: now, unlocks a spell: which invokes an “ice god” totem, it heals all creatures in play according to their lv of cold blood. Lasts 3 turns then disappears.
1 use per fight.

Frozen is now considered an incapacitating ability: creatures that are frozen then gain immunity to incapacitating ability for 2 turns

Erodt warfare becomes hybrid: gains a support skill: places frost armor on the target, power and ac time
[14:39]
tion of the buff evolves with the ability warfare.

t1: Ice shield: modification: no longer heals, becomes passive ability: grants immunity to the movement penalty to the adjacent ally and itself at the start of the turn.
ice allies shielding: reduction of damage suffered nerf: reduced to 30% (before 50%)
T3 unit: Base, ice shard removal /
upregate: Duplication removed (too many bugs with this skill)
new ability: stalactite defensive: When the creature is in a defensive position: inflicts 2 damage per unit in the stacks on the attacker in melee.

Ability ice shard: 50% evniron damage nerf

t4: Change of name

T5: New area for avalanche ability: now no longer covers all enemy starting area / reduction of damage inflicted.
Magic Dome, fixed: modify: now places a buff that reduces all sources of damage by 90% until the end of the turn on creatures with a minimum cold blood level of 2 (can only be activated if the unit has a minimum level of cold blood 2)
[14:40]
t7 dragon upregate: ability active: hero freeze changes: becomes mana freeze (passive): each time this creature suffers damage, drains 3 mana from the opposing hero.

t7 Mountain stiker: ability winter comes: change of functioning: now: “When this creature reaches lv 3 of cold blood, at the end of its next turn, it unleashes a powerful attack that inflicts 75 %icon_water Water Damage to all enemies and heals 75 hp %iconhealth of all allies per Mountain Striker in the stack.
ability: Fount from Mountain: now inflicts only 1 damage on all creatures in line

 

Hero slyen: extra t1 production increase to 10 per week
vexed hero: increase in damage per level: nerf: was +5 / now: +2 per level
hero Kharmutov: now receives a -20 magic penalty on the 2nd spell cast

__

 

Faction Haven:

Divine Priestess:
Ability Celestial Vengeance: Now no longer targets all enemies, but a 4X4 area / Can no longer be cast if an enemy is in contact.

Archangel: Ability: Supreme Blessing: Now gives +10 Morale for 3 turns.

__

Faction Academy:

Rakashassa ability: The skill does not give additional attacks: now: The creature suffers 50% less damage and gains the key skill if it suffers damage. This for the duration of the buff. lasts 3 rounds

Elite extra: Congestion now only affects elite creatures, damage on creature movement is reduced to a third, and the ability no longer deals ridiculously low damage to targets

Embalming value reduced to 1/3

Shantiri Guardian: Curse Shantiri removed (this creature had too many skills, and this ability could lead to abuse)

__

Necropolis faction:

Necromantia up: novice: 3% skeletal hp / expert: 5% / master: 7% (before 1%/2%/3%)
Max skeleton threshold increased from 35 to 45
max ghost threshold changed from 10 to 20
Added 3% Death spider resuscitate with ghostly riding master skill (max +10 spiders).

New vampire lords ability: Goes from 30 drained hp to 10 drained hp per vampire, for 3 turns.

Specter (extra necropolis champion): Now zombifies creatures he touches for 3 turns.

Zombification ability: becomes “putrid fraape” inflicts a base of 70 damage, calculated with the attack of the specter and the defense of the target, on an area of ​​3X3. Once per fight.
[14:40]
Stronghold faction:

Extra Champion; Ability hard to leather: becomes passive, Increases the movement and the luck of the creature when 1 unit of the pile is destroyed.
Basilisk throw: Ability now becomes an attack, with a +1 movement bonus, then grants the healing bonus for 2 turns.

_

Sylvan Faction:

– Unicorn: eternal life: too op: before targeting all
Now: Heals the unicorn slightly, then places a buff on all earth-type creatures: Eternal life: heals the creature at the start of its turn 25hp per unicorn

Sun deer: new ability; inflicted damage to all and reduced target’s attack and defense by 15 / now: Deal damage to ranged creature and reduce their attack and defense by 10

Sylvana quenn: Forest revenge was too op: Targeting all reduced attack and defense / now shooting in a 4×3 area, attack damage is reduced by 50% and follows the attack and defense of targets

Ancestral dragon: the “physical” damage reduction of breastplate goes from -50% and becomes -25% of rec damage
[14:41]
ut

Elder Tiger: recovers its defense capacity
Supreme Blessing: now only targets core creatures / the bonus is reduced: now +1 movement / 15 morale / 10 Luck
Ancestral Claw: Resuits the target’s hp by 3% if elite or champion: now, maximum 3 charges (-9% hp) if the enemy hits once more, resets the marks.

__

Fortress Faction:

God of runes:
Ability: Pounding becomes 1 time per fight, up damage.
: Carapace changed from 25% damage reduction to 15%
: removal of rune abilities
: Addition of a new ability : runic reinforcement : For each rune deployed by the hero , increases the attack and defense of large units by +2
Matriarch: Removed elemental boost ability
: Elemental storm no longer targets the entire battlefield but a 2X6 area / Damage increases from 35 to 15 / flying creatures have a 100% chance of being paralyzed.
: Ability storm , now once per fight.

Runic priest (patriarch): runic protection ability: gave immunity to ranged attacks (bugger) and inflicts 20 damage on adjacent enemies: becomes: Reduces damage suffered by 50% for 2 turns and inflicts 10 damage on adjacent enemy units.

__

Dungeon faction:

Faction: The expert level now gives, in addition to the movement bonus, a 30% hp bonus to the core creature of the hero’s army, as long as it benefits from the Shroud.
[14:41]
__
Soulless and strider: reverts to walking creature / removal of new ability, (made bug the creature that only moves one square)

Minotaur: Removed charge “assassination” ability. New ability “bestial cry”: Gives +30 morale to adjacent allied units and to the creature for 3 turns.
spell:

Elite extra: Smoock screen: a present becomes The creature camouflages itself in a smokescreen and becomes immune to ranged attacks, as long as it doesn’t attack or retaliate. This creature later replays this turn.

Devouring neuroleptic poison…: becomes neuroleptic poison: spell change, now it affects any targeted creature, reduced damage, poisons until the end of the fight, (even non-living creatures) times per fight

New name: Shadow elf

Shadow Emperor: Void Strike Removal
Void drain modification: now gives life drain to all allies: life drain goes from 15% to 30%, but only lasts 3 turns and not the whole fight.

Meteorite Rain changed from: 45 mana cost to 30 mana cost

__

Extra Elite Creature: Reduced the base stats of all extra elite creatures.
Balancing the abilities between them (each extra has approximately the same power value)

__

Modification / repair and new system for spells:
[14:41]
Wall of Fire:

Now it works like this:

Inflicts light damage to a single target when cast
the wall lasts 1 turn on the ground
The wall deals damage to the creature inside at the start of the creature’s turn.
The wall always interrupts the movement of the creature trying to cross it (even without firebending 2)
The wall sets the movement of creatures that start their turn in it to 0.

The wall will have a 3 turn cooldown to avoid spam and freeze the enemy army.

Why its changes:

Now really acts like a wall, impassable / also, setting movement to 0 balances the spell for players and AI
__

Armageddon: 3 turn cooldown

__

Fire Sentinel: cooldown 3 turns
__

Tsunami: now: cooldown 4 turns

__

Blizzards:

On activation: Inflicts very light damage (required for AI configuration)

No skill: the skill reduces movement by 1 and initiative by 5 in a 4×4 area

novice: -1 movement / – 10 initiative

expert: – 1 movement / – 15 initiative

master -2 movement /-15 initiative / The area becomes 6X6
Water sciences lv 1: debuff for +1 turn

Cooldown 4 rounds.

__

Implosion :

Return to vanilla damage value
Move (stay) to master rank t4
Can be used once every 10 turns

Soul conflagration: cooldown: 3 turns

Summon elemental: cooldown: 3 turns

Time stasis: cooldown: 3 rounds
__

Tenasse plague: cooldown: 6 turns

Shadow Cloak: Cooldown: 5 turns

__

Poison Cloud: Cooldown: 6 turns

Wasp Trial: Cooldown: 7 turns
__

Resurection: cooldown: 3 turns
__

Frost Armor: becomes expert rank: cost in mana pass (modifié)
[14:42]
and from 10 to 15.
Great improvement:

__

Localization support: In the vanilla localization file ( int ): at the bottom of the file, you will find the text under the mention: ucp 1.3 / 7.5_mod
(be careful, for ucp files (modify vanilla, remember to replace the text or delete the original one)

 

Building bonus production “reserve” correct:
Gave: +50% core / elite / champions: now gives well: +20% core and elite.

