
| Game: | Heroes VII |
| Mod author: | Slyen |
| Last updated: | June 19, 2024 at 18:57 |
| Downloads: | 22754 |
| Rating: |
update 1.29 : ________________________ Important note : THE HEROES_7 GAME AND THE TRIAL BY FIRE EXTENSION ARE REQUIRED FOR THE MOD TO WORK !!!! All data are now gathered (7.5 base and xel and Temple) We now have an installer : you just have to click on the iso file, and follow the installation You will then be asked if you want the “Xel and Temple” mod or not. Important note : All data are now gathered (7.5 base and xel and Temple) THE HEROES GAME AND THE TRIAL BY FIRE EXTENSION ARE REQUIRED FOR THE MOD TO WORK !!!! We now have an installer : you just have to click on the iso file, and follow the installation
The mod 7.5 adds : 3 new Factions : Heroes and respective faction skills Over 60 new creatures Extra creatures: elites or champions in all castles, 2 new creatures per faction Some vanilla skill upgrades. A neutral castle under the non-playable mercenary faction which allows the appearance of a tavern An improved and more difficult AI, bringing more challenge. A complete debugging of the use of spells and skills by the AI. Many bugs fixed with the participation of Antalyan and his wonderful UCP 1.3 New battle maps (many) A new map generator, more complete than ever. New skin for some creature or vanilla hero . A new building system with bosses and nice rewards. A new faction balance (still in progress) New hero and army duels, as well as challenge duels. And probably other things I forgot …. The mod is fully translated into English and French, German, Czech, Polish and Russian. _____________________________________ Update 1.2 version: Addition of the Tower faction: 18 new unit Make comments !! good game and enjoy !! _ Update 1.3 version ( beta )
update 1.3 Changed the special damage of 3rd party creatures 2 (ice arrow) the game reads special damage instead of base damage and this confuses / now additional damage inflicted if enemies and freeze sound similar to base damage Habitation lv1 give access to the creature of third parties1 evolve: fix Expert blood skill nerf: The Froststorm active ability gave the hero 50% to freeze all enemies whenever he dealt damage (this effect was not wanted) but I kept it and reduced it to 10% chance. Nerve of the frozen state / now frozen enemies have a 50% chance to break out of the freeze at the end of each round Nerve of the skill master blood skill: creatures can freeze the enemy when he strikes: value before: 10/20/30% chance. new value: 5/10/15% chance of freezing Adding names for the frost castles Changed the description of slyen hero and nerf to the number of additional creatures generated each week: now: Increases the production of the castle and the dwellings outside the third creature 1 by +6 Added missing sound for Frost Wolf mount movement animation Fixed the resource produced by bonus building in the castle: before ore / now wood Fixed in heropédya the catapult (troll) was in sylvan faction Modification of the Tower faction emblem in the faction selection and on the heroes description Fixed a text of the frost dragon ability (before “gives -2 movement to target enemies” actually, this ability freezes the hero for 3 turns (I have it as it is for now). , but this ability will be nerfed) Reduced damage inflicted by the 2 ancestral dragon abilities Creation of a model (djinn channeler) for the hero academy khalida Adjustment of the visuals (size) of the Tower army and heroes Reduction of the file size for graphics (thank you to Paul, we are saving a few gigats) Modification and improvement of certain combat cards (this makes it less time to load cards) New AI tuning and adventure in the hope of removing the hades hero lv 999 bug (Thank you valentine for the patient and the time to tear your eyes off haha) New arrangement and correction of translations (thank you Vexes!) That’s all for the moment ! Good hero game! __ Urgent patch correctif , sorry for the disagreement. ___
Update 1.4 : Hades demonology reviewed and fixed New scale for invocation: No longer takes magic power into account: The new heroes we presented the demonology branch, a hades skin and the specializations we were modified to better stick to the faction and their role The new heroes of art and new icon corresponding to the hades faction Various fixes on Frost faction Price of some buildings and creatures Magic dome animation set, it appears more than once. T2 creature power modification (archer) base gains 1 minimum damage Changed the ability t3 Ice Shard, can now be ranged once per fight to make it more attractive. Elite extra beast: this causes the cooling ability to present damage on activation debuff to all units (this creature was a little weak for an extra powerful elite) Dragon Frost gains +1 movement in its stats. Animation of Frost bird die was missing: fix. Added Castle Name: Nordic rpg town name inspirer. Fixed Frost fort (name and icon) Addition and correction of some icons WITHDRAWAL OF THE XEL FACTION Fixed frozen debuff: freezing units sometimes moving (test to do) Reduced the damage of the rune god ability (approx. 50%). The ability becomes usable all the time (2 times per combat before) Archangel Fix: His attack still shows no retaliation even if the creature retaliates. Added the djinn chaneler hero academy skin. (this time it’s good haha) Slightly increased ranged attacks 5% for long range / 10% for short and cover reduced damage 65% instead of 75%. Added missing animation for hit warfare Frost. Fixed death animation of t4 and t6. I had to adjust so that the corp disappears. The problem is, when the Phoenix resurrected, the creature disappeared anyway. The Horsemen Frost t6 was destroying the castle gates when he succeeded them, fixer. Added particle for Frost defense tower attack. Changing skin colors and adding devil particle Adding particle for pit lord Removed extra creatures from outside dwellings. This throws off balance too much at the start of the game. ___ UPDATE NOTE 1.5: Modification and improvement of the defense and rewards of random bonus buildings (haunted mine / dwarf treasurer etc.) Replaced demonic centaur with fallen angel in champion extra hades. Creation of 2 new menagerie (for card generates random only) Fixed various Frost minor bugs. Adjusted certain visual effect Modification and balancing for Frost: T3 and t4 can now use their ability remotely (having to be in melee causes bugs and the AI spending its time in defense) New decrease in Grandmaster skill Frost The Frost warfare unit expert skill (100% freeze) changes to 50% freeze. Added a new sandaphon haven hero skin. Changed wall of fire spell: becomes trapped in fire: lasts 1 turn: inflicts damage in 2×2 area on impact and on creature s turn, then reduces target’s movement to 0 . Changes effeet fonction skill : now, the infernal rune is launched at the start of combat automatically.(modifié) A new ability has been created to prevent Heroes of Hell from using light magic, even if spells are learned. Added 3 new hero frost creatures various visual corrections Hero Fixed Creature Starting Units: all wolves are replaced by griffins elimination of the remaining neutral xel removed unusable quest artifacts Price change and growth of legendary creatures (pending, we do not agree on this option) Fixed the location of some abilities, etc.7 Image correction of the hero rashaka Added the unicorn as an additional Sylvan Elite, replaces the tiger which becomes a neutral creature Fixed Grandmaster fire skill bug, now summoning creatures no longer benefit from buffs. __
Update 1.7: New skin for cerberus Organizational change, given the size and skin of Cerbere, it becomes powerful tier3 core instead of Lillime Adjusted cerberus and lillime stats Lillime Like evolving, she now gains a bounce effect on her ranged ability (like heroes 5) Added new hero hades sarah Added 3 new hero frost: Lily rose / Fiur / Chairtmin Townscreen hades to change “again”, it is being rewritten, it will be modified again, we are trying to have the best possible rendering Various visual modification Fixed and changed the icon of angel fallen, it will cause a critical crash Titan normal attack, fixed as well. Archangel reworked. Hero and champion extra. (modifié) __ Patch correctif for unicorn and crussader haven upregate on archangel works __
update 1.8: Added new skin for devil and devil arch Bug fix: Abyss Shield: fixed Lillime attack: fix Haven rider can now evolve correctly towards archangel Hero Hades Raska Image Correction added hero image for Khalida and Solmyr Fixed Devil Skills: Now correctly inflicts damage on any unit around him. Now correctly places burning on a critical hit. Correction of the localization for extra building elite hades localization correction for archi devil competence _
NOTE update 1.9:
Added new skin for: Champions extra bastion (old is berseker) Extra necropolis champion Elite mighty hades Elite Mighty Frost Elite Mighty Academy Visual correction: Fallen Angel hades: modified particle effects Hells dog added critical strike visual Accelerated Jedusor hero enabled animation for spellcasting Modification of ability: Polar Bears, can no longer cast his ability from a distance, only in contact, now targets all enemies around him. Ability of Abyssal worms was considered poison, and inflict no damage on undead. Now he also inflicted on the undead. Lilime still inflicts no damage …. this time it’s fixing. Reduced particle effects for t6 tower creature and hero using skin (name corrections for new creatures will come later) Added new water spell: Frost Lance: Inflicted damage in a 3 square line and has a 30% chance to freeze. Evolves with master level ability Water: 60% chance to freeze. Healing Freeze: The target creature suffers slight damage and can no longer receive heals or heal itself, the number of turns and defined by magic power: minimum 1 turn / max 5 turns. Frost Armor: Fixed loading bug Addition of the 3rd spell water ice lance Various visual modification and correction Fortification power value modification Correction of several heroes (no army or full equipment) __
Update not 1.11 : Update, focus on artifacts: Some artifact was too powerful for the rarity level, so I have them: either move to relic or nerf: Armor of chaos : Now Relic Elemental rings: becomes a relic: sound Tiger helm and tiger armor are now a set: 2 given item + 4 defense Removed coats from the set Dragon helmet creation 2 piece +3 magic Creation of 8 new artifacts: Gaya armor Helm of Gaya: head: +5 magic +5 spirit Gaya’s Epaulet: Shoulder: Reduced the gold cost for the hero’s army retreat by 50% Gaya’s Armband: Baton de Gaya: +6 attack and defense Gaya brooch: main off: + 10 luck and + 25% experience gain
Gaya’s Leggings: Leg: Reduces the mana cost of spells cast by 10% Amulet of Gaya: neck: Bonus set : 2 part : +4 magic __ Note 1.12 update Added 3 new hero towers: Arabella Added a new spell: vampirism: The creature heals itself when it deals damage based on the hero’s magical power. Evolves if dark master learned: targets a 6 × 6 area Modification for spells: Tsunami / poison cloud / solar eclipse Become usable only once per turn. Skin modification for creature: T1 / T2 / T7 striker -Destroyer We decided to remove the models belonging to lol for his creatures because he had a bad resolution and it displeased a lot. Hades town screen has still been reworked Improved particle ability t7 striker and destroyer. Fixed ability t1 tooltip Fixed remote attack: now 6 × 6 area Fixed several icon causing a visual warping bug. _ patch update to 1.12 for the morale bug some people are experiencing: with this an improved rmg: Now the cards generate have runic boxes the generated cards have 2 additional menagerie the maps generate a choice of 11 zones which diversify the zones, more chance of having neutral castles even on small maps. one of the zones contains the boss building allowing you a difficult challenge against an overpowered creature requiring a particular strategy to be defeated. This last point is still under development, I will improve it later in terms of reward and balancing. I will explain the strategy to you later to give you an idea. More bosses will appear later. ___ update 1.13 note Bug fix: Ally Creature Shield t1 cause movement bug: fix Magic Dome of t5 cause morale bug: fix Now t5 IA uses avalanche Now unicorn AI is using regeneration Changed the ability of frost elite: Now rashaka IA uses his new skill Now Basilica Lancer AI is using his new skill Now Battleship Haven IA is using her new skill. Now: Runic Patriarch IA uses skill Now vampire Lord IA uses his skill. Balance of prettiness: the damage to the ability on was reduced Balancing ability t7: Now no longer hits adjacent units of the target. Spawning neutral creature fix , it still happened that certain buildings were not protected Now Garuga Elite Stronghold Champion IA is using his skill Improved various ability icon (modifié) 8 8 New Artifact: Frost Armor Set: Set bonus: 2 piece: +2 strength update 1.14 note Added a new boss and a new building to a new area New boss fight map Addition of a new fire sorting: Correction of some translation Celestial armor correction: now the 3 * 3 zone works for the light row capacity 2 Correction of arrow storm: now gives the shot full carry. Fixed city music: City sounds no longer worked: fix Divers visual correction icon (t4 / angel) Fort Modification and Correction: Fort conquered and reconstructed, are a gift from the player’s faction and creature from the player’s faction. Modification of visual building bosses, change of spawning operation. Ability t7 did no damage: fixer Improved Haven, Sylvan, Dungeon, Necropolis, Fortress and Academy city building screen (now Mighty Elite building requires lv4 magic guild Catapult Tower: added missing hit animation and .Catapult tower fix: Adding addicting hit animation, modifying and adjusting the shooting visual.
