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Balance&Content Mod
Jesabeth
Game:Heroes VII
Mod author:MoritzBradtke
Last updated:April 26, 2017 at 22:06
Rating:0 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 5 (0 votes)

Blizzard Fix
Game:Heroes VII
Mod author:flauros0815
Last updated:March 13, 2017 at 18:43
Rating:2 votes, average: 5.00 out of 52 votes, average: 5.00 out of 52 votes, average: 5.00 out of 52 votes, average: 5.00 out of 52 votes, average: 5.00 out of 5 (2 votes)

Balance Mod
Changes: [spoiler]1. Skills: 1.1. Nature's fury - now is the ability to MIght, affects all creatures. 1.2. Metamagic -magic Shield protection provides 3 times the number of metamagic. 1.3. Logistics - adds for each rang on two points of movement. 2. Spells: 2.1. Forbidden Magic: Sylvan - the magic of fire; Stronghold - the prime; Fortess - the magic of water 2.2. Agony - has no effect on the undead and constructs 2.3. "Portal to the city" - now spell magic of air (due to the fact that the prime magic banned stronghold). 3. New features: 3.1. Vampire added capacity – no retalation 3.2. Lamassu - responds to all the blows 3.3. Soulless – Vingelance (no flank) 3.4. Arhilich added ability - "death star» (Nova) 3.5. Added new ability - " no penalty in melee attack" 4. Changes / balancing: 4.1. All poisons (venom)  no act on the constructs and undead. 4.2. Added Zoom in battle. 4.3. Reduced the health units of the undead 4.4. Changing the magic damage in some units 4.5. Features Champions the same stats in the campaign, and skrimish. 4.6. Changes stats of individual units. 4.7. All nova skills can now be used only once per battle. 4.8.Error change in the Russian localization.[/spoiler] bugs fix,  some bugs taken from this mod: [spoiler]1. Aura Phoenix - fix 2. entangle Ent - now works in distant and close combat 3. Skills to entangle "the wrath of nature» - fix 4.[Red Dragon & Ardent Dragon] - Firebreath Ability When his Luckey attack does not FireAure fix. attack to Ally Fix.(because another Breath Ability don't attack Ally) 5.[Ardent Dragon] - Trail Of Fire Ability - fix 6.[Einherjar] - Throwing Hammer Ability - fix. 7.[Manticore] - Crippling Sting Ability - fix.[/spoiler]  
Game:Heroes VII
Mod author:Romansen
Last updated:October 31, 2016 at 19:51
Rating:10 votes, average: 5.00 out of 510 votes, average: 5.00 out of 510 votes, average: 5.00 out of 510 votes, average: 5.00 out of 510 votes, average: 5.00 out of 5 (10 votes)

2.21 Bug Fix
Game:Heroes VII
Mod author:kknd21q
Last updated:October 31, 2016 at 19:52
Rating:7 votes, average: 4.29 out of 57 votes, average: 4.29 out of 57 votes, average: 4.29 out of 57 votes, average: 4.29 out of 57 votes, average: 4.29 out of 5 (7 votes)

Sundaynights’ Wild Pixie
Here is a new Champion Creature the Wild Pixie. It is based on an old concept art from the Might and Magic World.   I did this in my private time and it is far from perfect, but I hope you will enjoy it. You can mod it into your own creations or put it on your maps.   Known issues: - Animations for "Scent of Wildflower" and "Leaf in the Wind" do not play - Some of the Effects are not visible (do not play?) during combat (but are visible in the Animation Editor - There are no sounds for this creature - The Creature might not be balanced (feel free to make suggestions) - Creature has no heropedia entry - The Creature did not get tested with all possibilities, feel free to let me know if you find an issue - Map has no description (sry for being lazy, but the mapname says everything) - and it is only for those of you who want to test the pixie before using in your own map :)   If anyone of you has a fix for those issues, let me know :)   What this creature is and can do: The Creature is a 1x1 tile Champion Creature - week melee attack/retaliation - Scent of Wildflower: there is a 20% chance that the aura will remove attack and retaliation ability of enemies (will refresh when a new combat round starts); will appear when the enemy is not inside the aura anymore - Leaf in the Wind: A luck based evasion possiblity to incomming attacks (melee, ranged and hero attacks) - Prism: After taking magical damage (ranged and spells - not own hero spells) the creature will reflect random magic damage to all enemy creatures; the damage is based on creature stack size and hero level   - This upload contains two testmap versions (one for vanilla one for add on) - just in case ;) and the Creature Package I have my Creature located here: \...\steamapps\common\Might & Magic Heroes VII\MMH7Game\CookedPC\Editor\Templates And the Maps here: C:\Users\...\Documents\My Games\Might & Magic Heroes VII\MMH7Game\EditorWorkspace You should fine the Maps than in the Game: -> Multiplayer -> Hotseat -> Adventure Create -> scroll down
Game:Heroes VII
Mod author:Sundaynights
Last updated:October 31, 2016 at 19:53
Rating:0 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 5 (0 votes)