Extra building / price correction (modifié)
10 février 2022

slyen — 10/02/2022 16:48
Corrective update 1.18_fix :

Hades warfare “akuma” cause a crash when launching fights: fixed

Location t5: ice dome lv1: fixed

Demonic Centaur Location: Trampling: Fixed

Castle Nain: moat already built: fixed

Hero Seamus start with artifacts: fixed

slyen — 25/02/2022 21:04
Locafix:

Glacial presence text improve in French (loca did not pass to verify in .int)
Specialization: hero frost 2 T4 boost: “Magic boost” This skill indicates polar beast and bearman (old model) corrected by Kshatriya and kshatriya kali.

Ability Mighty slash: Move to file “New creature dungeon”
Now the translation works.
Error text for description ability vampire lord: fix
Mistress of the harem: Lilith specialization: Not updated: fixed
Swarp wasp :magic tooltype line error : fix

healing freeze: missing upregate line: fix .

File spells Airs contained an error which : Fix

Blizzar rider text error: fix.

Translation error fr and int batiment loup et griffons. Missing int wolf translation: fix.

Correction of text for all special buildings replace:
Black market / altar sacrifice / furnace
The building no longer acting, I replaced their operation (for a long time) but the text was not correct and described the old operation.

Fixed text deep freeze (.int)

Various bug d icon etc fix .

Karmutovh inflicted damage twice with basic attack: fixed

Couldown problem: the spells did not always return / the buff acted after the fight: fix

Cappa shoya was considered sylvan and not neutral: fixed

Titant and colossus: stat reverse and error: fix.

Hades hero vixelia: specialization not working: fix.

Register impossible to build: fix (modifié)

child of chaos and magog could not attack from a distance on a good moral: fix
[21:00]
Tiger helmet: +10 initiative to ally did not work: fixed.

Deep freeze: now nerfed: -2 Movement / lasts 2 turns.

Visual bug: blizzar was acting on the launcher hero (particle effect) fixed.

Building altar sacrifice: gave 1000 gold: now gives: 400 gold and 2 ore.

New specialization for hero hades converted from “lost tales”

Added 5 new hero hades.

Added 8 dwarf heroes

Modification and correction of heroes in all factions (removal of duplicates and creation of new specialization for hero lost tales as well as new icon.

New skin for uniter t6 frost riders.
[21:00]
The visual effect of cold blood level will no longer be active all the time, but will appear for a few seconds at the start of each creature’s turn (this is to make the battlefield more readable during heavy combat).

Addition of a buff for creatures that have not inflicted damage during their turn: +2 movement (this to reduce AI bugs that remain in defense or block in the middle of the map).
This is a test and not a final modification.

Judgenaut and Ravager now inflict force-type damage.

 

slyen — 08/03/2022 16:56
1.19 hotfix patch notes

Fixed error messages when launching the game.

Added new skin for Nemesis

Hero tower was not doing damage with basic attack : fix

2 hero block game (haven and academy): fix

Tower champion unit empowered was not doing damage : fix

Building for fire giant was at the wrong fixer price

Apprentice and Disciple use a Nova now

Miscellaneous bug fixes. (modifié)

slyen — 15/05/2022 20:35
Update 1.20:

Added Sanctuary faction:

24 new heroes
15 new creature
New Sanctuary Castle
New Faction Branch: Hydromantics

Added a non-playable faction: mercenary

Changed operation for “elite extra” creatures.
It will no longer be available in the base castle, you can still evolve your creatures in the training camps or in the new neutral castle of the Mercenary faction “Tavern”.
This castle will not be selectable at the start of the game. It will allow you to recruit extra elites from several factions, and some other creatures including “fire bird”.
It will also allow you to upgrade your t3 to elite extra.

New spells:
[20:36]
Prime : Infection:
rank 1: inflicts light damage on the target and reduces healing received by 50%.

Water: Healing Source:

Rank 1: Lightly heals the target instantly, then lightly heals the target for 2 turns.

Fix bug:

Hero hades / refuge and tower:
3 heroes with the same specialization cause a crash at the start of the fight (Wrotghar / Corporal Sead and Harkenraz). Modification made on the specialization. to stare

Ultimate skill sylvan faction not working: fix

Ability Perfect balance (asha building sylvan) not working: fixed.

New debuffs can now be dispelled

Many buffs and debuffs I had created were not subject to the dispell spell (about 40): fix

Manticore bonus production growth not working: fix

healing freeze upregate: 4×4 area not working: fix

Hell Centaur’s +50 Morale Buff not working: fix

T7 Striker capacity AOE, fix and Nerf damage: before 75 per unit: now: 55 per unit

last kiss lilime ability: fix ( maybe , need other test )

damage t5 tower: air; fix: now water
[20:36]
text correction for minotaur new ability “adjacent allied”

Gameplay modification:

Now: A creature that kills an enemy stack plays a victory animation

Changed how war healing units work: now resurrects units, but the value has been greatly reduced (nerfed ultimate ability heal refuge (resurrects 500 hp plus 250 to adjacent unit every turn…. becomes resurrected 100 hp and 50 to adjacent unit each turn)

T4 or T5 units would have all Faction abilities:

military support;

Gives a buff to the ballista:

The ballista inflicts additional damage:

No skill: 1 damage per unit:
Beginner: 1
specialist: 2
master 2
Ultimate: 3

damage only applies once per turn of the ballista (so even if skill 3 hits the unlock, it will only inflict the bonus once.)

All creatures can now deal damage to the wall during siege combat by standing on an adjacent square: 15 damage maximum
All walls of all factions have their hitpoints increased:

lv1: 200 / lv: 400 / lv3: 600

Removed moats from all castles.

Balancing:
[20:36]
Frosted Chest Armor: Now 50% chance to freeze enemies (don’t forget to fix German/Czech/Polish localization)

Frost Sword triggers healing multiple times making it an op/new setting, now healing only happens once at 150 health

Crusader (Refuge): New Ability:

The creature was immune to all magic damage, as well as the healing spell. Fix Now: Reduces magic damage by 25%, creature is immune to spells and negative effects for 3 turns.
(Remember to correct the localization: German/Czech/Polish in the “new_custom_vanilla” file. resurrection cuirasser)

Extra Tower Elite Faction:
Its ability to inflict too much damage, and it was buggy: Fix/balancing: now if the enemy creature lands a critical hit, it takes 150 damage at the end of its turn (fixed damage, regardless of the number of elite extras )

balancing of all specializations giving a hit point boost: increases the maximum hit point by 25%.
This makes the boost between elite creature and core/champion (modifié)
[20:37]
ultimate abyssal worms tweak: remove spell after use (same as t4 spells) to prevent AI from spamming abyssal worms

AAtrrix skill aoe nerf: used to be 25 to 25 damage per unit: now 8 to 12 damage per unit.

Dungeons:
The ability: Confusion “Novice Skill Faction Dungeon” now also applies to spells.
I find this fairer for magic heroes, who need to use the basic attack to take advantage of their faction’s skills.

weak point now reduced by -10 attack and defense

inferno:

Creature Hell Stat Balance:

Efreet / juggernaut (modifié)
[20:38]
The horned demons and evolution become migth type (too many units of this faction take fire magic damage)

Change class inferno: sword of the underworld: GM: before defense, now: War

Stronghold:

Blood Rage now decreases by 1 when defending and using .
Blood Rage now decreases by 1 at the end of each round of combat.

Bloodrage now increases by 3 if a unit is killed with the ultimate skill (before: 1 point) (remember to fix the translation text “3” instead of “1” in the ultimate skill Blood rage

Sylvan:

Attack increased per mark changed to: +6 per mark

Hero magic increase per mark changed to +2 per mark

-the damage to inflict on the creature per mark increases to 60 per mark.

-Add mana cost for warcrie (3 mana to cast)

– Nerf Diplomacy skill / value per rank: before: 10 / 20 / 30%, now 5 / 10 / 15%
defense diplomacy skill improvement in zone town: now +10 def.

Ranged AI controlled units no longer use standby skill, so what it plays first.