Now shantiri god deals damage to her curse ability __ Update 1.15 note: Added new vanilla combat map: 20 vanilla map and 4 map created by me add to the skirmish map and generated map. New battle map for necromancer boss building New skin for: Champion unit extra haven and sylvan Neutral unit diablo and Pantheon Sylvan Added an alternate between griffin and wolf for haven faction Corection and adjustment of the implosion spell: I have adjusted it so that its progression is lighter at low level and stronger at high level: Novice 2% stack damage per point of magic Expert 3% stack damage per magic point Which means for example, for a hero lv master magic prime and 15 magic: remove 60% of the stack I will modify its value if the returns are not satisfactory. elite extra buildings now have a construction prerequisite: Capitol 1.16 update note: New animation and improved model for: Horned demon Skill modification for pit lord: Added new skin for Sylvania Quenn: Added a new spell: meteor shower: Deal damage to all enemies / damage value set on firebolt Added new icon for frost building and hades bonus growth addition of white tiger as neutral creature Added manticore and its new base version scorpicore as an alternative to souless in town dungeon. Animation modification for manticore which can now fly. Modification of lilime hades: AI setting, weaker in medium and easy, slightly weaker in difficult. price correction missing artifact Dragon boot bug fix: Frost Boot: Now gives the hero the +5 movement bonus. patch not 1.17: Improved all hades / frost / spells new / artifact new / and extra creature icons Modification of skin for uniter T5 and T4 frost. Text improvement for demonology skill (English) Text improvement for cold blood, branch. Froststrike expert skill changed: correction of titan and manticore, can now evolve correctly, the base appears well in the recruiting post. bug fix hero Seraphiel specialization now works. Fixed pit lord ability: Couldown no longer resets to its basic attack. weakness correction: can be applied to the planned area and not to all the units Fixed: Frost sword buff heal on critical hit, now works correctly: heal value set to 150 fixed. Boss building fix: Defensive building creatures not spawning, this will not place difficulty level, and cause AI suicide: fix Removal of particles for hero vexes and fiurr which cause high latency Removed rune abiliter on extra fortress champions (this unit has a lot of ability … and runes cause bugs) Hell Hound: Opportunity Attack Removal and Unlimited Response: This combined with an area attack was too op. Abyssal worms: new visual and anime correctly placed. Fort / castle and garrison defense overhaul The basic statistics of the champion units were replaced. Boss shantiri no longer targets the same unit every turn. (diffcult increase) Added translations for new spells: frost armor / ice lance etc. Added translations for boss necromancer and sanctuary (int) Revamped classes for hades faction. Balancing: Hero frost: Lili Rose: Give +3 defense for each water spell cast: now: +1 defense Chartmin: Giving ally units ignores 50% defense / now: ally units ignores 25% defense; lasts 3 rounds Giralk: Give + 30% hp at t4 unit for 1 turn each time the hero casts a positive spell / now Give + 20% hp at t4 when he casts a positive spell for t4 until the end of the turn. Karmuthov: Can replay 1 time for each water damage he inflicts, now: Can replay once when he casts a positive water spell. Jesusor: Added a mana cost of 40 for Satanic Strike. Agrael: Core production increase goes from +5 to +3. Nosferatu: Added a mana hit to his ability. Nox: movement bonus for cerberus increased from +3 to +1 / defense bonus increased from +10 to +5. Sahra: hp bonus for summoning creature changed from + 25% to + 15% slyen — 06/02/2022 14:38 Overall improvement: Now you can select random for the faction, tower and hadess will be in the game!!!! Also , no more need to select the hero to have tower or hades which appears correctly in the game . INSERT UCP MOD 1.3!!!!!! Change of skin for t3 unit tower. New mount for tower faction heroes New skin for hero tower Fixed bug: Return of special buildings for academy (For languages other than French and English, consider correcting the translation by replacing the original translation) Correction of the “hero disappear” bug WARNING: playing on old saves will create this bug, even among players who did not have this problem. Skin fix for sylvania quenn Fixed icons in the chateau tower ( t6 unite / t4 unite ) Balancing: Hades faction: Demonology: Cloak of Hades: hp bonus nerf: before 20%: now: 10% increase. Demon (t1 creature) base version: Added ability: cursed claw: affected creatures can no longer be healed for 2 turns. Hellhound: Gain the non-retaliate ability Cerberus: Gain no retaliate ability / Area attack ability is now displayed with a new icon. Pit lord: infernal pike, only targets one unit, passes the defense Tormentor: removal of the incorporeal ability from his charge. (phantom dash) Magog: Magma pond ability removed. Devil: Nova, new targeting: inflicts damage on all creatures that have attacked it since the start of the fight / damage increase to 60 / before 30 per devil / 1 use per turn. Warfare: Addition of a support unit: it reduces the morale and increases the damage received from the target’s fire types depending on the level of the hero’s warfare ability. HERO HADES: ALL ZONES FOR HADES HERO BASE ATTACKS WERE REMOVED. (this for better balancing between factions) Hero sahra “specialization” Now when the hp buff is applied to the summoned creature, the creatures have their hp at the maximum. Hero Baal: specialization modification: the skill did not work..: currently, the hero gains +5 movement each time he opens a chest until the end of the week. (3 times maximum per week) hero veyers: pit lord life drain increased by 100% / now increased by 70% hero nox: removal of the hit relaunch on basic attack / bonus reduction for cerberus and hell dog: before +10 def and +3 move now: +5 def and +1 move hero lillime: reduced hareme mistress hp bonus: before 10% / now 5% bonus hp. Frost Faction: Cold blood skill: Change of operation of the ultimate: now, unlocks a spell: which invokes an “ice god” totem, it heals all creatures in play according to their lv of cold blood. Lasts 3 turns then disappears. Frozen is now considered an incapacitating ability: creatures that are frozen then gain immunity to incapacitating ability for 2 turns Erodt warfare becomes hybrid: gains a support skill: places frost armor on the target, power and ac time t1: Ice shield: modification: no longer heals, becomes passive ability: grants immunity to the movement penalty to the adjacent ally and itself at the start of the turn. Ability ice shard: 50% evniron damage nerf t4: Change of name T5: New area for avalanche ability: now no longer covers all enemy starting area / reduction of damage inflicted. t7 Mountain stiker: ability winter comes: change of functioning: now: “When this creature reaches lv 3 of cold blood, at the end of its next turn, it unleashes a powerful attack that inflicts 75 %icon_water Water Damage to all enemies and heals 75 hp %iconhealth of all allies per Mountain Striker in the stack.