A New Heroes for Duels by Libertad
Hello everybody. Today I finished the mod that adds new heroes for duels. I made by 4 hero to each faction (for missing classes) Screen1 Screen2 Screen3 Screen4 Screen5 Screen6 Installation. Save original files in the convenient place and to move with replacement files from archive. C:\....Might & Magic Heroes VII\MMH7Game\CookedPC\Data (save the original file(H7Config.upk) in any place then replace him with the file from the downloaded archive) C:\....Might & Magic Heroes VII\MMH7Game\CookedPC\Data\Editor\Templates\Heroes (save the original file(H7DuelHeroes.upk) in any place then replace him with the file from the downloaded archive)
Game:Heroes VII
Mod author:Xander985
Last updated:October 31, 2016 at 19:53
Rating:3 votes, average: 5.00 out of 53 votes, average: 5.00 out of 53 votes, average: 5.00 out of 53 votes, average: 5.00 out of 53 votes, average: 5.00 out of 5 (3 votes)

Tarelther’s Balance Mod
Game:Heroes VII
Mod author:Tarelther
Last updated:October 31, 2016 at 19:54
Rating:1 vote, average: 5.00 out of 51 vote, average: 5.00 out of 51 vote, average: 5.00 out of 51 vote, average: 5.00 out of 51 vote, average: 5.00 out of 5 (1 votes)

New Arenas Mod
The mod adds a new arenas, arenas are available in a Duel and on the strategic map./ Мод добавляет в игру новые арены, арены доступны как в быстром бою так и на стратегической карте. Screenshots - http://imgur.com/a/8hEN1 List of maps and locations: Snow - Oldcastle, TavernWastleand - Swampa, CaveSylvan - Kotlavan, AncientTempleGreenland - Hopeland, PlaneDesert - Dragonebone, Waterfall Installation: Insert with replacement "H7AdventureGeneral.upk" from a folder "Mod" in Might and Magic Heroes VII\MMH7Game\CookedPC\Data. Insert the folder "Combat maps" from a folder "Mod" in Documents\My Games\Might & Magic Heroes VII\MMH7Game\CustomMaps. If the folder already has then just insert the maps. Start game Uninstalling - Insert with replacement "H7AdventureGeneral.upk" from a folder "Vanilla" in Might and Magic Heroes VII\MMH7Game\CookedPC\Data.  
Game:Heroes VII
Mod author:Romansen
Last updated:November 11, 2016 at 12:59
Rating:3 votes, average: 4.67 out of 53 votes, average: 4.67 out of 53 votes, average: 4.67 out of 53 votes, average: 4.67 out of 53 votes, average: 4.67 out of 5 (3 votes)

Panther Asad
I wasn't completely satisfied with the default look of Asad, so I reskinned the Rakshasa Raja model and created a new portrait based on an illustration by DarkIceWolf. Screenshots can be found at: http://imgur.com/a/815Ux To install, just copy the "CookedPC" folder to your Documents\my games\Might & Magic Heroes VII\MMH7Game\ folder. If you're wondering how I created this mod, I extracted the texture maps from the .upk files using umodel, then in the MMH7 Editor, I created a new package in the content browser, copied over any assets that weren't textures from the original package, imported the modified textures, and then saved the new package over the old one.
Game:Heroes VII
Mod author:artifex0
Last updated:October 31, 2016 at 19:55
Rating:3 votes, average: 5.00 out of 53 votes, average: 5.00 out of 53 votes, average: 5.00 out of 53 votes, average: 5.00 out of 53 votes, average: 5.00 out of 5 (3 votes)

Doctor Haven – Alternative
My alternative option healer faction haven.
Game:Heroes VII
Mod author:Jo3780
Last updated:October 31, 2016 at 19:56
Rating:1 vote, average: 5.00 out of 51 vote, average: 5.00 out of 51 vote, average: 5.00 out of 51 vote, average: 5.00 out of 51 vote, average: 5.00 out of 5 (1 votes)

Night Townscreen Academy
This mod replaces the townscreen of the Academy on the night version.
Game:Heroes VII
Mod author:Xander985
Last updated:October 31, 2016 at 19:57
Rating:1 vote, average: 4.00 out of 51 vote, average: 4.00 out of 51 vote, average: 4.00 out of 51 vote, average: 4.00 out of 51 vote, average: 4.00 out of 5 (1 votes)

Sanctuary in the forest
My vision of the sanctuary in the forest, who has not won on the choice between the island and the sanctuary.
Game:Heroes VII
Mod author:Jo3780
Last updated:October 31, 2016 at 19:58
Rating:0 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 5 (0 votes)

