Game: | Heroes VII |
Mod author: | Dark Whisperer |
Last updated: | October 31, 2016 at 20:03 |
Downloads: | 1365 |
Rating: |
Easy method to change saturation for more vibrant colors in Might and Magic: Heroes VII Put files from .zip file into folder with MMH7Game-Win64-Shipping.exe (…Might and Magic Heroes VII/Binaries/Win64) and modify file MasterEffect.h in text editor to see effect on screen. For saturation enable USE_VIBRANCE (change 0 to 1) or for fine tuning enable USE_TONEMAP and then under //TONEMAP adjust #define Saturation to the desired percent (0.500 is 50% more saturation). In provided file I already set saturation to 35%. Best thing is as soon as you make changes in MasterEffect.h file change on screen is immediate so you can see right away what you did. Screenshots (original, 35% and 75%): Original Reshade and MasterEffect files if you want to install everything manually are here: Reshade: http://reshade.me/ MasterEffect: http://reshade.me/forum/shader-presentation/161-mastereffect-reborn-official-thread YouTube tutorial by Woodenpotatoes: https://www.youtube.com/watch?v=a5i5-2X4wMA |
Played around with the settings, I think I’m personally going with 25%. The immediate changes make it very easy to try out different adjustments. I’ll add a few screenshots to the mod description so people can see what the effect looks like in action.
There are a lot of settings in the MasterEffect.h file, I’ll have to read around if there’s any other useful adjustments to try out.
Oh and an additional note, this mod seems to affect MMH7 Editor too and mess some of it’s windows up. So if you use the Editor a lot, I wouldn’t recommend installing ReShade.
The Space-Key en-/disables the effect.
go to MasterEffect.h in text editor and
in define MASTEREFFECT_TOGGLEKEY#
change from 0x20 to 0x0
seem to work for me
Awesome mod!
Why they did not have a saturation slide in game is beyond me.
Cheers,