Hero slyen: extra t1 production increase to 10 per week __
Faction Haven: Divine Priestess: Archangel: Ability: Supreme Blessing: Now gives +10 Morale for 3 turns. __ Faction Academy: Rakashassa ability: The skill does not give additional attacks: now: The creature suffers 50% less damage and gains the key skill if it suffers damage. This for the duration of the buff. lasts 3 rounds Elite extra: Congestion now only affects elite creatures, damage on creature movement is reduced to a third, and the ability no longer deals ridiculously low damage to targets Embalming value reduced to 1/3 Shantiri Guardian: Curse Shantiri removed (this creature had too many skills, and this ability could lead to abuse) __ Necropolis faction: Necromantia up: novice: 3% skeletal hp / expert: 5% / master: 7% (before 1%/2%/3%) New vampire lords ability: Goes from 30 drained hp to 10 drained hp per vampire, for 3 turns. Specter (extra necropolis champion): Now zombifies creatures he touches for 3 turns. Zombification ability: becomes “putrid fraape” inflicts a base of 70 damage, calculated with the attack of the specter and the defense of the target, on an area of 3X3. Once per fight. Extra Champion; Ability hard to leather: becomes passive, Increases the movement and the luck of the creature when 1 unit of the pile is destroyed. _ Sylvan Faction: – Unicorn: eternal life: too op: before targeting all Sun deer: new ability; inflicted damage to all and reduced target’s attack and defense by 15 / now: Deal damage to ranged creature and reduce their attack and defense by 10 Sylvana quenn: Forest revenge was too op: Targeting all reduced attack and defense / now shooting in a 4×3 area, attack damage is reduced by 50% and follows the attack and defense of targets Ancestral dragon: the “physical” damage reduction of breastplate goes from -50% and becomes -25% of rec damage Elder Tiger: recovers its defense capacity __ Fortress Faction: God of runes: Runic priest (patriarch): runic protection ability: gave immunity to ranged attacks (bugger) and inflicts 20 damage on adjacent enemies: becomes: Reduces damage suffered by 50% for 2 turns and inflicts 10 damage on adjacent enemy units. __ Dungeon faction: Faction: The expert level now gives, in addition to the movement bonus, a 30% hp bonus to the core creature of the hero’s army, as long as it benefits from the Shroud. Minotaur: Removed charge “assassination” ability. New ability “bestial cry”: Gives +30 morale to adjacent allied units and to the creature for 3 turns. Elite extra: Smoock screen: a present becomes The creature camouflages itself in a smokescreen and becomes immune to ranged attacks, as long as it doesn’t attack or retaliate. This creature later replays this turn. Devouring neuroleptic poison…: becomes neuroleptic poison: spell change, now it affects any targeted creature, reduced damage, poisons until the end of the fight, (even non-living creatures) times per fight New name: Shadow elf Shadow Emperor: Void Strike Removal Meteorite Rain changed from: 45 mana cost to 30 mana cost __ Extra Elite Creature: Reduced the base stats of all extra elite creatures. __ Modification / repair and new system for spells: Now it works like this: Inflicts light damage to a single target when cast The wall will have a 3 turn cooldown to avoid spam and freeze the enemy army. Why its changes: Now really acts like a wall, impassable / also, setting movement to 0 balances the spell for players and AI Armageddon: 3 turn cooldown __ Fire Sentinel: cooldown 3 turns Tsunami: now: cooldown 4 turns __ Blizzards: On activation: Inflicts very light damage (required for AI configuration) No skill: the skill reduces movement by 1 and initiative by 5 in a 4×4 area novice: -1 movement / – 10 initiative expert: – 1 movement / – 15 initiative master -2 movement /-15 initiative / The area becomes 6X6 Cooldown 4 rounds. __ Implosion : Return to vanilla damage value Soul conflagration: cooldown: 3 turns Summon elemental: cooldown: 3 turns Time stasis: cooldown: 3 rounds Tenasse plague: cooldown: 6 turns Shadow Cloak: Cooldown: 5 turns __ Poison Cloud: Cooldown: 6 turns Wasp Trial: Cooldown: 7 turns Resurection: cooldown: 3 turns Frost Armor: becomes expert rank: cost in mana pass (modifié) __ Localization support: In the vanilla localization file ( int ): at the bottom of the file, you will find the text under the mention: ucp 1.3 / 7.5_mod
Building bonus production “reserve” correct: Extra building / price correction (modifié) slyen — 10/02/2022 16:48 Hades warfare “akuma” cause a crash when launching fights: fixed Location t5: ice dome lv1: fixed Demonic Centaur Location: Trampling: Fixed Castle Nain: moat already built: fixed Hero Seamus start with artifacts: fixed slyen — 25/02/2022 21:04 Glacial presence text improve in French (loca did not pass to verify in .int) Ability Mighty slash: Move to file “New creature dungeon” healing freeze: missing upregate line: fix . File spells Airs contained an error which : Fix Blizzar rider text error: fix. Translation error fr and int batiment loup et griffons. Missing int wolf translation: fix. Correction of text for all special buildings replace: Fixed text deep freeze (.int) Various bug d icon etc fix . Karmutovh inflicted damage twice with basic attack: fixed Couldown problem: the spells did not always return / the buff acted after the fight: fix Cappa shoya was considered sylvan and not neutral: fixed Titant and colossus: stat reverse and error: fix. Hades hero vixelia: specialization not working: fix. Register impossible to build: fix (modifié) child of chaos and magog could not attack from a distance on a good moral: fix Deep freeze: now nerfed: -2 Movement / lasts 2 turns. Visual bug: blizzar was acting on the launcher hero (particle effect) fixed. Building altar sacrifice: gave 1000 gold: now gives: 400 gold and 2 ore. New specialization for hero hades converted from “lost tales” Added 5 new hero hades. Added 8 dwarf heroes Modification and correction of heroes in all factions (removal of duplicates and creation of new specialization for hero lost tales as well as new icon. New skin for uniter t6 frost riders. Addition of a buff for creatures that have not inflicted damage during their turn: +2 movement (this to reduce AI bugs that remain in defense or block in the middle of the map). Judgenaut and Ravager now inflict force-type damage.
slyen — 08/03/2022 16:56 Fixed error messages when launching the game. Added new skin for Nemesis Hero tower was not doing damage with basic attack : fix 2 hero block game (haven and academy): fix Tower champion unit empowered was not doing damage : fix Building for fire giant was at the wrong fixer price Apprentice and Disciple use a Nova now Miscellaneous bug fixes. (modifié) slyen — 15/05/2022 20:35 Added Sanctuary faction: 24 new heroes Added a non-playable faction: mercenary Changed operation for “elite extra” creatures. New spells: Water: Healing Source: Rank 1: Lightly heals the target instantly, then lightly heals the target for 2 turns. Fix bug: Hero hades / refuge and tower: Ultimate skill sylvan faction not working: fix Ability Perfect balance (asha building sylvan) not working: fixed. New debuffs can now be dispelled Many buffs and debuffs I had created were not subject to the dispell spell (about 40): fix Manticore bonus production growth not working: fix healing freeze upregate: 4×4 area not working: fix Hell Centaur’s +50 Morale Buff not working: fix T7 Striker capacity AOE, fix and Nerf damage: before 75 per unit: now: 55 per unit last kiss lilime ability: fix ( maybe , need other test ) damage t5 tower: air; fix: now water Gameplay modification: Now: A creature that kills an enemy stack plays a victory animation Changed how war healing units work: now resurrects units, but the value has been greatly reduced (nerfed ultimate ability heal refuge (resurrects 500 hp plus 250 to adjacent unit every turn…. becomes resurrected 100 hp and 50 to adjacent unit each turn) T4 or T5 units would have all Faction abilities: military support; Gives a buff to the ballista: The ballista inflicts additional damage: No skill: 1 damage per unit: damage only applies once per turn of the ballista (so even if skill 3 hits the unlock, it will only inflict the bonus once.) All creatures can now deal damage to the wall during siege combat by standing on an adjacent square: 15 damage maximum lv1: 200 / lv: 400 / lv3: 600 Removed moats from all castles. Balancing: Frost Sword triggers healing multiple times making it an op/new setting, now healing only happens once at 150 health Crusader (Refuge): New Ability: The creature was immune to all magic damage, as well as the healing spell. Fix Now: Reduces magic damage by 25%, creature is immune to spells and negative effects for 3 turns. Extra Tower Elite Faction: balancing of all specializations giving a hit point boost: increases the maximum hit point by 25%. AAtrrix skill aoe nerf: used to be 25 to 25 damage per unit: now 8 to 12 damage per unit. Dungeons: weak point now reduced by -10 attack and defense inferno: Creature Hell Stat Balance: Efreet / juggernaut (modifié) Change class inferno: sword of the underworld: GM: before defense, now: War Stronghold: Blood Rage now decreases by 1 when defending and using . Bloodrage now increases by 3 if a unit is killed with the ultimate skill (before: 1 point) (remember to fix the translation text “3” instead of “1” in the ultimate skill Blood rage Sylvan: Attack increased per mark changed to: +6 per mark Hero magic increase per mark changed to +2 per mark -the damage to inflict on the creature per mark increases to 60 per mark. -Add mana cost for warcrie (3 mana to cast) – Nerf Diplomacy skill / value per rank: before: 10 / 20 / 30%, now 5 / 10 / 15% Ranged AI controlled units no longer use standby skill, so what it plays first. Ultimate skill air: damage inflicted on adjacent creatures nerf: divide by 2 Grand Master Water Skill: Added effects: slyen — 20/05/2022 06:00 Fixed the “Wait” ability that was no longer working with remote units. Fixed the buildings : Haven / necropolis / Dungeon / haven. Fixed the AI of some heroes that were still scripted, and did not act in skirmish mode. Fixed the Kappa creature: Can now be evolved correctly. The hydromancie and cold blood skills now work correctly in random skill mode. Bug Siege map inferno and tower : creatures could pass through the southern walls creatures could pass through the southern walls: fix Size adventure map : Shark / Daymos / Siren : fix Add map siege for sanctuary town. Rework lot a map combat and siege custom Ability shark t2 sanctuary unit : feast : fix Inactif buff ; did not withdraw even after attacking : fix ( new setting ) remember fix localisation ( specialisation_4 files for other language ) Tear of Asha haven , give +50 champion unit : fix Priestess damage instant ability nerf : before 40 per unit : now 15 per unit. added descriptive text for hero frost ( files : heros_frost) in the french version Moisson ability : fix Warfare sanctuary: change of functioning; Fix building dweling visual and blue dragon in Sanctuary dwelling Warfare Inferno Akuma : In the grandmaster rank, the buff applied was fceless dungeon. : fix Correction of text bubble of war : Gives +20 attack and defense , but does not inflict 2 times the damage ( correction to be made in the localization for : the lines : [Skill_rang_expert_wheel_of_talent.A_Bulle_d_eau_combat_warfare_Buff H7BaseBuff] and slyen — 30/05/2022 17:23 Localisation Kirin fix ( he root of the name was incorect) Specialisation : petrified look : the hero gives 100% to all creatures to parry: should be the hero has 30% chance to parry when he hit. : fix ( need test) Localisation fix : New custom vanilla : add a line for boss building in files .int Necropolis windows build : thief guild fix ( text missing for fr version ) and the window is superimposed on another window shipwreak map battle fix : valentin had set additional defences, but this was not planned for : now fix creatures don’t overlap anymore . Tresorie dwarf: Nerve: The defences have been reduced by 50% and the population is growing a little more slowly Tresorie dawarf: Nerve: The defences have been reduced by 50% and the population is growing a little more slowly Shantiri Ruins : Nerve: The defences have been reduced by 50% and the population is growing a little more slowly Tresorie dawarf: Nerve: The defences have been reduced by 50% and the population is growing a little more slowly Tower sanctuary : texture destruction missing : fix Add particule and sound for tower sanctuary castle ( befor , same tower faction) WARNING !!! hades hero location ( I modified some heropedya “root name” file to correct the broken link in game.