Ultimate skill air: damage inflicted on adjacent creatures nerf: divide by 2

Grand Master Water Skill:

Added effects:
damage now also works with:
Anti-healing / karma and dampness (modifié)
[20:38]
Elite Extra Fortress Nerf Ability (Garuna) “Immortal”: Now reduces all damage taken by 50% until the end of its next turn.

slyen — 20/05/2022 06:00
note patch 1.21 .

Fixed the “Wait” ability that was no longer working with remote units.

Fixed the buildings :

Haven / necropolis / Dungeon / haven.
The extra champion units have been removed, it should be the elites.

Fixed the AI of some heroes that were still scripted, and did not act in skirmish mode.

Fixed the Kappa creature: Can now be evolved correctly.

The hydromancie and cold blood skills now work correctly in random skill mode.

Bug Siege map inferno and tower : creatures could pass through the southern walls creatures could pass through the southern walls: fix

Size adventure map : Shark / Daymos / Siren : fix

Add map siege for sanctuary town.

Rework lot a map combat and siege custom

Ability shark t2 sanctuary unit : feast : fix

Inactif buff ; did not withdraw even after attacking : fix ( new setting ) remember fix localisation ( specialisation_4 files for other language )

Tear of Asha haven , give +50 champion unit : fix

Priestess damage instant ability nerf : before 40 per unit : now 15 per unit.

added descriptive text for hero frost ( files : heros_frost) in the french version
Name change for t3 frost ( french version)

Moisson ability : fix

Warfare sanctuary: change of functioning;
Now heals all allies slightly: (remember to correct translation) fr and .int ok

Fix building dweling visual and blue dragon in Sanctuary dwelling

Warfare Inferno Akuma : In the grandmaster rank, the buff applied was fceless dungeon. : fix

Correction of text bubble of war : Gives +20 attack and defense , but does not inflict 2 times the damage ( correction to be made in the localization for : the lines :

[Skill_rang_expert_wheel_of_talent.A_Bulle_d_eau_combat_warfare_Buff H7BaseBuff] and
[Skill_rang_expert_wheel_talent.A_LightningBolt H7HeroAbility] (modifié)$

slyen — 30/05/2022 17:23
Patch note 1.22 :

Localisation Kirin fix ( he root of the name was incorect)
Localisation name class sanctuary fixed

Specialisation : petrified look : the hero gives 100% to all creatures to parry: should be the hero has 30% chance to parry when he hit. : fix ( need test)

Localisation fix : New custom vanilla : add a line for boss building in files .int

Necropolis windows build : thief guild fix ( text missing for fr version ) and the window is superimposed on another window

shipwreak map battle fix : valentin had set additional defences, but this was not planned for : now fix creatures don’t overlap anymore .

Tresorie dwarf: Nerve: The defences have been reduced by 50% and the population is growing a little more slowly Tresorie dawarf: Nerve: The defences have been reduced by 50% and the population is growing a little more slowly

Shantiri Ruins : Nerve: The defences have been reduced by 50% and the population is growing a little more slowly Tresorie dawarf: Nerve: The defences have been reduced by 50% and the population is growing a little more slowly

Tower sanctuary : texture destruction missing : fix

Add particule and sound for tower sanctuary castle ( befor , same tower faction)

WARNING !!! hades hero location ( I modified some heropedya “root name” file to correct the broken link in game.( check for Cze/Rus/Deu/Pol languages. heropedia : becomes heropedya.
Alas, it doesn’t seem to have worked, I’m still trying to fix it. (modifié)

slyen — 05/06/2022 07:53
1. Fixed the multilayered green combat grids in different maps
2. Improved shadows in every custom combat map, and inferno, tower, sanctuary siege maps
3. Sanctuary:
– improve/change different creature icons
– improve particle effects, sync sounds, and attack times of t2, t3, t4, t5, t6, t7, extra champion sanctuary.
– improve the animation of nova skill of extra champion sanctuary. Now the animation is longer and sync with the particles.
– improve all t6 naga worrior animations (remove the Parkinson trembling effect).
– improve kirin attack, attack critical, die animations and his particle effects.
– sanctuary 3d town, scaled smaller to avoid the conflict with other objects, or floating effect on the adventure map.

4. Remove the UI bug for Sanctuary when sometimes the units icons will get out the UI.
5. Remove a particle effect bug of cold blood, sometimes if you attack the hero that has cold blood skill, you cannot see the creatures because of a cloud of white particle dust.
6. Improve Ground textures of Sand, snow and rocky grass.
7. Improved the attack times of Necropolis extra champion, and also increase his move speed animation.
8. Added sounds for the new T6 Elite special abilities of fortress and necropolis(vampire, rune priest). They didn’t have sounds.
9. Increased time for hit animation of extra champion academy and sync his attack time.
10. Tower t5 mage, fixed the bug where the upper clothes will get transparent in cool cam mode
11. Fixed various creature sizes in combat map and adventure map.

Skin hero frost rider, correct, delete old model

Cleaning of unused files (deletion of texture etc of old model) Skin hero frost rider, correct, delete old model

Cleaning of unused files (deletion of texture etc of old model) (modifié)

slyen — 10/06/2022 23:38
1.23 patch note in progress :

1. Fixed the ALT Crash
2. Fixed the load crash, around 80% will not crash anymore, sometimes if you play for a long time and you load, it will crash.
3. Fixed the Heroes Projectiles starting point for: Inferno heroes skins, Haven Archangel skin, T6 Tower hero skin. (before was starting from their legs)
4. Improved some animations for Kirin, and now both kirin lvl1 and lvl 2 use fly.
5. Fixed kirin army size on the Adventure map, before too small.
6. Improved Sand ground textures.
7. Sanctuary Townscreen is finished, The bonus Critical building and Tear of Asha have visuals now.
8. Improved FPS and performance overall on Sanctuary Castle siege Combat map.

added all the extra elite creatures in the lv2 houses (this will make them a bit more accessible)

Nerve ability necromancy spider resurrection: maximum resurrect per battle increased to 4

the “Shadow_steel” refinery did not produce crystal but shadow steel : fix ( needs a name correction for the location )the “Shadow_steel” refinery did not produce crystal but shadow steel : fix ( needs a name correction for the location )

Added line for translation in “lost tales pack reworks” for frost set. Added line for translation in “lost tales pack reworks” for frost set.

Fixed stat hero captain Ercan

Extra champions become independent : with a growth of 1 per week : Recruit in the castle with the function : recruit all

Extra champions are placed in legendary houses with a growth rate of 1 per week

Legendary and lv2 dwellings for random generation maps will now be linked to the castle and will appear at least one on each starting zone. (for new rmg setting / test mod ) (modifié)

slyen — 16/09/2022 09:56
Update 1.24

Added :
__
Faction xel is added ( not installed ):
New skin for all xel creatures
Balancing / debugging for AI / Partial modification of xel faction skill
Balancing of xel faction creature stats
Creation of 24 heroes / classes / and creation of some new xel specialization
Creation of wall and tower / xel siege map (temporary, the model will be changed in the future, as well as the castle mesh)

Added : by Seraphiel :
_
redesign of the skins of all the heroes of the tower and the sanctuary
improved/repaired visuals of various creatures (textures, materials, animations, particles)
improved and replaced some creature and hero icons
modified the skin of t1 inferno.

Added a lot of artwork for the creatures in the shrine

Changed the skin of the Atrix (neutral creature, with tsunami ability).

Added text by Heketh:
__
Added new descriptive text for the “fr and .int” versions of the hero tower and the creature sanctuary
Added text for the new extra dungeon creatures
Several faction heroes in the tower ( check in the gel heroes files 1/2/3/4 )
( Thanks to Heketh for the great texts )
Added a description for the shrine creature in the POL / INT and FR versions, thanks to baseqq )

Gameplay modification :

__
At last AI uses portals correctly….
Several changes for this: Demonology ranks now give +2 magicka.
Summoned portals:
-1% creature per magic point for hero magic.

-2% creature per magic point for hero power.

This remains to be tested for balance (modifié)

-To get back to the functioning of the infernal portals : I had set up a system, so that each door could summon different levels of monsters ( no skill : base / novice : elite / expert : champion ) … alas, its parameters misled our dear very intelligent AI … It should not be able to target, for example, with the novice spell, champion creatures (which is the case, as a human player) But the AI overrides its parameters, and starts casting the spell on the wrong creature : which has the effect … that nothing happens …..