Winter Sylvan
Happy New Year! Winter in the forest elves, and winter you have the window)))
Game:Heroes VII
Mod author:Jo3780
Last updated:October 31, 2016 at 19:58
Rating:0 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 5 (0 votes)

Morning Sylvan
Morning Sylvan, for those who voted for the day.
Game:Heroes VII
Mod author:Jo3780
Last updated:October 31, 2016 at 19:59
Rating:3 votes, average: 4.33 out of 53 votes, average: 4.33 out of 53 votes, average: 4.33 out of 53 votes, average: 4.33 out of 53 votes, average: 4.33 out of 5 (3 votes)

Black dragon
Now black dragon actually became black. -Change The overall color of the dragon -Increase The contrast glow -Added The stars at the edge of the wings.
Game:Heroes VII
Mod author:Jo3780
Last updated:October 31, 2016 at 19:59
Rating:0 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 5 (0 votes)

Red Abbot
But the long-awaited red Abbot! (If someone wants me to change something, then write in the comment) Finally, the abbot is now up to its icon)))
Game:Heroes VII
Mod author:Jo3780
Last updated:October 31, 2016 at 20:00
Rating:3 votes, average: 4.00 out of 53 votes, average: 4.00 out of 53 votes, average: 4.00 out of 53 votes, average: 4.00 out of 53 votes, average: 4.00 out of 5 (3 votes)

Morning Necropolis
Few rigorous morning at necromancers! Very interesting looks. Do not forget to keep the originals)
Game:Heroes VII
Mod author:Jo3780
Last updated:October 31, 2016 at 20:01
Rating:0 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 5 (0 votes)

Necropolis Townscreen (H7)
The Necro TS is currently in alpha phase (UI will hide some of the buildings) and is intended primarily for H7, however, anyone can use it to implement it in another Heroes game. You can download the data but you must also implement it yourself in the game.
Game:Heroes VII
Mod author:Sleeping_Sun
Last updated:October 31, 2016 at 20:01
Rating:1 vote, average: 5.00 out of 51 vote, average: 5.00 out of 51 vote, average: 5.00 out of 51 vote, average: 5.00 out of 51 vote, average: 5.00 out of 5 (1 votes)

Night Stronghold
This version of the night city orcs, many would like to see her in the game. So here it is! Night city orcs! (Do not forget to leave the original cities, if you want everything to bring back)
Game:Heroes VII
Mod author:Jo3780
Last updated:October 31, 2016 at 20:02
Rating:3 votes, average: 4.33 out of 53 votes, average: 4.33 out of 53 votes, average: 4.33 out of 53 votes, average: 4.33 out of 53 votes, average: 4.33 out of 5 (3 votes)

Night Academy
Mod - Night Academy. This mod replaces the structure of the city with a day on the background of night. Now you can see the night city academy.
Game:Heroes VII
Mod author:Jo3780
Last updated:October 31, 2016 at 20:02
Rating:3 votes, average: 4.33 out of 53 votes, average: 4.33 out of 53 votes, average: 4.33 out of 53 votes, average: 4.33 out of 53 votes, average: 4.33 out of 5 (3 votes)

Saturation Mode
saturation_75
Game:Heroes VII
Mod author:Dark Whisperer
Last updated:October 31, 2016 at 20:03
Rating:4 votes, average: 5.00 out of 54 votes, average: 5.00 out of 54 votes, average: 5.00 out of 54 votes, average: 5.00 out of 54 votes, average: 5.00 out of 5 (4 votes)

New Year mod 1.3
Game:Heroes III
Mod author:hippocamus
Last updated:October 15, 2015 at 12:14
Rating:6 votes, average: 3.83 out of 56 votes, average: 3.83 out of 56 votes, average: 3.83 out of 56 votes, average: 3.83 out of 56 votes, average: 3.83 out of 5 (6 votes)

Heroes of Might and Magic II: New Year Mod (v0.1)
1
Game:Heroes II
Mod author:Orzie
Last updated:October 31, 2016 at 20:04
Rating:3 votes, average: 4.33 out of 53 votes, average: 4.33 out of 53 votes, average: 4.33 out of 53 votes, average: 4.33 out of 53 votes, average: 4.33 out of 5 (3 votes)

Scaled Creatures v.2.0 for MMH VII v.2.2.1 and Trial by Fire add-on
Scaled Creatures v.2.0 for MMH VII v.2.2.1
Game:Heroes VII
Mod author:3LiON
Last updated:October 31, 2016 at 20:05
Rating:30 votes, average: 4.83 out of 530 votes, average: 4.83 out of 530 votes, average: 4.83 out of 530 votes, average: 4.83 out of 530 votes, average: 4.83 out of 5 (30 votes)