( check for Cze/Rus/Deu/Pol languages. heropedia : becomes heropedya. slyen — 05/06/2022 07:53 4. Remove the UI bug for Sanctuary when sometimes the units icons will get out the UI. Skin hero frost rider, correct, delete old model Cleaning of unused files (deletion of texture etc of old model) Skin hero frost rider, correct, delete old model Cleaning of unused files (deletion of texture etc of old model) (modifié) slyen — 10/06/2022 23:38 1. Fixed the ALT Crash added all the extra elite creatures in the lv2 houses (this will make them a bit more accessible) Nerve ability necromancy spider resurrection: maximum resurrect per battle increased to 4 the “Shadow_steel” refinery did not produce crystal but shadow steel : fix ( needs a name correction for the location )the “Shadow_steel” refinery did not produce crystal but shadow steel : fix ( needs a name correction for the location ) Added line for translation in “lost tales pack reworks” for frost set. Added line for translation in “lost tales pack reworks” for frost set. Fixed stat hero captain Ercan Extra champions become independent : with a growth of 1 per week : Recruit in the castle with the function : recruit all Extra champions are placed in legendary houses with a growth rate of 1 per week Legendary and lv2 dwellings for random generation maps will now be linked to the castle and will appear at least one on each starting zone. (for new rmg setting / test mod ) (modifié) slyen — 16/09/2022 09:56 Added : Added : by Seraphiel : Added a lot of artwork for the creatures in the shrine Changed the skin of the Atrix (neutral creature, with tsunami ability). Added text by Heketh: Gameplay modification : __ -2% creature per magic point for hero power. This remains to be tested for balance (modifié) -To get back to the functioning of the infernal portals : I had set up a system, so that each door could summon different levels of monsters ( no skill : base / novice : elite / expert : champion ) … alas, its parameters misled our dear very intelligent AI … It should not be able to target, for example, with the novice spell, champion creatures (which is the case, as a human player) But the AI overrides its parameters, and starts casting the spell on the wrong creature : which has the effect … that nothing happens ….. I’ve removed this limitation, until I find something viable. — Demonic Portal, now only allows you to summon demonic type creatures (with the demonic bloodline ability). Efreet ability, changed the way the infernal rune works (it prevents gate spells from working properly). __ The choice of the heroes in the hall of the heroes will be from now on always the one of the faction of the castle ( 4 hero of the faction of the castle ) Modification of the haven building : doesn’t give any champion creature. but increases the population of the militia by 10%. Balancing : Antalyan balancing: All the heroes have been reviewed, so that we have unique heroes (no duplicate specializations in the same faction) Stat lilime / succubus nerfed. Efreet / efreet sultan : removed military support : added demonic lineage. Pit lord / pit fiend: nerfed stat Ability resurection angel of fire : now : heal 100 life points per angel of the targeted creature ( correct translation for fr and int , think to correct for the other languages ) Shadow emperor life drain nerfed : increase to 20% of damage in healing Sahra (extra champion) and elite extra inferno : added ; demonic bloodline Price balancing: Elite extra cost: 8 wood /decreased to 4 Increased champion extra production in cities: increased to 2 per week. Sunbeam Spell: increased damage Kirin: received a new ability: lightning storm: inflicts 30 air damage to adjacent enemies when attacking or retaliating .hey, I won’t have time to look at this, but thanks for everything. Modification of the haven building : doesn’t give any champion creature. but increases the population of the militia by 10%. Balancing : Antalyan balancing: All the heroes have been reviewed, so that we have unique heroes (no duplicate specializations in the same faction) Stat lilime / succubus nerfed. Efreet / efreet sultan : removed military support : added demonic lineage. Pit lord / pit fiend: nerfed stat Ability resurection angel of fire : now : heal 100 life points per angel of the targeted creature ( correct translation for fr and int , think to correct for the other languages ) Shadow emperor life drain nerfed : increase to 20% of damage in healing Sahra (extra champion) and elite extra inferno : added ; demonic bloodline Price balancing: Elite extra cost: 8 wood /decreased to 4 Increased champion extra production in cities: increased to 2 per week. Sunbeam Spell: increased damage Kirin: received a new ability: lightning storm: inflicts 30 air damage to adjacent enemies when attacking or retaliating .hey, I won’t have time to look at this, but thanks for everything. Modification of the haven building : doesn’t give any champion creature. but increases the population of the militia by 10%. Balancing : Antalyan balancing: All the heroes have been reviewed, so that we have unique heroes (no duplicate specializations in the same faction) Stat lilime / succubus nerfed. Efreet / efreet sultan : removed military support : added demonic lineage. Pit lord / pit fiend: nerfed stat Ability resurection angel of fire : now : heal 100 life points per angel of the targeted creature ( correct translation for fr and int , think to correct for the other languages ) Shadow emperor life drain nerfed : increase to 20% of damage in healing Sahra (extra champion) and elite extra inferno : added ; demonic bloodline Price balancing: Elite extra cost: 8 wood /decreased to 4 Increased champion extra production in cities: increased to 2 per week. Sunbeam Spell: increased damage Kirin: received a new ability: lightning storm: inflicts 30 air damage to adjacent enemies when attacking or retaliating .hey, I won’t have time to look at this, but thanks for everything. Modification of the haven building : doesn’t give any champion creature. but increases the population of the militia by 10%. Balancing : Antalyan balancing: All the heroes have been reviewed, so that we have unique heroes (no duplicate specializations in the same faction) Stat lilime / succubus nerfed. Efreet / efreet sultan : removed military support : added demonic lineage. Pit lord / pit fiend: nerfed stat Ability resurection angel of fire : now : heal 100 life points per angel of the targeted creature ( correct translation for fr and int , think to correct for the other languages ) Shadow emperor life drain nerfed : increase to 20% of damage in healing Sahra (extra champion) and elite extra inferno : added ; demonic bloodline Price balancing: Elite extra cost: 8 wood /decreased to 4 Increased champion extra production in cities: increased to 2 per week. Sunbeam Spell: increased damage Kirin: received a new ability: lightning storm: inflicts 30 air damage to adjacent enemies when attacking or retaliating .hey, I won’t have time to look at this, but thanks for everything. Bug fix : Translation fix : Tower defense sanctuary and inferno siege map , not selectable : fix. Corrected starting population for extra champion buildings (most were set to 0) Tower elite extra was considered a champion, also the basic and skirmish stats were different : fixed. Following the change of the system champion extra, I corrected all the text of building, for less confusion: Allows to recruit powerful “creature name”. Can be recruited by using the “recruit all” function fix: the target point of each new creature in the mod (all 3 factions, and additional creatures), now when a projectile hits the creature, it will go in the middle of the creature, rather than outside the body (usually on top of the head) Battle card crash (random, often on the field: simple fix) thanks to a player spotting the faulty card Inferno ballista attack, do not hit 3 times with artillery barrage: fix (modified) Specialization Belzebuth hero inferno : buff exhaustion “info bubble break formula” : fix Original Vampir ( additional unit necromancer ) xp value too high 2000 / becomes 600 per unit . Unicorn : eternal life ability : fix : now only lasts 2 turns (before, turns don’t decrease for the buff) heal reduced by half. Fixed a file problem ( it displays demonology text in skill defense and vice versa ) Water shield from skill water novice was not applying on creatures under hero tower control : fix Visual fix: The right turn of the t6 unit was missing: fix The right turn of the t6 unit was missing: fix Improved the t5 capacity particles for the t5 tower. And cleaned up superfluous files. slyen — 16/09/2022 16:06 Magic hero xel skin change Global balancing of creature prices Correction of text for building “charging station” (broken formula) Correction of the population of the external buildings lv 2 and lv3 Correction of multiple texts (thanks Este) Fixed a bug related to the price of the units that prevented the t6 and t7 scorpion units from being upgraded Special boost building population t5 /t6 was reversed : fix Improved idle animation for skin magic Missing victory animation for heroes : fixSpecial boost building population t5 /t6 was reversed : fix Improved idle animation for skin magic Missing victory animation for heroes : fix Ability : mutagen vigilance place preventive strike ability , even if the ability was not unlocked . The preventive strike ability did not work : fixAbility : mutagen vigilance place preventive strike ability , even if the ability was not unlocked . The preventive strike ability did not work : fix Add missing translation .int for Skill Xel fix price for building extra champion xel Asha’s building name, change for sanctuary : before “marck malassa”, now “Marck Shalassa”. Specilaistaion : Amalia , name creature fix Size dwelling frost champion reduced Domage unit t3 xel de mele increase Hero Mushi; attack increase by +1 for each chest opened: becomes 35% chance to receive +1 attack Animation ability for missing single hero magic: fix Global balancing of xel creatures: t1/2/3/4/5/6 : Champion elite extra building : price / bug prerequisite correct Wyvern: improvement of its heal: previously limited to 20 hp, regardless of the number / now: 3 hp per creature (to be tested for balance). (modifié) slyen — 28/09/2022 16:45 Overall improvement of raw stats of extra elite creatures. Major Tavern Change: Possibility to select mercenary with a special hero, this one is not usable in combat, need to recruit a hero in the hall as a mercenary hero. Tiger ancestral creature skin, replace, creature becomes extra elite neutral, and finds its place in the tavern Demonic Centaur becomes extra tavern champion ( skin change ) Tiger ancestral creature skin, replace, creature becomes extra elite neutral, and finds its place in the tavern Demonic Centaur becomes extra tavern champion ( skin change ) New buildable building in tavern to become playable ( magic guild / town hall / capitol / market / hero hall ) Modification of army duels: now represents 20 weeks of recruitment / army 3 contains extra units instead of neutrals. Improved the rmg and fixed various bugs Modification of the skin God shantiri boss Mist correction for : Nova lillime / Xel t3 shooting, now units can’t use ranged skills with the mist spell. (modifié) hero duel create for Inferno / tower / sanctuary and xel faction. (modifié) Balancing mantiocrp stat with souless Add duel army and hero challenge / and new boss duel Reduction of proliferation skills for t7 and specialisation of hero “zombie”. (modifié) serraphiel — 30/09/2022 11:37 1. Re-worked all inferno heroes. And added a lot of unique skins. 2. Added new skins for devils, academy champion extra and fortress champion extra 3. Added 1 new magic skin for sanctuary hero. 4. Added new arts for t1 inferno, and all the new heroes and creatures. 5. Added new art for t5 sanctuary base level. From a talented artist, from our community. 