Game: | Heroes VII |
Mod author: | Slyen |
Last updated: | April 5, 2021 at 17:38 |
Downloads: | 2415 |
Rating: |
Community DLC added Hades faction (Inferno). Portail : https://ym1mxe.webwave.dev/ New: – New town hades – New siege map – New unit – Updated reworked and leveled inferno units (old versions are still available for now) – 3 new hades heroes – New skill branch: Demonology (focused on phasing and summoning) – 1 ultimate summon type (Kyubi, creature available only for summoning with very special stats) – Installation instructions: -For optimal operation, I advise you to install the UCP mod, and finally the Hades mod– Unzip the file: -Place the cooked pc file in // my games / Migth and Magic heroes VII/MMH7 Game / – Document text Hadess and Hadess2/ my games / Migth and Magic heroes VII / MMH7 Game / location / INT -Polish or Czech translation should be put Folder with Game/MMH7Game/Localization/General/CZE to czech translation and Folder with Game/MMH7Game/Localization/General/POL to Polish translation.
Hades city only works on SKIRMISH maps (single player and hotseat multiplayer) and you must select both Hades city + Hades HERO before starting your map.
This content has been worked with The Shadow over Ashan data recorded in the H7 config, so I advise you to install this mod in order not to receive an error message at launch, although it does not interfere with the operation of the game, only the game will tell you that it did not find the data regarding the wpu pack. If this happens, just close the error message window and your game will start normally.
This content and compatible car worked with UCP, Shadow over Ashan, Scalled creatureMod, trial by fire mod. I created this content myself, there may be some balancing or correction to be expected as I couldn’t do hundreds of tests :). I will be at your disposal to modify what should be. A new hero is also planned soon as well as a siege card for the fort which is not yet presented. (Small precision concerning the construction of the castle, in order to be able to benefit from a real siege map, I compacted the manufacture of the fortifications: 1 unique level 3 construction for the price of 3 I have not yet found a way to modify their evolution, do not hesitate to tell me whether to rebalance the price of the construction, to make it accessible later or not). If I figure out how to change the other levels, I’ll change that. You can go to this address for more details on this mod: http://heroescommunity.com/viewthread.php3?TID=46752 Mod presentation video: https://youtu.be/sMPtOmZdhWk H7Config compatible with MoritzBradtke mod: https://drive.google.com/file/d/12nLRsvwjRWKnA9tmbhLZEsGdxhdxaXMB/view?usp=sharing Portail website Hadès mod : https://ym1mxe.webwave.dev/ Thank you vexes for the nice Job !!! Update 1.1: – Improved construction screen: more readable and organized _________________________________ Update 1.2: ________________________________ Update 1.3: -Added a new hero: Baal -Do not forget to replace the build folder if you want to have the new creature in the menagerie instead of the Efreet base, and replace the location file and the h7 configuration – Bug fixed: Baal’s materialized ability was causing the game to crash (just replace the Hadess.upk file) Sorry for the inconvenience. ___________________________________ Update 1.4: coming soon – Added new skin and anime of hellhound and cerberus – Added a new neutral champion unit: the Sylvan Queen Baal summon oops: changed from 30 to 50 Fixed a bug: Baal’s abilities to summon and now limited to 1 time per fight Conflict, Thieves Guild and Hellish Stable Correction: In some cases if the Hellish Stable was built before the guild will not work. Conflict with the foundry which made the outer skin of the castle disappear. Changed the translation and added description creatures, but something is still missing, we’ll look at it. Update 1.5: Update 1.6: -Added new Magog and Magog Awakened skin
patch 1.6 update: New image of the hero Bellona added Modification of the h7config and moritzbradtke bases in order to integrate the heroes of the Ucp mod The city screen tended to confuse the camera, fix a lighter visual enhancement, and add a bat …. (nothing else seems to work) _________________________ Fixed Moritzbradtke mod: (Only for players with moritzbradkte mod installed) put the heroes file back in My game / h7 / baked pc / editor / model. https://drive.google.com/file/d/1jBRSbsWz9IusOR-wpreX6l0IOFOpFvqH/view?usp=sharing ________________________________ Update 1.7: -Added new icon and hero image ________________________________ Update 1.8 : -Seat wall correct and better visual of destruction -Added an AI file for UCP mod players: Behavior improvement (The AI recruits less heroes at the start of the game and in general) __________________________________ Update 1.9 : -Added new heroes: -Grok: Specialization: resurect Demon or Horned Demon if the stack is destroyed at 80% of the base stack : Ability Grandmaster Demonology: Inflicts a powerful : Attack on 3 diagonal squares -Lillith: Specialization: Gives a 10 hp bonus to the succubus and : Grandmaster monology ability: Summons a creature Maw of Hell: 1 hp per creature, hits a large area with damage in relation to the hero’s level. Protector of Lillimes: Whenever Hellmaw creature takes damage heals for 1 hp per creature in the Lilimes and Succubus creature stack on the field. -Added a new neutral creature, replacing Lillime from the original game: Nosferatu: Creature elite strong: Merciless Riposte: This creature always retaliates twice before being -Adding and modifying different Grand Master Demonology abilities for each hero: -Veyer: Summons an Abyssal