|Last updated:||October 22, 2021 at 22:03|
Heroes of Might and Magic 7,5 S.V.P
Welcome: Mod hades extra evolves and changes skin, you can place this file as an extra mod update!
The mod contains the following implementations:
-New additional creatures which means that each faction will have 1 strong elite and 1 strong champion and it is possible to have them by sacrificing other creatures after building the necessary buildings !!
At the moment, we are working on Frost Faction which will contain a huge city screen and 16 new creatures, a new racial faction and over 30 abilities.
Also, as with any mod project, we are expecting a few minor bugs, so please report any issues you are having with the mod to us !!
Instalation : Paste folder “Cooked pc” and “Localisation” in :
My document / my games/heroes migth and magic7 /Hmm7
Mod translated to:
To follow the development :
Link hades Faction : https://ym1mxe.webwave.dev/
Support : https://www.patreon.com/Slyen_h7
Take advantage of S.V.P
Update 1.2 version:
Addition of the Tower faction:
18 new unit
Make comments !! good game and enjoy !!
Update 1.3 version ( beta )
Changed the special damage of 3rd party creatures 2 (ice arrow) the game reads special damage instead of base damage and this confuses / now additional damage inflicted if enemies and freeze sound similar to base damage
Habitation lv1 give access to the creature of third parties1 evolve: fix
Changed graam’s specialization (for the same reason as tier2, and removed false death effect from creatures hit) / now graam debuffs the creature, dealing its base damage for 2 turns if the target is frozen
Expert blood skill nerf: The Froststorm active ability gave the hero 50% to freeze all enemies whenever he dealt damage (this effect was not wanted) but I kept it and reduced it to 10% chance.
Nerve of the frozen state / now frozen enemies have a 50% chance to break out of the freeze at the end of each round
Nerve of the skill master blood skill: creatures can freeze the enemy when he strikes: value before: 10/20/30% chance. new value: 5/10/15% chance of freezing
Adding names for the frost castles
Changed the description of slyen hero and nerf to the number of additional creatures generated each week: now: Increases the production of the castle and the dwellings outside the third creature 1 by +6
Added missing sound for Frost Wolf mount movement animation
Fixed the resource produced by bonus building in the castle: before ore / now wood
Fixed in heropédya the catapult (troll) was in sylvan faction
Modification of the Tower faction emblem in the faction selection and on the heroes description
Fixed a text of the frost dragon ability (before “gives -2 movement to target enemies” actually, this ability freezes the hero for 3 turns (I have it as it is for now). , but this ability will be nerfed)
Reduced damage inflicted by the 2 ancestral dragon abilities
Removed the infernal centaur from the hero baal
Creation of a model (djinn channeler) for the hero academy khalida
Adjustment of the visuals (size) of the Tower army and heroes
Reduction of the file size for graphics (thank you to Paul, we are saving a few gigats)
Modification and improvement of certain combat cards (this makes it less time to load cards)
New AI tuning and adventure in the hope of removing the hades hero lv 999 bug (Thank you valentine for the patient and the time to tear your eyes off haha)
New arrangement and correction of translations (thank you Vexes!)
That’s all for the moment ! Good hero game!
Urgent patch correctif , sorry for the disagreement.
Update 1.4 :
Hades demonology reviewed and fixed
New scale for invocation:
No longer takes magic power into account:
The heroes on a present all the same branch
The new heroes we presented the demonology branch, a hades skin and the specializations we were modified to better stick to the faction and their role
The new heroes of art and new icon corresponding to the hades faction
Various fixes on Frost faction
Price of some buildings and creatures
Magic dome animation set, it appears more than once.
T2 creature power modification (archer) base gains 1 minimum damage
Changed the ability t3 Ice Shard, can now be ranged once per fight to make it more attractive.
Elite extra beast: this causes the cooling ability to present damage on activation debuff to all units (this creature was a little weak for an extra powerful elite)
Dragon Frost gains +1 movement in its stats.
Animation of Frost bird die was missing: fix.
Added Castle Name: Nordic rpg town name inspirer.
Fixed Frost fort (name and icon)
Addition and correction of some icons
WITHDRAWAL OF THE XEL FACTION
Reduced healing of god of ice ultimate ability (approximately 30% less healing)
Fixed frozen debuff: freezing units sometimes moving (test to do)
Reduced the damage of the rune god ability (approx. 50%). The ability becomes usable all the time (2 times per combat before)
Archangel Fix: His attack still shows no retaliation even if the creature retaliates.
Added the djinn chaneler hero academy skin. (this time it’s good haha)
Slightly increased ranged attacks 5% for long range / 10% for short and cover reduced damage 65% instead of 75%.
Added missing animation for hit warfare Frost.
Fixed death animation of t4 and t6. I had to adjust so that the corp disappears. The problem is, when the Phoenix resurrected, the creature disappeared anyway.
The Horsemen Frost t6 was destroying the castle gates when he succeeded them, fixer.
Added particle for Frost defense tower attack.
Changing skin colors and adding devil particle
Adding particle for pit lord
Removed extra creatures from outside dwellings. This throws off balance too much at the start of the game.