6. Fixed a lot of visual bugs. Translation for new additions made in : English / French / Deutsh slyen — 06/11/2022 09:19 Add New Faction Temple ( Version Alpha ) Add of a new city screen for xel faction Added population bonus icon for mercenary Game change : Stone of Knowledge now gives 5000xp instead of 1000. Experience stones giving 50000 can appear on the generated map. (with a defense equivalent to a gold mine) Balancing : Added skill for neutral extra elite Reduced extra champion population from 2 per week to 1 per week. Balancing the prerequisites in the city building trees : At present, all the basic creatures can be built without prerequisites ( academy / necropolis and sylvan were the only ones to need its prerequisites ) “fortress” furnaces now produce: 2 ore / 1 crystal and 1 starsilver per day (before 250 gold and 2 ore) ( translation fr and .int only, think of the translator to modify for the other languages ) T4 tower : deletion of the unstopable ability ( she gained zone attack at the last update, it gave her too much ability and made heropedya buggy ) Fix : Inconsistency in heropedya: inversion lv base and evolve. fixed Add missing line for inferno hero : grok and draeserak Artifact : Tome all / impossible to equip or change .fix Set ice give immunit water , whitout 4 object set : fix. Rust sword did no damage : fix t2 tower base was not water element : fix Size of castle and particle system Inferno castle decrease (modifié) inferno stable gives thief guild. fixed Translation for citadel available: English / German / French (modifié) ______________________________________ Version 1.28 of the heroes_7.5 ultimate mod base file: Think to install this one first, then the temple mod and xel add last version “Important change” A new feature is set up for music in castles: Important !!!! All the music in the castles is restored, it just needs a simple manipulation: The “FIRST” time you enter a castle during your game : Click on the city screen (the image) when the text “village hall / townhall/ city hall or capitol” appears. Then never press it again during the game or the music will start again. This action is to be done for each new castle under your control and, if you load your game, always click “once”, this is very important. Then the music will play normally, with or without hero, and will resume where it left off. ( valid for the new castles too ) Join to discord for more information . Good game ! Update Version 1.27 : Game modification : Important !!!! All the music in the castles is restored, it just needs a simple manipulation: Power reduction in bonus buildings ( dangerous cellar / commandery / dwarf treasury )Power reduction in bonus buildings ( dangerous cellar / commandery / dwarf treasury ) When attacking a castle, the AI often gets stuck behind the wall (tries to get out but can’t find the way), now the castle defense units receive from turn 3 : spectral movement : allows them to cross the walls of their own castle. Ability behemoth : Jump no longer hits allies Added a new type of chest for rmg ( gold gain : 2000 /4000 /6000 gold ) 1 per zone maximum. Werewolf skin change ( xel neutral origin ) . Bug fix and improvement : Fix ( again ) the rmg / Modification of the settings / slight reduction of the shafts for desert and forest) Academie champion building had no prerequisites guild magic 4 : fix Slightly changed the colour of Icon xel ( to be less similar to academy ) The blizzard spell does not work properly, and does not gain 1 more turn with water science 1. Fix Particle effect ( similar to tower cold blood ) applied with expert and master moult : delete Valkirie was returning damage in proportion to the stack at a rate of 3 damage per valkirie ( before 25% of damage taken ) Fix xel and temple hall ( given 1500 and 2500 gold instead of 1000 and 2000 ) Fix icon inferno t1 add growth bonus . (modifié) Diplomatic immunity: does not work: fixed Artefact : Rings of flag : had no effect : correction and modification ; now gives +2 magic and not +10 mana . ( translation translation correct in fr and .int / think to correct for other language translator ) Wolf haven and spider / centaures / apprentice : back to a 2×2 size Dungeon extra elite : smoke screen, now working properly Dungeon extra elite : smoke screen, now working Agony spell is no longer considered a poison Agony is no longer considered a poison “New more aggressive A.I. on the adventure map ( normally fixed bug , hero inactive in front of the castle ( test still to do ) By Seraphiel : Fix scale unit adventure map. Add new townscreen for Mercenary Town : better resolution ( 4k ) improvement of 2 underground combat maps / addition of assets / visual improvement and cooking of maps for faster loading. Add lore for : Text correction ( formula for sanctuary and temple skill faction ) Text correction ( formula for sanctuary and temple skill faction ) Special thanks for : update 1.28 : Added : Creation of colour masks for “ALL” new units added in h7.5: Now the creatures will proudly wear Skin change for vampire elite extra necropolis By Seraphiel : Changed Sirene skin ( t4 sanctuary ) by a model close to Yuki Onna . Polishing of underground map and improvement / Coocking map By Antalyan : Added hero duel sanctuary Replacement of neutral elite extra in mercenary : ( Saurian warrior ) replace by “Sirene” Skin vanilla , New skill to make it at “extra” level To avoid bugs, I have also removed the “Duel Boss” from the main mod. They will be only in the configuration of “Temple and Xel Add”. Change and move of file : In order to be able to separate the files and save space on the main mod without creating a bug, I proceeded to some file movement: Moved some archetype ( for rmg ) and specialization : moved from specialization file 6 : to specialization file 5 _______________________________________ Game modification : The explanatory text for the defence and attack values has been corrected (now gives the new values). __________________________________ Balancing : Removal of the “siren song” ability on t4 sanctuary , add new ability for Sirene Stat balancing for vampir extra necropolis : 1 attack point reduction / 9 defence point increase Creation of a new ability for t4 sanctuary : Misfortune . when the creature inflicts damage to a target , the target receives -20 luck for 2 turns . Gargoyle : movement reduced to 4 ( before 5 / and 6 upregate ) T4 tower : removal of the zone frapde / recuperate immunity to the malus of displacement ( the zone strike + the debuf point of health and its carry, made it too op ) Confusion, no longer applies to spell casting but only to the hero’s basic attack (the combo of area spells + dragon’s breath made this far too op) Ice Dragon tower: total immunity magic: becomes immune to water element. Fix bug and visual : Modification / repair and channeling of icon on the ground for faction : xel / tower / sanctuary . Fixed the bug that caused a crash when launching the cloud mist spell at novice rank / water science 1Fixed the bug that caused a crash when launching the cloud mist spell at novice rank / water science 1 Particle removal on hero tower on the ground causing a drop in fps Fix map hadess (lava layers ) unit blocking in the trees Various location formula corrections Various location formula corrections ________________________________ Adding and improving : I’ve created a file for “All” the new creatures; they will now be accessible via the basic editor, along with the other creatures. Unfortunately, I didn’t manage to integrate the castle and dwelling in the same way : so you’ll still have to go and get them in the unreal editor. Improvement and completion of all new underground maps by Serraphiel New Inferno siege map ( incredible ) by Serraphiel The walls / building / castle of inferno, have all been redone for a much better quality The rmg has been improved graphically ( texture / tree / some ground ) Change of icon, specialization icon and visual image of lillithe ( created by Chakrav ) Added descriptive text for Xel champion and xel extra Added text for xel monstruosite and abomination ( thanks to Jubi for that ) Modification of the text of : Extra creature inferno and Neutral creature inferno ( older nemesis ) .( Thank Heketh for this ) For fr and .int Add text forTemple t1 /t2 /t3Add text forTemple t1 /t2 /t3/t4 Replaced icon temple and xel icon faction, better quality model Fix problem to access the mercenary magic guild after construction Fix problem to access the mercenary magic guild after construction Chest and golen box fix , now it is much easier to pick them up Demon and horned demon: Morale higher for the basic version than upregate: fix Horned and horned demon: Morale higher for the basic version than upregate: fix Antalyan hero specialisation :gave buff to t4 base : fix , now give to t6 base as described Price elemental water fix Text correction for kroxigor ( +5 per week ) should be +2 . ( Version fr / Deut and int ) Text for warfare machine inferno building fix . Couldown implosion was misconfigured : fix Saurien Temple t4 , base version had one too many abilities : remove . Lillim : removed last kiss , it was causing too much trouble : now : if the lillime kills an enemy from a distance, his next attack is always a critical hit, until the end of his next turn. Extra elite Fortress : fix price : 2 ore Extra elite Temple : Fix Price : 2 Wood Xel abomination, ability correction for basic version / Aoe attack does not hurt allies anymore Xel colosus domages ranged attack fix T4 xel domages attack ranged fix Fix Ai use unlimited spellings of the druid’s staff and mage’s braceler Griffin imperial could evolve into a pretress : fix Griffin imperial could evolve into a pretress : fix Naga t3 sanctuary can no longer paralyse construct units The Inactive debuff does not apply the damage malus (as the creature moves, the damage value returns to normal, even before inflicting the attack). fix and modify (see balance) The damage reduction debuff granted by Inactive lasts until the first time the creature inflicts damage (so don’t abuse it: example 1 turn waiting from the beginning of the game without acting -20% damage for the first attack / 2 turns waiting without acting : -40% damage for the first attack … etc ______________________ Balance : Dont ylath : ( t6 temple ) the ability now reduces the damage of the buffed creature ‘ who receives the shot ) by 50% . ( this ability was really too powerful because even though it was set up as a ranged attack, it didn’t suffer the ranged penalty, and the creature doesn’t have a melée penalty ) I can’t correct the bubble info, it will be specified on the shooting skill, to divide by 2 the displayed result to have the correct value. This is because the skill does not calculate the 50% debuff. ( setting test ) Renewal of strength; gives +2 damage at start of fight to small creature for 3 turns: becomes +1 damage Frost mage t5 , can no longer cast avalanche if enemy in melé / damage subject to range . Increase damage by 1 point per creature. Water bubble: nerf damage absorption value: before 12 damage per level / now 8 damage per level 1 movement point reduction for: t4 frost / ghost / lamatsu Reduction of defence in Shantirie ruins Removed the aura of tenebrous ability from souless ( this ability is no longer needed, it replaces the damage loss of children of darkness because it jumped over the targets, now the creature has its vanilla movement back ) Removal of the fire trait spell on hero Seamus Archange extra champion haven : domage base up / mouvement -1 Hero inferno jedusor : decrease of the mana cost of the specialization ability : now 15 mana. Demon and horned demon : up life points : base to 13 and upregate to 15 Lillime and Succubus addition: Ranged retaliation / Maximum damage increase of 1 Inferno creatures do not lose morale if an ally is killed: added in the description “demon lineage”. Juggernaut’s “enrage” skill becomes : The mana cost for Gates are reduced to a minimum (just for AI to use properly) Gates inferno skill : power is increased by 1% every 2 magic points Hadess Foundry : Modification, now gives 1 random rare resource unit per day / before 500 gold Academie building : now you can build the defensive tower and the pyramid war machine _____________________________________
Patch note 1.30 : Added content: New alternative unit for all factions. New ability for all alternative units and their alternative: Secret skill : It will be activated once your hero has reached a specific stat level, giving in most cases a health bonus, and a new skill effect to the creature. Change in game and balance: Change of the external dwellings Modification of the Stronghold city tree: (in order to place the thunderbirds as an alternative to the wyvern, the centaur and wyvern creatures have been swapped in the city construction). Sylvan Dragon: Regeneration change: heals 55 hit points per dragon in play. Modification of Soulless and lv2 : delete fatal strike / Become a creature of magic type : Dark Several creatures have changed their element (migt or magic) in order to balance the alternatives Modification of the domages of t3 xel (now, takes into account the attack and the defense) t6 inferno : the creature becomes migth type ( no magic ) Its ranged attack remains fire type ( specific ), the attack does not strike in zone anymore Valkiry / dis : t4 fortress : stat up + 5 life points and 3 def The active runes ability can now be used 3 times per fight Passive runes of destruction and resilience increased from 4 attack to 8 and 6 defence to 8. Radiance aura duration (triples buff) increased by 1 turn. Warfare xel: Random debuff effect removed, replaced by cecis: Inflicts damage and removes a positive aleatoir effect from the target. Fire giant area damage no longer applies to allies, basic fire giant gains area damage skill. Healing spells, overall power multiplied by 3. Reduction of boss rewards : becomes 4 relics ( before it was 8 )