I’ve removed this limitation, until I find something viable. —

Demonic Portal, now only allows you to summon demonic type creatures (with the demonic bloodline ability).
__

Efreet ability, changed the way the infernal rune works (it prevents gate spells from working properly).
Becomes an activatable ability: heals 3 health for all allies per efreet in the stack.
(Localization to be changed for the skill “SolderingHands” for other languages, this is done in fr and .int / see bottom of the text file)

__

The choice of the heroes in the hall of the heroes will be from now on always the one of the faction of the castle ( 4 hero of the faction of the castle )
_

Modification of the haven building : doesn’t give any champion creature. but increases the population of the militia by 10%.
__

Balancing :

Antalyan balancing:

All the heroes have been reviewed, so that we have unique heroes (no duplicate specializations in the same faction)
But also, a smoothing of the statistics, for a better balance
The classes have been revised by Antalyan because there was a lot of inconsistency between the class and the available skills.

Stat lilime / succubus nerfed.
Stat hellhound / cerbere nerfed.

Efreet / efreet sultan : removed military support : added demonic lineage.
Juggernaut / ravager: added military support.

Pit lord / pit fiend: nerfed stat

Ability resurection angel of fire : now : heal 100 life points per angel of the targeted creature ( correct translation for fr and int , think to correct for the other languages )

Shadow emperor life drain nerfed : increase to 20% of damage in healing

Sahra (extra champion) and elite extra inferno : added ; demonic bloodline

Price balancing: Elite extra cost: 8 wood /decreased to 4
Increased production of elite extra in outdoor dwellings: increased to 3 per week.

Increased champion extra production in cities: increased to 2 per week.

Sunbeam Spell: increased damage

Kirin: received a new ability: lightning storm: inflicts 30 air damage to adjacent enemies when attacking or retaliating .hey, I won’t have time to look at this, but thanks for everything.
Concerning Kirin, I added a new ability : lightning storm ( in h6 was of grele, but the faction sanctuary 7.5 and linked to the element water and lightning )
So, when kirin attacks or retaliates, he inflicts 30 extra damage per kirin to all adjacent enemies (modifié)

Modification of the haven building : doesn’t give any champion creature. but increases the population of the militia by 10%.
__

Balancing :

Antalyan balancing:

All the heroes have been reviewed, so that we have unique heroes (no duplicate specializations in the same faction)
But also, a smoothing of the statistics, for a better balance
The classes have been revised by Antalyan because there was a lot of inconsistency between the class and the available skills.
__

Stat lilime / succubus nerfed.
Stat hellhound / cerbere nerfed.

Efreet / efreet sultan : removed military support : added demonic lineage.
Juggernaut / ravager: added military support.

Pit lord / pit fiend: nerfed stat

Ability resurection angel of fire : now : heal 100 life points per angel of the targeted creature ( correct translation for fr and int , think to correct for the other languages )

Shadow emperor life drain nerfed : increase to 20% of damage in healing

Sahra (extra champion) and elite extra inferno : added ; demonic bloodline

Price balancing: Elite extra cost: 8 wood /decreased to 4
Increased production of elite extra in outdoor dwellings: increased to 3 per week.

Increased champion extra production in cities: increased to 2 per week.

Sunbeam Spell: increased damage

Kirin: received a new ability: lightning storm: inflicts 30 air damage to adjacent enemies when attacking or retaliating .hey, I won’t have time to look at this, but thanks for everything.
Concerning Kirin, I added a new ability : lightning storm ( in h6 was of grele, but the faction sanctuary 7.5 and linked to the element water and lightning )
So, when kirin attacks or retaliates, he inflicts 30 extra damage per kirin to all adjacent enemies

Modification of the haven building : doesn’t give any champion creature. but increases the population of the militia by 10%.
__

Balancing :

Antalyan balancing:

All the heroes have been reviewed, so that we have unique heroes (no duplicate specializations in the same faction)
But also, a smoothing of the statistics, for a better balance
The classes have been revised by Antalyan because there was a lot of inconsistency between the class and the available skills.
__

Stat lilime / succubus nerfed.
Stat hellhound / cerbere nerfed.

Efreet / efreet sultan : removed military support : added demonic lineage.
Juggernaut / ravager: added military support.

Pit lord / pit fiend: nerfed stat

Ability resurection angel of fire : now : heal 100 life points per angel of the targeted creature ( correct translation for fr and int , think to correct for the other languages )

Shadow emperor life drain nerfed : increase to 20% of damage in healing

Sahra (extra champion) and elite extra inferno : added ; demonic bloodline

Price balancing: Elite extra cost: 8 wood /decreased to 4
Increased production of elite extra in outdoor dwellings: increased to 3 per week.

Increased champion extra production in cities: increased to 2 per week.

Sunbeam Spell: increased damage

Kirin: received a new ability: lightning storm: inflicts 30 air damage to adjacent enemies when attacking or retaliating .hey, I won’t have time to look at this, but thanks for everything.
Concerning Kirin, I added a new ability : lightning storm ( in h6 was of grele, but the faction sanctuary 7.5 and linked to the element water and lightning )
So, when kirin attacks or retaliates, he inflicts 30 extra damage per kirin to all adjacent enemies

Modification of the haven building : doesn’t give any champion creature. but increases the population of the militia by 10%.
__

Balancing :

Antalyan balancing:

All the heroes have been reviewed, so that we have unique heroes (no duplicate specializations in the same faction)
But also, a smoothing of the statistics, for a better balance
The classes have been revised by Antalyan because there was a lot of inconsistency between the class and the available skills.
__

Stat lilime / succubus nerfed.
Stat hellhound / cerbere nerfed.

Efreet / efreet sultan : removed military support : added demonic lineage.
Juggernaut / ravager: added military support.

Pit lord / pit fiend: nerfed stat

Ability resurection angel of fire : now : heal 100 life points per angel of the targeted creature ( correct translation for fr and int , think to correct for the other languages )

Shadow emperor life drain nerfed : increase to 20% of damage in healing

Sahra (extra champion) and elite extra inferno : added ; demonic bloodline

Price balancing: Elite extra cost: 8 wood /decreased to 4
Increased production of elite extra in outdoor dwellings: increased to 3 per week.

Increased champion extra production in cities: increased to 2 per week.

Sunbeam Spell: increased damage

Kirin: received a new ability: lightning storm: inflicts 30 air damage to adjacent enemies when attacking or retaliating .hey, I won’t have time to look at this, but thanks for everything.
Concerning Kirin, I added a new ability : lightning storm ( in h6 was of grele, but the faction sanctuary 7.5 and linked to the element water and lightning )
So, when kirin attacks or retaliates, he inflicts 30 extra damage per kirin to all adjacent enemies
___

Bug fix :

Translation fix :
Amullette to frost , display +5 magic in English version : fix

Tower defense sanctuary and inferno siege map , not selectable : fix.

Corrected starting population for extra champion buildings (most were set to 0)
Correction of starting population for tavern idem Corrected starting population for extra champion buildings (most were set to 0)
Correction of starting population for tavern

Tower elite extra was considered a champion, also the basic and skirmish stats were different : fixed.

Following the change of the system champion extra, I corrected all the text of building, for less confusion:
Correction; en and .int of all the text of building extra champion (archetype: Chambrename of the creature): Becomes :

Allows to recruit powerful “creature name”. Can be recruited by using the “recruit all” function

fix: the target point of each new creature in the mod (all 3 factions, and additional creatures), now when a projectile hits the creature, it will go in the middle of the creature, rather than outside the body (usually on top of the head)

Battle card crash (random, often on the field: simple fix) thanks to a player spotting the faulty card

Inferno ballista attack, do not hit 3 times with artillery barrage: fix (modified)

Specialization Belzebuth hero inferno : buff exhaustion “info bubble break formula” : fix

Original Vampir ( additional unit necromancer ) xp value too high 2000 / becomes 600 per unit .

Unicorn : eternal life ability : fix : now only lasts 2 turns (before, turns don’t decrease for the buff) heal reduced by half.

Fixed a file problem ( it displays demonology text in skill defense and vice versa )

Water shield from skill water novice was not applying on creatures under hero tower control : fix
__

Visual fix:

The right turn of the t6 unit was missing: fix The right turn of the t6 unit was missing: fix
[10:02]
Improved die and particle animation for t6 tower and t6 shrine.

Improved the t5 capacity particles for the t5 tower.