Worm which has power and hp depending on the hero’s level Bellona: Queen of Phase Shift: Gain a much more powerful third phase shift -Added new artworks for Magog and Diable -Added hero description in heropédya Fixed power value between Effret and Abyss Lords, which was incorrectly positioned in the recruitment section Baal Spirit Attack Changed: Hit at 10% of target stack / now hit damage based on hero level. Correction of the phase invocation formulas: 1 = 100% of the stack / Modification of the starting units of certain heroes Speciale Thanks to vexes for the work of translation, creation and donation of artworks as well as the creation of creature and hero description ________________________ Fix: -Anime Des hero rectify attention after checking the files 0_Random créature stack and h7random créaturestack ! : these files must be placed in the root file of the game, provide a copy of the original files, in case. : migth an magic 7 root / mmh7game / cooked pc / editor / interactive_object / army / creature _______________________________
Update 1.10: -Added a new visual for the hades fort Thank you again for the support of vexes in my work and the work done on the site 🙂 ___________________________ Reorganization of the files, now you can install the module to display the xel and hadess creatures without overwriting the game data (follow installation guide) ___________________________ Update 1.11 : Modification of files and installation method! Added new hero: New Nemesis Neutral Creator Added Hit a single target with a 30% chance to re-roll each time Summon Pack Leader (Larger Hellhound) Big change in game value: In order to correct the problem of limiting the AI to recruit which made the games uninteresting, I reviewed all the power values of the game, in this way, the AI will be able to recruit 10 times more units than before . It will therefore be much tougher.
___________________________________ Update 1.12: Added new Hades catapult visual. Adjusted size of champion creature evolve. Removing the Faceless Unit Lilith Summon Power Adjusted: Damage divided by 2 hit area reduced to 45 degrees Fixed display bug for Demonic Centaur and Nemesis Fixed the Demonic Centaur unit causing the game to crash and freeze Fixed a bug preventing Baal’s demonic centaur from stacking with those from the menagerie Fixed Goleme Shantiri stat being 0 and upgrading to neutral faction Modification of the power of AI, it recovers a buff at 15% of its hp for the combats against neutral units, it will lose less troops in the future. Adventure camera adjustment, zoom and less strong now. Added missing translation for hero nox and creature Nemesis Added Polish translation and Tchaque Translation in the localization file. Special thank you to Vexes, my champion of the pen and chairtmin for Polish and Czech translations !!! ____________________________ Update 1.13: -Added the new hero agrael: This hero strikes in zone 2X2, and ignores the target’s defense / Specialization: Phoenix chain: a healing ability that bounces on nearby allies depending on the hero’s level / Ultimate skill: General: Governor, increases all core unit production by 10. New visual which will be that of the generic hero hades. Added a visual for hades faction caravan Behemot / Celestial and Emerald Dragon Size Upgrade Bug fix: Riddle Strike now works correctly Sealf pirate was at 0 in the stat, repair. The nosferatu charge did not protect from all the damage, corrected. _________________________________________ Fix and bonus: -Demon Centaur Fix: The backstroke stryke ability was too much of a problem, so it was removed and replaced with a damage bonus for backhand attacks. -Bonus: _Added artifacts from the lost of tales pack -Added new combat layers: Now on the adventure map some of the battlefields will have a larger panel of combat maps (Certain that you may never have seen) WARNING / ________________ new camera for the combat mod. ________________________
Warning !!! Update coming soon: To leave the choice to our heroes, the next file update will remove the new maps and the Shadow of Ashan content. For the heroes always wanting more adventure, I invite you to visit the Hades_extra_Content MoD which will arrive very soon ______________________________________ Fix: – Withdrawal of the last remaining xel neutral units -Correction of Bellona talent -Correction (in test) Cornus which advances only one space on certain card. ____________________________________ Update 1.14: -Added new visual for exterior homes -Corrected description: Ravaging Unit’s Rabid Buff -Modification of the warfare unit: -Package modification: To facilitate compatibility with future scale mods, the visuals were separated in another pack. |
Hey, glad you made it!
I advise you to look at the Hades_extra mod, there is a discord link in the comments.
I created tutorials and I put links to the videos created by lordgraa, very informative, otherwise go see on his site: World of heroes, there are a lot of interesting things.
Regarding the Sanctuary mod, I was thinking about it, but apparently someone is already working on it.
I have a lot of things going on and nice surprises will come from my collaborators.
But if when we’re done we don’t hear from the shrine, maybe I’ll create my own.
thanks again
i did it all and only the hades is still jibrish for me sadly, also I have an error on the start for the maps and I don’t know why
Is your game crashing?
I don t get to know why it doesn t work for you, it works with others :(.
try to uninstall everything, reinstall. your game, then install the ucp mod and the one there.
For the translation normally, you just place the files in the .int localization.