Bug fix: Added a portal back into the Mercenary castle Mercenaries needed the capitol to build the magic guild 4 : remove Temple creature champion terradon, the update reduced the population to 1 per week : fix Hero specialization ability Durin (dwarf) increase magic power of unlimited wielding: fix, magic bonus value lowered to 15% currently Tyrant had a double ability description: correction Terradon had an empty space in his abilities, which created a crash in fast combat: fix Terradon lv2 had less initiative than the base level: fix Manticorp base had more defense than lv2 : fix . Localization : Many text and formula corrections. Added missing descriptions and new alternative descriptions (in progress, still some missing) Added a location in the file : Xel_duel ( for the new construction map ) Text modification in : generic text file : mmh7game : Description add pure Lighthouse and power tower Adding a location in the file : Xel_duel ( for the new construction map ) Text modification in : geneal text file : mmh7game : Description add forLighthouse and power tower ( line : TT_Non_permanant_bonus ) for int and fr Runeskill : modification of the text of the rune of radiance ( see at the bottom of the list , version 1.30 ) for fr and .int Added new descriptive and explanatory text when loading a map. Various other bugs fixed. Mercenary Caravan still has no model, for some reason, I can’t get it to work properly, I apologize, and we’ll see what we can do. _______________________________________ Patch notes 1.31: Addition : Now: all castles start lv2, this is a setting to give more spells in magic guild. All magic guilds give more spells (same Arcane library). Aracane Library building -add 3 new spells: Earth lv4: flower of life < Add new map for duel skirmish: Duel Revolution. Add new hero inferno Griff: ( patreon asked ) for version ” Xel and Temple ” Added duel army for each faction, with the new alternative add new icon for secret ability. add Translation for Simplified Chinese and Traditional Chinese ( thanks @Moston#1323 ) add better texture for new unit and building ( thanks to normal map improvement from @Serraphel ) Add new text for scroll / and description of cooldowns on all spells Bug fix: Fix upregate alternative academy not possible Fix level for duel hero sanctuary: now 30 Migth hero defense inferno have paragon master Warfare Temple fix bug Fix specialization heal for hero Sandalphon Ardent dragon no longer deals damage to allies with breath Fix sound hero move for 2 hero frost. Fix xel caravan. Fix Various bug Shantiri map Fix building bonus growth Shantiri map. Fix animation ability for t6 xel and hero xel ( t4 model ) Corrected artworks for sanctuay alternativeCorrected artworks for sanctuay alternative Fixed all creature and building values for the “scenario” mod Improved the AttackRanged animation for Sylvan Centaur Fixed the shaking bug for Die animation Sylvan Centaur Fixed shaking bug for die animation Sanctuary champion Extra Fixed hit target point of inferno T1. Fixed many target points for new creatures Balancing fortification and defense tower prices for all factions Remove sound for Temple hero move map , add sounds softer Fix twice hero sanctuary. Fix twice specialization hero for sanctuary. Fix a lot texture normal map ( Serraphiel works ) Fix Caravan Mercenary Fix batch a translation text fr ( thank @Francois#5560 ) Fix but for alternative ability temple , the distance capability was not intended to be used manually. create an abuse and spam AI of the skill. the specialization giving attack ranged to the spider necropolis does not work for summoned creatures Fixed visual scales for adventure map of all new alternatives, they were way too small on the adventure map. Balance : Up spell water heal (again ^^) Nerf spell Spike stone: add couldown 3 turns Thanks: @Jubi, @Francois, @Death&waes, and all the others 😉 Serraphiel & Slyen _______________________________ Patch note 1.32 : Gameplay changes : Added competence for champion units when taking castles: Now, during a siege, champion units activate an attack at the end of their turn, against fortifications, provided they are adjacent. The value is 5 damage per creature in the stack. Modification alternative inferno ability web infernal ( remove systeme rune ) Add of solmyr ( as vanilla for the moment, I’m thinking of modifying its specialization ) New reward value for treasure chests: Increase in the value of gold in tax collector Improved AI behavior and development on the adventure map. For this, the price of heroes has been greatly increased, the goal being that he recruits spam less heroes, especially at the end of the game. visual fix : Add new mesh for dwelling mercenary Add new loading screen Inferno doesn’t have the magic guild spells either : fix Sanctuary alternative, unit price fix Tower faction : Application of freeze : Modification of the setting of application ( should correct frozen unit which moves all the same when plays immediately after being frozen . Need test ) Fix icon sanctuary fort ( before was tower’s ) Sounds for Castle temple fix (had become dwarf theme, return to lota swamp theme) Mercenary Hero Recruiter: 1 skill was locked: Correct Addition and correction of spell lv4 scrolls in batiment academie .( fire sentry / freezing orb etc ) price for upregate temple dwelling fix Several battle maps prevent troops from moving if poorly positioned in tactical phase : fix __ Balance : Sanctuary : ability master : 20% damage , nerf , now +10 % Add couldown for Vampirism / nerf heal value Add couldown for Freezing Orbre
Special Thanks : @Jubi , @Francois , @Death&waes , and all the others Serraphiel & Slyen ____________________________ patch note 1.33 Game modification : rollback for AI ,because the new file did not work online (I will modify it, again and again, until everything is perfect (or almost) remove : formation defencive and offencive for golem upregate , Add temporarily: magical absorption and Opportuni retalation Add: add new hero academie for xel and temple version config Add new spells repair ( heal for construct unit ) Addition of a new scripted map created by myself Balance : Nerf dammage t3 xel ( iron chewer and base ) by 2 approximately increased mana cost for regeneration and entangle spells earth nerf health and damage thunder bird and rock nerf damage freezing orbe nerf damage crusher / brute ( t3 stronghold ) nerf damage centaure and upregate stronghold Nerf Secret Druid ability, now each additional shot with leaf dagger consumes 50 mana (before 20) Nerf ability alternative Stronghold : Arcane eagle can use 1 per figth ( before 2 ) Editor improve : Moved new artifacts, can now be placed on heroes customize in the heroes7 base editor Add all new spell in h7 editor base , and all castle / dwelling and all new creature can be placed directly on the heroes in unit customization for makes the work of map creators easier. Improve : Improve texture for alternative tower ( Serraphiel works ) Changed archangel weapon to a magical staff Fix bug : Fixed localisation file, where the 7.5 tip would be too long to fit the screen (English and French) Fix new building for bonus growth ( tower of power ) . Fix metamagic skill . fix crash kirin after kill last pile in figth Fix scroll item tryal by fire spell ( freezing orbe / sentry fire / conflagration soul etc ) Temple alternative attaque ranged bonus fix Slyen and Serraphiel. __________________ Patch note 1.34 Game change : This is patch only for multiplayers game : modification of the ultimate ability haven (link to modification of morale) now the creature inflicts +75% damage with the good morale bonus for version multiplayers For all gae solo and multi : Changed how freezing works for the tower faction (Creature is frozen for multiple turns, has a 50% chance to come out at the end of a turn, or comes out if taken. Damage. The only thing that changes is Skype tours which often bugs Instead of removing creatures from the Timeline, they stay and spend their turn at the start of their turn. the old system, sometimes caused the unit to lose a turn which was nevertheless unfreezing / creating bugs online pvp add : -more than 20 new heroes / a new class to create for all factions New artifacts New growth bonus week for new creatures And effect week. Thanks to Francois for his work Balance : -Balance Extra elite creature for all faction : up stat etc -Balance army duel whit extra creature Fix bug : Fix créature no affect to fog of War Fix buff juggernaute ( he does not withdraw after one turn, bad description of the ability: now clearly indicates: Each time he suffers damage increases the defense of allies by +2 until the end of the next turn. Fix effreet Price for scénario map. Changing the skin color for medusa base sanctuary ( thank @Jubi ) New fix for building “tower of power” Map correction: Demon Fire Ice and Shantiri Ruin New fix for building “tower of power” Localization correction thank you to the team for all your efforts, (@jubi / @francois / and to the support of discord members 🙂 ). Seraphiel and Slyen _________________________ Patch note 1.35 Add and create new specialization for some new hero fincial add new spell : Added couldown for 10 spells Townscreen xel improve New skill for hero Anamelech (infeno) Many improve and fix description hero specialization rework weapon for archangel
Modification of multiplayer morality; removal of the health point bonus and the heal for the upgrade of the new health threshold. (this was too op, following the test and combat carried out during the Hahakocka5541 tournament) New versions of four maps: New EarthSea scenario which contains new magic items and new locations from version 1.35 of the mod. Have fun 🙂 This means that there will be 4 fixed maps (so that they work with H7.5) and a new scenario in the next update 1.35 🙂 Bug fix : Freesing Orb reworks ( The spell create frozen screens) new functioning of the spell, compared to an invocation of a creature.) Inactive buff , remove initiative debuff ( All the massive change of initiative in combat, creating a dissynchronization in multiplayer, so I decided to repair this). Warcry : advance, change initiative bonus per moral. ( All the massive change of initiative in combat, creating a dissynchronization in multiplayer, so I decided to repair this). Added visual effect for necromancer ability (creation of skeleton) Skill dungeon faction smook bomb change , give now : – 15 défense ( before initiative) lightning bubble sanctuary skill: The configuration had a problem, and could activate damage on all creatures, and not only on the adjacent creature. Ai fixe for game whit setting ressource map : normal / poor . Natsu specialisation fix : the ability now applies to all heroes, even if they are not in the zone of control Dwarf vitality specialisation fix : the ability now applies to all heroes, even if they are not in the zone of control Specialisation Ivan change : now give a bonus morale ( before initiative ) for fix multiplayer game The bleeding ability of wanizami creatures is no longer considered poison Specialisation valentin hero , change for fix ( give immunity magic for destroyer ) Rust sword, change of building effect (it causes various solo bugs, and a crash in multiplayer) Modification of the Thunder Bird Lightning Aura ability: create a critical bug: now, places a debuff that inflicts damage at the start of the creature’s turn and reduces its movement by 2 Many improve and fix description hero specialization _________________ Balance : Balance t6 sanctuary ( Increased the power of his valorous warrior passive ). Nerf lightning bubble damage, before: 2 damage per hero’s level: Now: 1 damage per level Infection , nerfed damage Reduced mana cost for Dispel Magic Add couldown for about 10 spells (lv3 and some OP spells lv 2 or 1). Happy New Year to everyone, thank you to all the support from the community. Serraphiel, Francois and Slyen. ____________________
Update 1.36 note patch Add new faction Conflux : addition of new creature/hero, skill wheel for conflux Addition of 4 new maps created by Francois : Armageddon Blade Scenario Centaur (cooperative Scenario for two human players) The people of the sea Nameless goddess Added asha’s tear puzzle (thanks to jubi) New siege map for conflux town and fort (thanks to Seraphiel) Fix bug : Fix morale for inferno ( creatures get a malus when allied creatures of other armies or abyssal worms die . Fix icon Jazzabet specialization Fix non-scalable recruitment problem, alternative creature tower faction Skin swap between the catapult and the inferno ballista Balance : Ability t3 xel : Wild fire : remove remove couldown reparation spell Nerf heal e mue oroboros ( activated by morale ) reduced from 25% of the lost stack to 10%. Added control immunity for dragon fortress nerf spell fire sentry , add 1 turn for cooldown , damage reduct , mana cost up Many fix localisation and update localisation for various language. Special thanks to all the people who worked on the translation and to the h7.5 team, Serraphiel, Jubi, Francois. As well as to all the people active on the discord who do not hesitate to help and advise. __________________________ Update 1.37 note patch Modification game play : Major change to the faction tower skill: Now, the cold blood level is activated directly at the mastered rank: Lv 1 for novice / 2 for expert and 3 for master now the cold blood will be activated as soon as the unit suffers damage, without necessarily having to lose 1 unit @Swordmasters (translator) : need fixed description text here .