And cleaned up superfluous files.

slyen — 16/09/2022 16:06
Patch_note_1.25 progress :

Magic hero xel skin change

Global balancing of creature prices
(prices for xel units are completely distorted)

Correction of text for building “charging station” (broken formula)

Correction of the population of the external buildings lv 2 and lv3

Correction of multiple texts (thanks Este)

Fixed a bug related to the price of the units that prevented the t6 and t7 scorpion units from being upgraded

Special boost building population t5 /t6 was reversed : fix

Improved idle animation for skin magic

Missing victory animation for heroes : fixSpecial boost building population t5 /t6 was reversed : fix

Improved idle animation for skin magic

Missing victory animation for heroes : fix

Ability : mutagen vigilance place preventive strike ability , even if the ability was not unlocked . The preventive strike ability did not work : fixAbility : mutagen vigilance place preventive strike ability , even if the ability was not unlocked . The preventive strike ability did not work : fix

Add missing translation .int for Skill Xel

fix price for building extra champion xel

Asha’s building name, change for sanctuary : before “marck malassa”, now “Marck Shalassa”.

Specilaistaion : Amalia , name creature fix

Size dwelling frost champion reduced

Domage unit t3 xel de mele increase

Hero Mushi; attack increase by +1 for each chest opened: becomes 35% chance to receive +1 attack

Animation ability for missing single hero magic: fix

Global balancing of xel creatures: t1/2/3/4/5/6 :
Statistics / price / power value.

Champion elite extra building : price / bug prerequisite correct
Fortification xel : growth / price fix

Wyvern: improvement of its heal: previously limited to 20 hp, regardless of the number / now: 3 hp per creature (to be tested for balance). (modifié)

slyen — 28/09/2022 16:45
Elite extra back at the castle: will be an alternative choice between champion or elite extra (4 elite per week)

Overall improvement of raw stats of extra elite creatures.

Major Tavern Change:
Now tavern will allow recruiting neutral creatures, with alternative choices: should be structured a bit more like other castles.

Possibility to select mercenary with a special hero, this one is not usable in combat, need to recruit a hero in the hall as a mercenary hero.

Tiger ancestral creature skin, replace, creature becomes extra elite neutral, and finds its place in the tavern

Demonic Centaur becomes extra tavern champion ( skin change ) Tiger ancestral creature skin, replace, creature becomes extra elite neutral, and finds its place in the tavern

Demonic Centaur becomes extra tavern champion ( skin change )

New buildable building in tavern to become playable ( magic guild / town hall / capitol / market / hero hall )

Modification of army duels: now represents 20 weeks of recruitment / army 3 contains extra units instead of neutrals.
(modifications may be made to necropolis and stronghold because their skill faction varies its numbers. This will reflect more the reality of a real game)

Improved the rmg and fixed various bugs
Created lot a new combat maps for the new underground zone and added some snow maps.

Modification of the skin God shantiri boss

Mist correction for : Nova lillime / Xel t3 shooting, now units can’t use ranged skills with the mist spell. (modifié)

hero duel create for Inferno / tower / sanctuary and xel faction. (modifié)
slyen — 30/09/2022 09:41
Building extra champion xel impossible : fix

Balancing mantiocrp stat with souless

Add duel army and hero challenge / and new boss duel

Reduction of proliferation skills for t7 and specialisation of hero “zombie”. (modifié)

serraphiel — 30/09/2022 11:37
So patch notes.

1. Re-worked all inferno heroes. And added a lot of unique skins.

2. Added new skins for devils, academy champion extra and fortress champion extra

3. Added 1 new magic skin for sanctuary hero.

4. Added new arts for t1 inferno, and all the new heroes and creatures.

5. Added new art for t5 sanctuary base level. From a talented artist, from our community.

6. Fixed a lot of visual bugs.

Translation for new additions made in : English / French / Deutsh
( For other languages, translators can check : in : Mercenary_town / New_creature_Sylvan and a new Xel duel file has been created.
6 novembre 2022

slyen — 06/11/2022 09:19
patch note 1.26 progress :

Add New Faction Temple ( Version Alpha )
(Important note : the 2 factions : temple and xel are in the file “heroes_7.5_temple_and_xel_add” to download on the website )

Add of a new city screen for xel faction
Added hero towers by Antalyan

Added population bonus icon for mercenary

Game change :

Stone of Knowledge now gives 5000xp instead of 1000. Experience stones giving 50000 can appear on the generated map. (with a defense equivalent to a gold mine)

Balancing :

Added skill for neutral extra elite
Centaur demonic regeneration nerve ( neutral extra champion )

Reduced extra champion population from 2 per week to 1 per week.
Balancing the prices of several buildings in the new factions

Balancing the prerequisites in the city building trees : At present, all the basic creatures can be built without prerequisites ( academy / necropolis and sylvan were the only ones to need its prerequisites )
All champion dwellings of all factions require the construction of: lv4 magic guild / removal of all other prerequisites (stronghold / haven / sylvan / necropolis / fortress)

“fortress” furnaces now produce: 2 ore / 1 crystal and 1 starsilver per day (before 250 gold and 2 ore) ( translation fr and .int only, think of the translator to modify for the other languages )

T4 tower : deletion of the unstopable ability ( she gained zone attack at the last update, it gave her too much ability and made heropedya buggy )

Fix :
Various text corrections for fr localisation and .int localisationVarious text corrections for fr localisation and .int localisation

Inconsistency in heropedya: inversion lv base and evolve. fixed

Add missing line for inferno hero : grok and draeserak

Artifact : Tome all / impossible to equip or change .fix

Set ice give immunit water , whitout 4 object set : fix.

Rust sword did no damage : fix

t2 tower base was not water element : fix

Size of castle and particle system Inferno castle decrease (modifié)

inferno stable gives thief guild. fixed
Added artwork for manticorp
Balnce price creature Champion and champion extra for : Dungeon / haven / sanctuary / Tower (modifié)

Translation for citadel available: English / German / French (modifié)

______________________________________

Version 1.28 of the heroes_7.5 ultimate mod base file: Think to install this one first, then the temple mod and xel add last version “Important change” A new feature is set up for music in castles: Important !!!! All the music in the castles is restored, it just needs a simple manipulation: The “FIRST” time you enter a castle during your game : Click on the city screen (the image) when the text “village hall / townhall/ city hall or capitol” appears. Then never press it again during the game or the music will start again. This action is to be done for each new castle under your control and, if you load your game, always click “once”, this is very important. Then the music will play normally, with or without hero, and will resume where it left off. ( valid for the new castles too ) Join to discord for more information . Good game !


Update Version 1.27 :

Game modification :

Important !!!! All the music in the castles is restored, it just needs a simple manipulation:
The “FIRST” time you enter a castle during your game : Click on the city screen (the image) when the text “village hall / townhall/ city hall or capitol” appears.
Then never press it again during the game or the music will start again.
This action is to be done for each new castle under your control and, if you load your game, always click “once”, this is very important.
Then the music will play normally, with or without hero, and will resume where it left off. ( valid for the new castles too )

Power reduction in bonus buildings ( dangerous cellar / commandery / dwarf treasury )Power reduction in bonus buildings ( dangerous cellar / commandery / dwarf treasury )

When attacking a castle, the AI often gets stuck behind the wall (tries to get out but can’t find the way), now the castle defense units receive from turn 3 : spectral movement : allows them to cross the walls of their own castle.

Ability behemoth : Jump no longer hits allies

Added a new type of chest for rmg ( gold gain : 2000 /4000 /6000 gold ) 1 per zone maximum.
___

Werewolf skin change ( xel neutral origin ) .

Bug fix and improvement :

Fix ( again ) the rmg / Modification of the settings / slight reduction of the shafts for desert and forest)

Academie champion building had no prerequisites guild magic 4 : fix

Slightly changed the colour of Icon xel ( to be less similar to academy )

The blizzard spell does not work properly, and does not gain 1 more turn with water science 1. Fix

Particle effect ( similar to tower cold blood ) applied with expert and master moult : delete

Valkirie was returning damage in proportion to the stack at a rate of 3 damage per valkirie ( before 25% of damage taken )

Fix xel and temple hall ( given 1500 and 2500 gold instead of 1000 and 2000 )

Fix icon inferno t1 add growth bonus . (modifié)

Diplomatic immunity: does not work: fixed

Artefact : Rings of flag : had no effect : correction and modification ; now gives +2 magic and not +10 mana . ( translation translation correct in fr and .int / think to correct for other language translator )

Wolf haven and spider / centaures / apprentice : back to a 2×2 size
Map underground tiny : impossible put warfare units : fix

Dungeon extra elite : smoke screen, now working properly Dungeon extra elite : smoke screen, now working

Agony spell is no longer considered a poison Agony is no longer considered a poison

“New more aggressive A.I. on the adventure map ( normally fixed bug , hero inactive in front of the castle ( test still to do )

By Seraphiel :

Fix scale unit adventure map.