UPDATE NOTE 1.5:
Added new defense for neutral / castle / garrison elements
Modification and improvement of the defense and rewards of random bonus buildings (haunted mine / dwarf treasurer etc.)
Replaced demonic centaur with fallen angel in champion extra hades.
Creation of 2 new menagerie (for card generates random only)
Fixed various Frost minor bugs.
Adjusted certain visual effect
Modification and balancing for Frost:
T3 and t4 can now use their ability remotely (having to be in melee causes bugs and the AI spending its time in defense)
New decrease in Grandmaster skill Frost
The Frost warfare unit expert skill (100% freeze) changes to 50% freeze.
Added a new sandaphon haven hero skin.
Changed wall of fire spell: becomes trapped in fire: lasts 1 turn: inflicts damage in 2×2 area on impact and on creature s turn, then reduces target’s movement to 0 .
Changes effeet fonction skill : now, the infernal rune is launched at the start of combat automatically.(modifié)
Update 1.6 version
A new ability has been created to prevent Heroes of Hell from using light magic, even if spells are learned.
Added 3 new hero frost
various visual corrections
Hero Fixed Creature Starting Units:
all wolves are replaced by griffins
elimination of the remaining neutral xel
removed unusable quest artifacts
Price change and growth of legendary creatures (pending, we do not agree on this option)
Fixed the location of some abilities, etc.7
Image correction of the hero rashaka
Added the unicorn as an additional Sylvan Elite, replaces the tiger which becomes a neutral creature
Fixed Grandmaster fire skill bug, now summoning creatures no longer benefit from buffs.
New skin for cerberus
New Attack Skill, Now Brain Lv2 Cone Attack
Organizational change, given the size and skin of Cerbere, it becomes powerful tier3 core instead of Lillime
Adjusted cerberus and lillime stats
Lillime Like evolving, she now gains a bounce effect on her ranged ability (like heroes 5)
Added new hero hades sarah
Added 3 new hero frost: Lily rose / Fiur / Chairtmin
Townscreen hades to change “again”, it is being rewritten, it will be modified again, we are trying to have the best possible rendering
Various visual modification
Fixed and changed the icon of angel fallen, it will cause a critical crash
Titan normal attack, fixed as well.
Archangel re_worked. Hero and champion extra. (modifié)
Patch correctif for unicorn and crussader haven upregate on archangel works
Added new skin for devil and devil arch
Fixed skin for Abyssal Worm
Abyss Shield: fixed
Lillime attack: fix
Haven rider can now evolve correctly towards archangel
Hero Hades Raska Image Correction
added hero image for Khalida and Solmyr
Fixed Devil Skills: Now correctly inflicts damage on any unit around him.
Now correctly places burning on a critical hit.
Correction of the localization for extra building elite hades
localization correction for archi devil competence
NOTE update 1.9:
Added new skin for:
Champions extra bastion (old is berseker)
Extra necropolis champion
Elite mighty hades
Elite Mighty Frost
Elite Mighty Academy
Fallen Angel hades: modified particle effects
Hells dog added critical strike visual
Now Sarah the hero no longer plays the wave of flame with each spell etc.
Accelerated Jedusor hero enabled animation for spellcasting
Modification of ability:
Polar Bears, can no longer cast his ability from a distance, only in contact, now targets all enemies around him.
Ability of Abyssal worms was considered poison, and inflict no damage on undead. Now he also inflicted on the undead.
Lilime still inflicts no damage …. this time it’s fixing.
Reduced particle effects for t6 tower creature and hero using skin
(name corrections for new creatures will come later)
Added new water spell:
Frost Lance: Inflicted damage in a 3 square line and has a 30% chance to freeze. Evolves with master level ability Water: 60% chance to freeze.
Healing Freeze: The target creature suffers slight damage and can no longer receive heals or heal itself, the number of turns and defined by magic power: minimum 1 turn / max 5 turns.
Fixed loading bug
Addition of the 3rd spell water ice lance
Various visual modification and correction
Fortification power value modification
Correction of several heroes (no army or full equipment)
Update not 1.11 :
Update, focus on artifacts: Some artifact was too powerful for the rarity level, so I have them: either move to relic or nerf: Armor of chaos : Now Relic
Elemental rings: becomes a relic: sound
Tiger helm and tiger armor are now a set: 2 given item + 4 defense
Removed coats from the set
Dragon helmet creation
Improvement of the set:
2 piece +3 magic
Creation of 8 new artifacts:
Helm of Gaya: head: +5 magic +5 spirit
Gaya’s Epaulet: Shoulder: Reduced the gold cost for the hero’s army retreat by 50%
Baton de Gaya: +6 attack and defense
Gaya brooch: main off: + 10 luck and + 25% experience gain
Gaya’s Leggings: Leg: Reduces the mana cost of spells cast by 10%
Gaya’s Breastplate: Torso: Reduces the mana cost of spells cast by 10%
Amulet of Gaya: neck:
Bonus set :
2 part : +4 magic