Infernal Spider becomes alternative t4: balancing of stats accordingly Efreet becomes a shooting unit. Pit Lord: Change: infernal spike removal. Added: Blade of Hatred: When pit lord attacks a creature, it suffers -20 in morale / -3 in movement and -25% in attack. Phase shifter or warlock: Increases the size of the stacks of base rank creatures summoned by portal (present on the battlefield) by +15. Ability for lv 2: Outbursts of hatred: The creature increases all its statistics by 5% for each allied unit on the battlefield for 3 turns. Modification for academy skill: Now, metamagic will be able to exceed the threshold of 10. To reach this new threshold, it will be necessary to acquire superior arcane knowledge: 14 arcane knowledge or more, gives access to 15 maximum metamagic. 18 arcane knowledge or more gives access to 20 maximum metamagic. _____________ change to the suzerain ability which created crashes. now ; gives a 25% population bonus for elote creatures in the castle. _________________ Rework warcry : 5% for every 2 levels of arcane knowledge. (maximum 30%). each mastery will give 1 point of arcane knowledge (novice / expert / master) Active skill : Unlock for each rank ( novice / expert / master ) : Avance! Elexir of life Open Fire! +8 Attack to a allied ranged creature. Heroic Strike Intimidation The chosen enemy creature gains -20 Morale and all active skill has time charge around 5 rounds depending on skill Novice : The hero can unleash the warcry Advance! and use Elexir of life. Overwhelm : Strengthening : Opportunism : Expert : The hero can unleash the warcries Open Fire! and Heroic Strike! The Hero gains +1 Arcane Knowledge. Poison Blade : The hero’s attacks poison the target, dealing damage Vicious shot : warcry open fire additionally increases Attack Master : The hero can unleash the warcry Intimidation! The Hero gains +1 Arcane Knowledge. Lethargy: The warcry Intimidation also reduces the target’s Grandmaster Warlord : When an allied creature is attacked, the Hero has a _______________________ Modification spell blizzard : before give malus initiative in area ( -5 /-10/-15 ) fo novice / expert /master . Now : give malus reistance all : 10% /20/30/40 for 1 or 2 turn ( unskil/novice / expert / master ( for fix multiplayer game ) Efreet added secret ability: Modification of skill academy: Modification of hero conflux specialization for t3 unit. Change inner fire : now , give attack and maximum dommages , befor “initiative and initiative multi target “…. ( for fix multiplayer game ) Ability t7 haven (sword master ) lone wolf : change give bonus health , befor : initiative ( for fix multiplayer game) ability ObsidienGargoyles change : Give malus resistance magic to target : befor : reduct initiative at 10 ( for fix multiplayer game ) Ability t6 tower change , Frozen aura give bonus stat défense ( before initiative) , for fix multiplayer online game . Now, arcane knowledge, from a certain level reached, reduces the recharge time of the most expensive lv4 spells. ______________________ Now, each mastery passed in a magic (exemple: novice earth magic) will unlock a spell, which will be accessible at the start of the next fight. It will be necessary to have the level of arcane knowledge required to learn the spell. The power of the spell is as follows: Novice: spell unskille Expert: spell novice Master: Spell expert Grandmaster: Spell master ________________ Bug fix : _________________ Fix fullbody image Gwenaelle hero conflux Fix anime speed scale hit and critical hit for juggernaute and ravageur Fix time spawn projecctile lilime upregate fix and balancing t3 conflux: add anime and effect for ability infernal web ( alternative inferno ) Fix abilty Vampire : and considered it poison fix Growth population kraken. Fix local guard for fort conflux ( t1 no upregate ) fix many error for xel skill faction . Fix succubus retaliation , same if she was frozen . Fix bug for Frozen buff : fix level hero conflux duel . fix heal breeze : now, no longer affects construct and undead units fix bleeding shark sanctuary t2 : now ; no affect undead and construct creatures. Fix : necromantie for oracle bones and fary specialization : now only 1 stack increases in size after activation, even if several stacks of similar creatures are present fix hunting plague : target wall in combat siege fix map siege fort tower faction ( map has not cooking , so create sometime crash ) Specialization simurga , fire elemenatl hit 3×3 fix ( for version multi and vanilla morale , because , change files default_ability_creature ) Ability fanatism : remove debuff and buff : fix , now remove just buff to target . Fix ability secrète Sylvan centaure / rakshassa and alternative Temple ( unit lose attack when ability its activate ) Fix bug Frozen legs artifact Hero conflux Solariel ; specialisation fire heal : Can heal whit ability fire ( conflux ). Now : only heals with spells fix buff for dragon legs, the buff retired at the end of a fight Shiva ability does not suppress the immunity of the scorpion xel : fix Alternate Fortress Creature Can use Erupt ability while frozen: Fix. _________________ Balance : Aracane exaltation give now +3 magic and spirit Implosion maximum stack damage threshold reduced to 65% T7 unit xel scorpion nerf -5 defense and -7 defense for upregate version . Aracane shield up : give now +4 shield for each level metamagic Skelleton and uoregate : slight reduction in health points Shield magique for conflux skill faction novice , now duration is 2 turn after activate defend ability improvement of the healing given by the robustness skill (xel) Addition for the grand master of conflux ability (as the elementary bonus seems quite anecdotal) Ability Thunderbird nerf / nerf 50% damage balance : Initiative for Devil and Archdevil up . hero Saryasha : start whit 1 elemntal earth Add : add 4 new hero for conflux : Added a building to purchase mercenary war machines: Harpoon, shoot the line, ignore the defense |



(243 votes)


Great. Can’t wait the updates you will be doing…. so excited. I love the new camera settings. Congrats.
For the future plans, I am more excited for the new magic you said you will implement. Hopefully they will look epic!!!! The Devil’s magic from hades is awesome with the meteorites from sky and huge explosion at the end. Omg…. just amazing.
More epic magic please that can be used by any hero. 💓💓💓🤗🤗🤗🤗👍👍👍👍👍
And I enjoy the combat cards so far. More immersive, you can work on it later too.
By the way Sylen. I will try to make beautiful handcrafted combat maps.I used to do adventure maps for heroes VI, hopefully is similar here as well. I need some time to get used to this editor.
Well well here it is after few hours of slepping You already started 😁 got damn You are fast like i said .anyway just stay at your plan If Something come at the moment right somewher on the paper for later 🙏
I m so fucking exited for the news!!!
Ok good ! and thank you !
I will recover the cards from dogtown1, it will already be 5, but the more the better :).
Спасибо автору большое за мод! новые артефакты и модификации замков, полностью переведенный на русский язык инферно. Город льда и его боевые единицы поражают своей красотой! больше бы разных героев за лед и инферно. А вот город КСЕЛ с его насекомыми вообще мимо кассы, абсолютно не вписывается в лор и все портит! Огромное спасибо за труд!
Sylen i only askn you a favor for the next update pls pls pls 😔 just to make more scaled the creatures that i said to you 🙏🙏🙏 then i let You do the plan🤣🤣
Hi Sylen, is it possible to convert a coocked map to an uncoocked map? I want to modify some base game combat maps first, with the new camera angle which I love, you can still see outside the bondaries, so I want to fill them so it’s not ruining the immersion.
I have no idea how to open the base game maps, it says it’s coocked file, it would be great if i can convert it to uncoocked or something.
If you tell me how to convert the coocked maps to uncooked ones, I promise you will have the most stunning landscapes when you scroll the camera to the side or maximum up, you will not see any unfinished boundaries. Just tell me how to uncooked them.
P.S. I am a level editor designer actually. And architecture rendering professional.
If it’s even possible, only Ubisoft might know how to. Slyen would have to provide you with the uncooked ones.
hi
I’m sorry but once the card is cooked, it is impossible to modify it ….. to my great despair …. 🙁
Thanks very much Slyen for update 🙏🙏
In the future are You thinking to put them in the final recruitment?😍
From where we can recruit the new Champions Slyen??🤔from normal external dwelings specific for each Faction??
For the moment, nothing allows to recruit them, I will already create all the creatures, introduce them so that you can fight them and, then I will improve the houses or in the castle depending on what I manage to do. I’m just sure about one thing, I don’t want any mod alternatives but really want them on top of that.
I really hope to have them for the final recruitment.my ideea was to let 1 lvl of fortification like Inferno and the other 2 lvl of fortification to make them for recruitment the new ones but fair will be to chose them just an ideea hope that You will find a solution like allways!🙏🙏🤗
As for adding in external is not so Nice becsuse on small maps we can’t recruit them as well in other Maps where is no external dwelings😔😔
What happened to the English translation for the description up?
Sylen cant wait for the new magic you will implement. When when when? So excited.
hey I didn t put the translation files? or just for new creatures?
No no, this page up. Is in French the mod description.
Ha thin, as I translate the site into French, he had to translate my description back to me before I post lol, this is correct
I fixed the camera angle in a way you don’t see the boundaries in all vanilla combat maps, i tested all of them. But maps of dogtown1 I will need to edit them in a way of not seeing the boundaries. I will post a link later on. And you will see what I mean.
superb, I will recover this if you wish to correct it, the maps are dogtown1 seems ok, as I have seen.
Sorry I didn t get much progress, I spent the morning trying to remove the files from the basic Hades mod …. but each time I crashed, it annoys me and I do not understand why .. .. so I think players will have to be content with having its files even if it doesn t impact the game.
Well i can understand You and on the other hand i don’t understand them because they can simple play only Inferno so where is the problem o really don’t get it😔🤔🤔
Just stay positive and good luck whit the work 🙏
I tink i have in my PC a Hades version of 1.10 this could help you?? I don’t tink this version contains Shadow over Ashan and other things
I don’t know if it will work, but I can try … the problem is that at the beginning when I created the mod, and I didn’t think it would grow so much, I worked when I already had to donate Shadow of Ashan, maybe things got linked without my paying attention ….
How can i send You the file?
Oki i will send You the file!!
https://drive.google.com/file/d/1dQ80fDrmWvOpniwjvHDbQB_TcmoX8mEP/view?usp=sharing
here it is Slyen don t forget it s version 1.10!!
If you have a google drive or dropbox link, send it to me on hero community. Thank you very much.
For the moment I hardly have to move forward, I started to put a new necropolis creature (it is not the vampire)
Well, nothing helps, even with the old files, I cannot remove the files, it is wrong to understand anything …
So it will be like that.
Especially since I don’t understand the problem, really.
There is absolutely nothing in the game of the shadow or ac mod, so it’s just its 3 files that just allow the game to work with the mod, I don’t see why this is causing much of a problem.
Thank you for sending the file;)
Well i don’t understand as well but my ideea:
You can upload the file and change the description saying it’s vers 1.10 and that You will update the file don’t know just a typ🤔🤔🤔
For the moment it will remain like this, the players can do their part, with only hades faction and everything else is not visible in the game, there are just the 3 files present so that it does not crash, if it does not suit them. no, it doesn t install mod.
I can’t do anything more.
I’m spending the day there and it gives me a headache.
If this continues I will delete the mod and the problem will be fixed.
And this is how moders gave up….. sylen people will complain about everything. That’s why is not good to listen and fix everything for everyone.
Let me give you some positive advice. If I am not mistaken Lord Graa gave you the right to use his mod, isn’t it? So you can use it freely in your mod. Let all the files how they are now. No need to extract it separately from the shadow over ashan. If they don’t like it, they don’t download it and that’s it.