Add new townscreen for Mercenary Town : better resolution ( 4k )

improvement of 2 underground combat maps / addition of assets / visual improvement and cooking of maps for faster loading.

Add lore for :
Tower faction
Inferno faction
Sanctuary faction
Xel faction

Text correction ( formula for sanctuary and temple skill faction ) Text correction ( formula for sanctuary and temple skill faction )

Special thanks for :
Antalyan / Jubi / heketh and everyone who supports the mod. (modifié)
_______________________________________

update 1.28 :

Added :

Creation of colour masks for “ALL” new units added in h7.5: Now the creatures will proudly wear
the player’s colours.Creation of colour masks for “ALL” new units added in h7.5:
Now the creatures will proudly wear the player’s colours.

Skin change for vampire elite extra necropolis
___________________________________

By Seraphiel :

Changed Sirene skin ( t4 sanctuary ) by a model close to Yuki Onna .

Polishing of underground map and improvement / Coocking map

By Antalyan :

Added hero duel sanctuary
Sanctuary hero balancing for version 7.5 base
___________________________________________

Replacement of neutral elite extra in mercenary : ( Saurian warrior ) replace by “Sirene” Skin vanilla , New skill to make it at “extra” level

To avoid bugs, I have also removed the “Duel Boss” from the main mod. They will be only in the configuration of “Temple and Xel Add”. Change and move of file :

In order to be able to separate the files and save space on the main mod without creating a bug, I proceeded to some file movement:

Moved some archetype ( for rmg ) and specialization : moved from specialization file 6 : to specialization file 5

_______________________________________

Game modification :

The explanatory text for the defence and attack values has been corrected (now gives the new values).
Slight modification of the attack and defense values : Attack now increases damage by 2% per higher point / Defense decreases damage by 2% per lower point. ( before 2.5 % // 1% )

__________________________________

Balancing :

Removal of the “siren song” ability on t4 sanctuary , add new ability for Sirene

Stat balancing for vampir extra necropolis : 1 attack point reduction / 9 defence point increase

Creation of a new ability for t4 sanctuary : Misfortune . when the creature inflicts damage to a target , the target receives -20 luck for 2 turns .

Gargoyle : movement reduced to 4 ( before 5 / and 6 upregate )

T4 tower : removal of the zone frapde / recuperate immunity to the malus of displacement ( the zone strike + the debuf point of health and its carry, made it too op )

Confusion, no longer applies to spell casting but only to the hero’s basic attack (the combo of area spells + dragon’s breath made this far too op)

Ice Dragon tower: total immunity magic: becomes immune to water element.

Fix bug and visual :

Modification / repair and channeling of icon on the ground for faction : xel / tower / sanctuary .
Thanks to @PutaUlolGago

Fixed the bug that caused a crash when launching the cloud mist spell at novice rank / water science 1Fixed the bug that caused a crash when launching the cloud mist spell at novice rank / water science 1

Particle removal on hero tower on the ground causing a drop in fps

Fix map hadess (lava layers ) unit blocking in the trees

Various location formula corrections Various location formula corrections

________________________________
Update 1.29 note

Adding and improving :

I’ve created a file for “All” the new creatures; they will now be accessible via the basic editor, along with the other creatures. Unfortunately, I didn’t manage to integrate the castle and dwelling in the same way : so you’ll still have to go and get them in the unreal editor.

Improvement and completion of all new underground maps by Serraphiel
Improvement and finishing of the underground hades / mercenary siege map by Serraphiel

New Inferno siege map ( incredible ) by Serraphiel

The walls / building / castle of inferno, have all been redone for a much better quality

The rmg has been improved graphically ( texture / tree / some ground )

Change of icon, specialization icon and visual image of lillithe ( created by Chakrav )

Added descriptive text for Xel champion and xel extra

Added text for xel monstruosite and abomination ( thanks to Jubi for that )

Modification of the text of : Extra creature inferno and Neutral creature inferno ( older nemesis ) .( Thank Heketh for this ) For fr and .int

Add text forTemple t1 /t2 /t3Add text forTemple t1 /t2 /t3/t4
Add text forTemple for t5 /t6/t7/ extra temple ( thanks to Jubi for the precious help )

Replaced icon temple and xel icon faction, better quality model
Changed Inferno faction’s ground marker ( Thanks a @PutaUlolGago#5188 )
________________________
Fix bug :
_______

Fix problem to access the mercenary magic guild after construction Fix problem to access the mercenary magic guild after construction

Chest and golen box fix , now it is much easier to pick them up

Demon and horned demon: Morale higher for the basic version than upregate: fix Horned and horned demon: Morale higher for the basic version than upregate: fix

Antalyan hero specialisation :gave buff to t4 base : fix , now give to t6 base as described

Price elemental water fix

Text correction for kroxigor ( +5 per week ) should be +2 . ( Version fr / Deut and int )

Text for warfare machine inferno building fix .

Couldown implosion was misconfigured : fix

Saurien Temple t4 , base version had one too many abilities : remove .

Lillim : removed last kiss , it was causing too much trouble : now : if the lillime kills an enemy from a distance, his next attack is always a critical hit, until the end of his next turn.

Extra elite Fortress : fix price : 2 ore

Extra elite Temple : Fix Price : 2 Wood

Xel abomination, ability correction for basic version / Aoe attack does not hurt allies anymore

Xel colosus domages ranged attack fix

T4 xel domages attack ranged fix

Fix Ai use unlimited spellings of the druid’s staff and mage’s braceler

Griffin imperial could evolve into a pretress : fix Griffin imperial could evolve into a pretress : fix

Naga t3 sanctuary can no longer paralyse construct units

The Inactive debuff does not apply the damage malus (as the creature moves, the damage value returns to normal, even before inflicting the attack). fix and modify (see balance)

The damage reduction debuff granted by Inactive lasts until the first time the creature inflicts damage (so don’t abuse it: example 1 turn waiting from the beginning of the game without acting -20% damage for the first attack / 2 turns waiting without acting : -40% damage for the first attack … etc

______________________

Balance :
____________________

Dont ylath : ( t6 temple ) the ability now reduces the damage of the buffed creature ‘ who receives the shot ) by 50% . ( this ability was really too powerful because even though it was set up as a ranged attack, it didn’t suffer the ranged penalty, and the creature doesn’t have a melée penalty ) I can’t correct the bubble info, it will be specified on the shooting skill, to divide by 2 the displayed result to have the correct value. This is because the skill does not calculate the 50% debuff. ( setting test )

Renewal of strength; gives +2 damage at start of fight to small creature for 3 turns: becomes +1 damage

Frost mage t5 , can no longer cast avalanche if enemy in melé / damage subject to range . Increase damage by 1 point per creature.

Water bubble: nerf damage absorption value: before 12 damage per level / now 8 damage per level

1 movement point reduction for: t4 frost / ghost / lamatsu

Reduction of defence in Shantirie ruins

Removed the aura of tenebrous ability from souless ( this ability is no longer needed, it replaces the damage loss of children of darkness because it jumped over the targets, now the creature has its vanilla movement back )
Added Fatal strike ability to Souless

Removal of the fire trait spell on hero Seamus

Archange extra champion haven : domage base up / mouvement -1

Hero inferno jedusor : decrease of the mana cost of the specialization ability : now 15 mana.

Demon and horned demon : up life points : base to 13 and upregate to 15

Lillime and Succubus addition: Ranged retaliation / Maximum damage increase of 1

Inferno creatures do not lose morale if an ally is killed: added in the description “demon lineage”.

Juggernaut’s “enrage” skill becomes :
Each time this creature takes damage, it gives +2 defense to all allies until the end of the fight. ( to test and balance if necessary )

The mana cost for Gates are reduced to a minimum (just for AI to use properly)
Unskill : 1 mana / novice 2 / expert 3
This is to balance and make it accessible for hero migth

Gates inferno skill : power is increased by 1% every 2 magic points

Hadess Foundry : Modification, now gives 1 random rare resource unit per day / before 500 gold
Also, the Foundry gave the external visual learning to the lv4 castle, even if it was not yet at this level : fix

Academie building : now you can build the defensive tower and the pyramid war machine

_____________________________________

 

Patch note 1.30 :

Added content:

New alternative unit for all factions.