If you can, send me screenshots, either on the discord (see in the comments hades_extra) or on heroes community on the Hades mod topic, or in. private message.
For everyone that has problems, or questions about the game, or you want to simply share your ideas opinions and help the development, join us on discord.
https://discord.gg/938rfH6f
Hello! I’m an author of Pointer’s Mod Pack. You can download it here: https://www.forum.acidcave.net/post.php?pid=159889
Your mod is a part of my mod pack, but I had to change a few things. Maybe it can be an inspiration for some changes for you or maybe we can join our forces to create greater version of Inferno and, maybe in the future, other new factions for H7?
Hi. Can we have a preview video or images of your mod? I went to the forum website but there is no preview so I don’t know what exactly this mod contains. And the size is 19GB. Please show us a preview before I download this huge file. Thankssss.
And if you want to join forces, please join our discord first, we speak there every day and we already planned a new frosty faction, that will contain ice theme units. We can share the ideas together. The link for discord is up.
Sorry I mean 1.9 GB.
Hey there, thanks for your work Pointer!
It maybe because Im missing something thanks to google translate, but a few questions. Do your changes work only in skirmishes or campaigns too? Almost every unit also has some ability that has missing description, wrong description referencing commands and/or just blank icons (its either white or only the background symbol), is that a remnant of those mods or did I mess something up?
Do you still work on that pack? Do you have some feature list what did you do or left as was in older mods?
Thanks!
Mike W, you are the first person who tells me about this wrong descriptions and blank icons, so I think that you have missed something during the instalation process.
I didn’t try campaigns, but I think that most of changes don’t work in them.
I still work on pack and the list of older changes is in the same topic on acidcave, in earlier posts.
And if you want to join forces, please join our discord first, we speak there every day and we already planned a new frosty faction, that will contain ice theme units. We can share the ideas together. The link for discord is up.
The discord link doesn’t work. Can you send me it once more?
Hi guys
It’s work great and it’s amazing work.
I get an annoying massage at the start
Ambiguous package name about the Umap files,
Is there any way to fix it?
Thanks a lot
Yes it is it meens You have 2 Times same packages instaled.just delete in the original game instaled the same files!!
But only there not in C /documents /my games /MMH7 Game.!!
ok thanks and glad this works for you
for the error message go to my game / and delete the combat cards in the Shadow of ashan package. (temple_sun etc)
https://discord.gg/YwUJRjaR3E
Here, hopefully the link will not expire.
For people that want to join in discord.
Seems to me that Xel town dissapear when I install this mod… 🙁 and the description txt. is all in french…. I dont know french…. 🙂
if you want to play the xel faction, install the Hades _extra mod
they were withdrawn from this mod, following the request. players
Hey Slyen. Really appreciate the work you did with this mod.
I saw you had hopes of adding other factions. I really liked the Sanctuary from homm 6. Any chance you could work on adding them to as the next faction?
Hello ,
Thank you for this feedback, and well for now, I’m working on the Extra mod with a big update and a lot of new features, we are considering a new faction, but it will not be sanctuary (which I like a lot) because sources my Appears that it is being prepared by someone else, but I don’t know more. We are starting to think about it and have recovered resources for a “Tower” faction centered on the ice. But we will have to be patient because the development will be done slowly, and is not yet to begin.
I invite you to join the discord to take advantage of the beta of extra mod in the meantime (on the program: new functionality, gameplay revised upwards in terms of IA difficulty, new units and a new level of improvement for powerful kernels. core and elite, new functionality for exterior dwellings, for my castle militias as well as beautiful textures for much of the game) We are still planning some changes and then we will move on to the development of the new faction.
Really awesome !!
i am really hyped to soon try this mod, but does it also work in LAN or online maps if the other players have the same mod? i recently got my friends to play h7 trial by fire to play online with me
Yes, i would like play any, preferable balance, mods of Heroes 7 for multiplayer, otherwise all this mods not interesting for me, cause I’m not having fun breaking AI.
Good day. I’ve seen a similar article here, but I didn’t quite understand the answer. I have the same problem works with either xel or hades not working at the same time. I want to ask if I have to come to terms with it or that it can be solved somehow. The problem is probably that when you install hades or xel, the other’s file is overwritten so I don’t know what to do with it. Thanks for the reply 😉
hello, mod 7.5 is the continuation of my work, it has xel and hades as well as many new features. I invite you to try it as well as to join the discord for more information. Good game everyone ! Slyen.
Hey there! Thanks for the hard work!
I’ve got a problem though – I keep getting that “ambiguous” notification and I can’t really figure out what to do. You say we should copy the document files here: Document text Hadess and Hadess2/ my games / Migth and Magic heroes VII / MMH7 Game / location / INT
But I can’t really find a folder named “location”. Does anyone know what I might be missing?
Thanks in advance! Really looking forward to it!
Regards from Austria
Hello that means you have more times some files in the my documents and where the game is installed.For more info join Discord Channel you will find a link in the mod Heroes of Might and Magic 7, 5 .Best regards