We share the love for this game more than anything and let this give us the motivation to continue forward. Because of few negative people, the progress of this mod is stagnant and you even almost gave up on it. Let’s see how to improve the game by the skills we have and can do and see the better game together. Toxic people will be always, let’s ignore and move forward.
My plan to help you.
1. (Combat maps) I already fixed all the camera settings, I will do an YouTube video to show you what I mean exactly, and I will fix all the combat maps and create gorgeous new ones and share for this mod.
2. I will manually improve all the textures for your models, if you want to share the models with me, and tell me if you use blender or 3dmax.
3. I will try to find new models and idea for you sylen and implement them together.
4. I will actively test all your updates and report any bug as soon as possible.
So please don’t give up, I really love this game. Let’s make it the best heroes of all times.
Toxic people stay away…. if we can’t have the skills at the moment to make a clear mod without other people files, whenever we will be able to do it we will. So be patient or just play the vanilla game and don’t ruin our development and improvement of the game.
thank you, it is true that this is discouraging,
But no, I am not giving up.
For the models there is a medium plisieur either I see send what you need, or see can extract them with the Umode software.
I am working on blender.
Thank you.
You don’t have to be i have one more reason for that a lot of people wanned all the mods together Ucp plus Shadow over Ashan plus Hades and even Moritz mod.you didn’t do that becsuse what ever reason,and on the other hand You have improved the game and even make it better.
That’s why i don’t understand them because You didn’t steel anything.
One thing is for sure i like your style becsuse You don’t give up and i even encourage You to move forword and make your proiect.stay positiv🙏👍👍
Well. Since we are becoming serious about this project. I will make a discord channel named Heroes VII hades Extra. More convenient to speak there. And I will post the link here. We should move our development conversation there, whoever wants to actively test the new features first can come on discord.
https://discord.gg/YwUJRjaR3E
Valentin please join too.
Let’s do it guys!!! So excited. I already got used to the editor a little, I know how to edit the UPK files as well. I downloaded the Umode software too, and I will extract your models. We can talk more on discord.
I’m in but i can help you guys only with test or just some ideea,i’m not a programmer 😔 one the other hand i would like to learn this things.
I play Heroes of Might and Magic 3 sincer i was 12 so i have some Nice ideea 😁🙏
It’s time for me to sleep now, I live in Asia, night time here. But fear not. Tomorrow after work I will look into a lot of things, first thing will be the video on YouTube with camera settings. Everyone can join on discord. We will talk more details there. See you guys, we will be active here too but less messages. It’s a forum after all.
Paul i think you are some a hypocrite. You from begining still wrote: Slyen do this, do that. But if someone wrote to make only that mod will be still
compatible with other mods, but just still working without this mods.
And i think its important cause, more people will be can enjoy Hades DLC, just that how you doing this.
But is so cool you want to help. This must be appreciated.
Slyen if now you can’t how doing separete Hades mod, for now leave it, maybe you will figure out how to do it later.
🤣🤣 C’mon vexes he just wanna have some things in the game 🤣🤣
I didn’t wanna have xel in the game but for me is not a problem i enjoy the creatures only in the map as neutral i don’t play with the Factions because i don’t like them but it’s not a problem for me.it s simple like that 😁👍👍
As you can see it is for him. And maybe for many other people too. Why limit the fun for others? But that’s not the problem here. The problem is that some may want some changes, but others may not. You can use Slyen to create your dream game. But someone can’t ask for one thing anymore. “After all, he may not be playing with this faction.” Ok, but (I don’t remember if it was you or Paul who wanted it) Maybe not so much zoom out when he sees errors. The same way.
But Slyen is so much kind guy that try to fix camera problem with zoom out, so if other man ask for example for separate mod, don’t throw yourself at him. Leave that decision to Slyen. Even if, by working on it, the development of the mod is stopped for two months.
equality and respect for all.
What do you meen stopped?only because of missunderstand?
Well If it’s that so ok do what you guys wanna do but If You read first comment there are many others that wannted a complete mod with UCP Hades Shadow over Ashan etc…
I know that Sylen he will continue his project he is not given up !!
Hmmmm. I understand your point entirely, indeed I got a bit excited with Sylen work and I told him to do that or this, but mainly I wanted him to fix visual bugs, like textures or camera zoom and so on. Which every player will enjoy, because the stage it was in, it looked unprofessional and amateurish, as I mentioned I am a level editor creator, and I mostly care about graphics and visuals. This will appeal to everyone. Since Sylen is overwhelmed with all the tasks he needs to do, I hoped to help him myself. And I think all the future improvements will benefit everyone in terms of graphics and design.
For personal ideas, like monster skills, race, new units we already created a discord channel to debate which one should fit the game and how. And we will do it together. But I mostly like all the things that Sylen came up with, he is very creative.
With the very controversial topic of shadow of Ashan, personally I never had any problems with it. But I understand that many people don’t want it in their game, so Sylen did everything possible to take it out from the gameplay, which he did it successfully. But to remove the files from shadow over ashan from the documents file, will crash the game. So what I don’t understand is, why some people keep being pushy and negative when Sylen explained that this is not possible at the moment. Let the game development to move forward and don’t stop it because of this little issue. Have patience and maybe it’s possible in the future.
Everyone keep patience and calm, and let’s make the game better. This is why heroes series stopped because of the very difficult fanbase that always fight. We can make it customizable so it can fit the most. That’s why, Sylen came up with the great idea of making a second mod named Hades extra for the people that want hades only and not the additional things.
For more debate everyone, join our discord.
https://discord.gg/YwUJRjaR3E
We must not take the lead. At the moment I cannot remove the files, but as I said on the other post, with the base mod people no longer have xel factions and maps in the game, in my opinion that was the thing. more important to settle. Now people quibbling because there are 2gigat files that are not used, except that they are used not to crash the game, well it does not install it.
Especially as Paul said, the creator of the shadow mod has no problem with that, When the creator of the ac mod, I want to say that basically I didn’t want his files to remain embedded in my data. be that I was badly taken to remove his mod, but I would have gone well, because I had to repair the goleme, pirates etc …
In any case, I thank you all for the support and help you give me.
Well Sylen has spoked! You need to post this on Hades as well so the people see how the things are!!!!end of the story!!
Slyen do You stop here or You gone finish the project?
Need to know to still keep posting and sugest some ideeas for the gameplay and to follow the hole things here.
Thanks very much for your work You are the Best and kind as well🙏👍👍
join the discord proposed by paul, I posted on it 🙂
No worries I continue my work.
Hmmmm. I understand your point entirely, indeed I got a bit excited with Sylen work and I told him to do that or this, but mainly I wanted him to fix visual bugs, like textures or camera zoom and so on. Which every player will enjoy, because the stage it was in, it looked unprofessional and amateurish, as I mentioned I am a level editor creator, and I mostly care about graphics and visuals. This will appeal to everyone. Since Sylen is overwhelmed with all the tasks he needs to do, I hoped to help him myself. And I think all the future improvements will benefit everyone in terms of graphics and design.
For personal ideas, like monster skills, race, new units we already created a discord channel to debate which one should fit the game and how. And we will do it together. But I mostly like all the things that Sylen came up with, he is very creative.
With the very controversial topic of shadow of Ashan, personally I never had any problems with it. But I understand that many people don’t want it in their game, so Sylen did everything possible to take it out from the gameplay, which he did it successfully. But to remove the files from shadow over ashan from the documents file, will crash the game. So what I don’t understand is, why some people keep being pushy and negative when Sylen explained that this is not possible at the moment. Let the game development to move forward and don’t stop it because of this little issue. Have patience and maybe it’s possible in the future.
Everyone keep patience and calm, and let’s make the game better. This is why heroes series stopped because of the very difficult fanbase that always fight. We can make it customizable so it can fit the most. That’s why, Sylen came up with the great idea of making a second mod named Hades extra for the people that want hades only and not the additional things. So let’s get over the Shadow over Ashan topic at the moment and continue with amazing new ideas. (P.S. me Paul, I never asked Sylen to unify Shadow over Ashan with Hades mod, so please don’t blame me lol, I was happy I didn’t need to do it manually indeed, but never suggested it. No matter who’ suggested this, this subject should be close now, players don’t have it in the hades mod anymore).
For more debate everyone, join our discord.
https://discord.gg/YwUJRjaR3E
hey guys
Do anyone know about the problem of the downloade-link? Google drive can´t find the Documents?
The Dlc seems pretty cool. I would love to play with new units! thanks for help guys.
One more Question. How do you Cook a Data? I tried to model my own visuals for Units and started with the Sylvanian Druid, to create a male verison. Couldn´t convert the Datas to fit in this Cooked PC system. Also can´t find any informations about it. I would love to make changes in the 3D models and publish them here!
Salvation
I just updated, I’ll check if I haven’t made a mistake, or correct the link
thank you
Join the discord if you want help, and who knows maybe we can work together 😊
link correct
Sorry, but the link isn’t working.
I put a message in the description of the mod explaining that it is temporarily disabled because we are soon making a big update with a lot of changes and we have to do some tests before, thank you for your patience 😊
Sorry, I didn´t notice that. Thanks for your answer.
File not found. How can I download it?
I am having same problem to download this file. Any help or link for this file please?
Please for Polish language to this mod
Yes i will do it✌️✌️
Hello
thank you very much for this work
but how do i install this mod
Best regards
join discord!!! link in mod description!!
hello
sorry , i dont find this in discord
https://discord.gg/YwUJRjaR3E
Hello
Necropolis dont Necromantic at end of the Fight,
I play Hotseat and Random Map
Best Regards
For 400 hours of the game, there was not a single departure, unfortunately, with this mod, departures became regular. I did not find the Russian language, all the innovations are in English. You still have a lot of work to do on this mod, good luck! And thank you!
also constant crashes from the game
In the second week – 100%
Hello , Make sure that everything is ok in your installations. We have over 100 people on discord playing the mod and none coming back. Do not hesitate to join our discord for help. Good game .
Hello injust played today the mod and i don’t have problems at all for more info and maybe you will find some help,i recomand you to join our discord sesion 🙏🏼
https://discord.gg/YwUJRjaR3E
For the Russian translation, only the hades faction is translated. I apologize for the mistake. Normally it will be, but not at this time.
Добрый день. после загрузки сохранения, новые герои из замка FROST исчезают. По поводу замка демонов, героев нужно балансировать, очень нечестно начинать игру с кентавром, на 600 xp, умения в ветке демонология, дающее неуязвимость, если отряд не атаковал, не сбалансировано. Лучше ветку призыва, ориентированной на демонологию из 5 часть героев?
Official Heroes 7,5 Site: https://jwbj54.webwave.dev/
And Official Tower faction Site: https://bouvdu.webwave.dev/
Official Inferno Site is in Description of MOD XD
Hello. Problem with load, Tower heroes are dissapeared.
hi guys, why cant i see english in the new fractins but i have english in all the original game, please help 🙂
Hi , joint discord for help