New ability for all alternative units and their alternative:

Secret skill : It will be activated once your hero has reached a specific stat level, giving in most cases a health bonus, and a new skill effect to the creature.
This is to make alternatives more interesting depending on the hero played (migth or magic), to make each new creature useful, and not let it be erased by its alternative, and to diversify the gamplay.

Change in game and balance:

Change of the external dwellings

Modification of the Stronghold city tree: (in order to place the thunderbirds as an alternative to the wyvern, the centaur and wyvern creatures have been swapped in the city construction).
As a result, the centaur will take a little longer to unlock (lv9) instead of 6.
This will slow down stronghold’s starting progression (which was quite strong on this side) a bit.

Sylvan Dragon: Regeneration change: heals 55 hit points per dragon in play.
Sylvan Dragon adds ability: shield protection.

Modification of Soulless and lv2 : delete fatal strike / Become a creature of magic type : Dark

Several creatures have changed their element (migt or magic) in order to balance the alternatives

Modification of the domages of t3 xel (now, takes into account the attack and the defense)
Balancing the t3 xel life point

t6 inferno : the creature becomes migth type ( no magic ) Its ranged attack remains fire type ( specific ), the attack does not strike in zone anymore

Valkiry / dis : t4 fortress : stat up + 5 life points and 3 def

The active runes ability can now be used 3 times per fight

Passive runes of destruction and resilience increased from 4 attack to 8 and 6 defence to 8.

Radiance aura duration (triples buff) increased by 1 turn.

Warfare xel: Random debuff effect removed, replaced by cecis: Inflicts damage and removes a positive aleatoir effect from the target.

Fire giant area damage no longer applies to allies, basic fire giant gains area damage skill.

Healing spells, overall power multiplied by 3.

Reduction of boss rewards : becomes 4 relics ( before it was 8 )

 

Bug fix:

Added a portal back into the Mercenary castle

Mercenaries needed the capitol to build the magic guild 4 : remove

Temple creature champion terradon, the update reduced the population to 1 per week : fix

Hero specialization ability Durin (dwarf) increase magic power of unlimited wielding: fix, magic bonus value lowered to 15% currently

Tyrant had a double ability description: correction

Terradon had an empty space in his abilities, which created a crash in fast combat: fix

Terradon lv2 had less initiative than the base level: fix

Manticorp base had more defense than lv2 : fix .

Localization :

Many text and formula corrections.

Added missing descriptions and new alternative descriptions (in progress, still some missing)

Added a location in the file : Xel_duel ( for the new construction map )

Text modification in : generic text file : mmh7game : Description add pure Lighthouse and power tower Adding a location in the file : Xel_duel ( for the new construction map )

Text modification in : geneal text file : mmh7game : Description add forLighthouse and power tower ( line : TT_Non_permanant_bonus ) for int and fr

Runeskill : modification of the text of the rune of radiance ( see at the bottom of the list , version 1.30 ) for fr and .int

Added new descriptive and explanatory text when loading a map.

Various other bugs fixed.

Mercenary Caravan still has no model, for some reason, I can’t get it to work properly, I apologize, and we’ll see what we can do.

_______________________________________

Patch notes 1.31:

Addition :

Now: all castles start lv2, this is a setting to give more spells in magic guild. All magic guilds give more spells (same Arcane library).

Aracane Library building
Change of function in academy, replaces Inscriber: now allows to buy scrolls at lv3 of the castle. Scroll academy, modification of the functioning, now allow a hero to learn a spell, definitely under the condition of arcane knowledge.

-add 3 new spells:

Earth lv4: flower of life <
Air lv2: Healing Breeze
Prime lv4: Instant Recharge

Add new map for duel skirmish: Duel Revolution.

Add new hero inferno Griff: ( patreon asked ) for version ” Xel and Temple ”

Added duel army for each faction, with the new alternative

add new icon for secret ability.

add Translation for Simplified Chinese and Traditional Chinese ( thanks @Moston#1323 )

add better texture for new unit and building ( thanks to normal map improvement from @Serraphel )

Add new text for scroll / and description of cooldowns on all spells
___________________________________________________________________________

Bug fix:

Fix upregate alternative academy not possible
fix some text version .int

Fix level for duel hero sanctuary: now 30

Migth hero defense inferno have paragon master

Warfare Temple fix bug

Fix specialization heal for hero Sandalphon

Ardent dragon no longer deals damage to allies with breath

Fix sound hero move for 2 hero frost.

Fix xel caravan.

Fix Various bug Shantiri map

Fix building bonus growth Shantiri map.

Fix animation ability for t6 xel and hero xel ( t4 model )

Corrected artworks for sanctuay alternativeCorrected artworks for sanctuay alternative

Fixed all creature and building values for the “scenario” mod

Improved the AttackRanged animation for Sylvan Centaur

Fixed the shaking bug for Die animation Sylvan Centaur

Fixed shaking bug for die animation Sanctuary champion Extra

Fixed hit target point of inferno T1.

Fixed many target points for new creatures

Balancing fortification and defense tower prices for all factions
Fix for magic guild mercenary creating a critical crash

Remove sound for Temple hero move map , add sounds softer

Fix twice hero sanctuary.

Fix twice specialization hero for sanctuary.

Fix a lot texture normal map ( Serraphiel works )

Fix Caravan Mercenary

Fix batch a translation text fr ( thank @Francois#5560 )

Fix but for alternative ability temple , the distance capability was not intended to be used manually. create an abuse and spam AI of the skill.

the specialization giving attack ranged to the spider necropolis does not work for summoned creatures

Fixed visual scales for adventure map of all new alternatives, they were way too small on the adventure map.
_______________________________________________________

Balance :

Up spell water heal (again ^^)

Nerf spell Spike stone: add couldown 3 turns

Thanks:

@Jubi, @Francois, @Death&waes, and all the others 😉

Serraphiel & Slyen

_______________________________

Patch note 1.32 :

Gameplay changes :

Added competence for champion units when taking castles: Now, during a siege, champion units activate an attack at the end of their turn, against fortifications, provided they are adjacent. The value is 5 damage per creature in the stack.

Modification alternative inferno ability web infernal ( remove systeme rune )

Add of solmyr ( as vanilla for the moment, I’m thinking of modifying its specialization )

New reward value for treasure chests:
With the new hero costs, the chests will offer more gold and xp.

Increase in the value of gold in tax collector

Improved AI behavior and development on the adventure map. For this, the price of heroes has been greatly increased, the goal being that he recruits spam less heroes, especially at the end of the game.
__

visual fix :
[10:26]
added new icon for building creature population bonus ( now similar to vanilla , creature evolved portrait ) thanks Jubi

Add new mesh for dwelling mercenary

Add new loading screen
__
bug fix :

Inferno doesn’t have the magic guild spells either : fix

Sanctuary alternative, unit price fix

Tower faction : Application of freeze : Modification of the setting of application ( should correct frozen unit which moves all the same when plays immediately after being frozen . Need test )

Fix icon sanctuary fort ( before was tower’s )

Sounds for Castle temple fix (had become dwarf theme, return to lota swamp theme)

Mercenary Hero Recruiter: 1 skill was locked: Correct

Addition and correction of spell lv4 scrolls in batiment academie .( fire sentry / freezing orb etc )

price for upregate temple dwelling fix

Several battle maps prevent troops from moving if poorly positioned in tactical phase : fix

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Balance :

Sanctuary : ability master : 20% damage , nerf , now +10 %

Add couldown for Vampirism / nerf heal value

Add couldown for Freezing Orbre

 

Special Thanks :

@Jubi , @Francois , @Death&waes , and all the others

Serraphiel & Slyen

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patch note 1.33

Game modification :

rollback for AI ,because the new file did not work online (I will modify it, again and again, until everything is perfect (or almost)

remove : formation defencive and offencive for golem upregate , Add temporarily: magical absorption and Opportuni retalation

Add:

add new hero academie for xel and temple version config

Add new spells repair ( heal for construct unit )

Addition of a new scripted map created by myself

Balance :

Nerf dammage t3 xel ( iron chewer and base ) by 2 approximately

increased mana cost for regeneration and entangle spells earth

nerf health and damage thunder bird and rock
balance stat wivern ( light)

nerf damage freezing orbe

nerf damage crusher / brute ( t3 stronghold )

nerf damage centaure and upregate stronghold

Nerf Secret Druid ability, now each additional shot with leaf dagger consumes 50 mana (before 20)

Nerf ability alternative Stronghold : Arcane eagle can use 1 per figth ( before 2 )

Editor improve :

Moved new artifacts, can now be placed on heroes customize in the heroes7 base editor

Add all new spell in h7 editor base , and all castle / dwelling and all new creature can be placed directly on the heroes in unit customization for makes the work of map creators easier.

Improve :

Improve texture for alternative tower ( Serraphiel works )

Changed archangel weapon to a magical staff
Improved textures and particle effects for alternative tower
Fixed a bug for the elite extra necropolis, where attack time din’t sync.

Fix bug :

Fixed localisation file, where the 7.5 tip would be too long to fit the screen (English and French)
Fixed 2 localisation lore for 2 neutrals, it will not show in English
Fixed combat map HopeLand, where some units will float on the battle grid.

Fix new building for bonus growth ( tower of power ) .

Fix metamagic skill .

fix crash kirin after kill last pile in figth

Fix scroll item tryal by fire spell ( freezing orbe / sentry fire / conflagration soul etc )

Temple alternative attaque ranged bonus fix

Slyen and Serraphiel.

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Patch note 1.34

Game change :

This is patch only for multiplayers game :
Modification moral System for fix online game human versus human.
Now moral good give bonus stat all 20% and bonus damage 50% during until the end of the next round.

modification of the ultimate ability haven (link to modification of morale) now the creature inflicts +75% damage with the good morale bonus for version multiplayers

For all gae solo and multi :

Changed how freezing works for the tower faction (Creature is frozen for multiple turns, has a 50% chance to come out at the end of a turn, or comes out if taken. Damage.

The only thing that changes is Skype tours which often bugs

Instead of removing creatures from the Timeline, they stay and spend their turn at the start of their turn.

the old system, sometimes caused the unit to lose a turn which was nevertheless unfreezing / creating bugs online pvp

add :

-more than 20 new heroes / a new class to create for all factions

New artifacts

New growth bonus week for new creatures And effect week.

Thanks to Francois for his work

Balance :

-Balance Extra elite creature for all faction : up stat etc
-Balance champion stronghold unit and necropolis champion unit .
-New ability for elite extra inferno .
-add couldown for earth quake andsetting creature fly
( leviating / for setting , target spell , ability , creature fly )

-Balance army duel whit extra creature

Fix bug :

Fix créature no affect to fog of War
Fix curative heal for Inferno héro use

Fix buff juggernaute ( he does not withdraw after one turn, bad description of the ability: now clearly indicates: Each time he suffers damage increases the defense of allies by +2 until the end of the next turn.

Fix effreet Price for scénario map.
fix all ability giving a creature number bonus (no longer lost if the unit is healed)

Changing the skin color for medusa base sanctuary ( thank @Jubi )

New fix for building “tower of power”

Map correction: Demon Fire Ice and Shantiri Ruin

New fix for building “tower of power”

Localization correction

thank you to the team for all your efforts, (@jubi / @francois / and to the support of discord members 🙂 ).

Seraphiel and Slyen

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Patch note 1.35

Add and create new specialization for some new hero fincial

add new spell :
Purifying mud:
Level 1 damage spell: removes a positive effect from the target /
If earth master lv2: Removes 1 additional positive effect

Added couldown for 10 spells

Townscreen xel improve

New skill for hero Anamelech (infeno)

Many improve and fix description hero specialization

rework weapon for archangel

 

Modification of multiplayer morality; removal of the health point bonus and the heal for the upgrade of the new health threshold. (this was too op, following the test and combat carried out during the Hahakocka5541 tournament)

New versions of four maps:
Archipelago
Surrounded
The traitor
Revolution
These maps have been modified so that saves work normally (they were no longer working properly since changes were made to the map editor a few weeks ago).
Additionally, new magic items and locations (which were created not long ago) have been incorporated into these maps.
These maps are automatically available in several languages (including English and French).
Have fun! ( @Francois works ).

New EarthSea scenario which contains new magic items and new locations from version 1.35 of the mod.
This scenario contains many quests. It will be available in French, German and English.

Have fun 🙂

This means that there will be 4 fixed maps (so that they work with H7.5) and a new scenario in the next update 1.35 🙂
All these maps are in French, German and English (this is automatic depending on the language in which you play H7.5). (@Francois works ).
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Bug fix :

Freesing Orb reworks ( The spell create frozen screens) new functioning of the spell, compared to an invocation of a creature.)

Inactive buff , remove initiative debuff ( All the massive change of initiative in combat, creating a dissynchronization in multiplayer, so I decided to repair this).

Warcry : advance, change initiative bonus per moral. ( All the massive change of initiative in combat, creating a dissynchronization in multiplayer, so I decided to repair this).

Added visual effect for necromancer ability (creation of skeleton)
Now, skeletons gain +15 (or 30 if secret ability) immediately after the stack is killed by necromantic girl

Skill dungeon faction smook bomb change , give now : – 15 défense ( before initiative)
This for fix multiplayers (All the massive change of initiative in combat, creating a dissynchronization in multiplayer, so I decided to repair this).

lightning bubble sanctuary skill: The configuration had a problem, and could activate damage on all creatures, and not only on the adjacent creature.

Ai fixe for game whit setting ressource map : normal / poor .

Natsu specialisation fix : the ability now applies to all heroes, even if they are not in the zone of control

Dwarf vitality specialisation fix : the ability now applies to all heroes, even if they are not in the zone of control

Specialisation Ivan change : now give a bonus morale ( before initiative ) for fix multiplayer game

The bleeding ability of wanizami creatures is no longer considered poison

Specialisation valentin hero , change for fix ( give immunity magic for destroyer )

Rust sword, change of building effect (it causes various solo bugs, and a crash in multiplayer)
Now, the rust sword reduces the health points of enemy military and artificial units by 20%, during the first 3 rounds of combat.

Modification of the Thunder Bird Lightning Aura ability: create a critical bug: now, places a debuff that inflicts damage at the start of the creature’s turn and reduces its movement by 2

Many improve and fix description hero specialization

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Balance :

Balance t6 sanctuary ( Increased the power of his valorous warrior passive ).

Nerf lightning bubble damage, before: 2 damage per hero’s level: Now: 1 damage per level

Infection , nerfed damage

Reduced mana cost for

Dispel Magic
Purifying light
Purge

Add couldown for about 10 spells (lv3 and some OP spells lv 2 or 1).

Happy New Year to everyone, thank you to all the support from the community.

Serraphiel, Francois and Slyen.

____________________

 

Update 1.36 note patch

Add new faction Conflux :

addition of new creature/hero, skill wheel for conflux
Elementals are moved from mercenary to conflux (except light and darkness)
Added new object/hero (thanks francois)

Addition of 4 new maps created by Francois :

Armageddon Blade Scenario
The situation is serious, necromancers are invading our lands. Only the mythical Armageddon Blade seems powerful enough to push them back. But where is this mythical weapon, lost for so long?
The elementals of the new Conflux Castle will have to find a way to survive, they will have many quests to solve to do so.
Have fun!

Centaur (cooperative Scenario for two human players)
Enemy incursions can no longer last. We must jointly find a way to penetrate enemy territory in order to neutralize these invaders.

The people of the sea

Nameless goddess

Added asha’s tear puzzle (thanks to jubi)

New siege map for conflux town and fort (thanks to Seraphiel)
_______________________

Fix bug :

Fix morale for inferno ( creatures get a malus when allied creatures of other armies or abyssal worms die .

Fix icon Jazzabet specialization

Fix non-scalable recruitment problem, alternative creature tower faction

Skin swap between the catapult and the inferno ballista
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Balance :

Ability t3 xel : Wild fire : remove

remove couldown reparation spell

Nerf heal e mue oroboros ( activated by morale ) reduced from 25% of the lost stack to 10%.

Added control immunity for dragon fortress

nerf spell fire sentry , add 1 turn for cooldown , damage reduct , mana cost up

Many fix localisation and update localisation for various language.

Special thanks to all the people who worked on the translation and to the h7.5 team, Serraphiel, Jubi, Francois. As well as to all the people active on the discord who do not hesitate to help and advise.

Posted on March 19, 2021, 5:18 pm By
269 comments Categories: Heroes VII Tags: