Game:Heroes VII
Mod author:Slyen
Last updated:September 25, 2021 at 12:17
(18 votes)

Heroes of Might and Magic 7,5 S.V.P

Welcome: Mod hades extra evolves and changes skin, you can place this file as an extra mod update!
So guys, after over 4 months we have been working, revisiting and testing this project and implementing some new features to give the community a little smile!
Don’t forget the project that it is still in development and that we want to bring to the battlefield for the moment Frost Army and of course many more contain !!!

The mod contains the following implementations:

-New additional creatures which means that each faction will have 1 strong elite and 1 strong champion and it is possible to have them by sacrificing other creatures after building the necessary buildings !!
-New battle cards
-New 4kTexture implemented
-New creature abilities for all Elite Strong from Vanila Breast, Rakashaka etc …
-New creature abilities for additional Elite and Champions
-New Inferno Townscreen fresh revisited
-New translation for Inferno Buildings over 18 new names
-New slightly improved effects for spells
-New story heroes
-New artifacts from Lost Tales
-New difficulty system which means only custom difficulty is reversed Easy, it’s heroic, Normal, it’s hard, etc. (beginning of resources, neutral growth and neutral start)
-New fortification system for defense strategy
-New “Growth Enhancher” building to improve base and elite growth by 20%!
-New defense towers bonus

At the moment, we are working on Frost Faction which will contain a huge city screen and 16 new creatures, a new racial faction and over 30 abilities.

Also, as with any mod project, we are expecting a few minor bugs, so please report any issues you are having with the mod to us !!

Instalation : Paste folder “Cooked pc” and “Localisation” in :

My document / my games/heroes migth and magic7 /Hmm7


Mod translated to:
English / French / Polish / Czech / Russian

To follow the development  :

Link hades Faction :

Support :


Take advantage of S.V.P



Update 1.2 version:

Addition of the Tower faction:

18 new unit
New Racial Branch: Cold Blood
3 new hero
New castle
New city screen

Make comments !! good game and enjoy !!


Update 1.3 version ( beta )


update 1.3

Changed the special damage of 3rd party creatures 2 (ice arrow) the game reads special damage instead of base damage and this confuses / now additional damage inflicted if enemies and freeze sound similar to base damage

Habitation lv1 give access to the creature of third parties1 evolve: fix

Changed graam’s specialization (for the same reason as tier2, and removed false death effect from creatures hit) / now graam debuffs the creature, dealing its base damage for 2 turns if the target is frozen

Expert blood skill nerf: The Froststorm active ability gave the hero 50% to freeze all enemies whenever he dealt damage (this effect was not wanted) but I kept it and reduced it to 10% chance.

Nerve of the frozen state / now frozen enemies have a 50% chance to break out of the freeze at the end of each round

Nerve of the skill master blood skill: creatures can freeze the enemy when he strikes: value before: 10/20/30% chance. new value: 5/10/15% chance of freezing

Adding names for the frost castles

Changed the description of slyen hero and nerf to the number of additional creatures generated each week: now: Increases the production of the castle and the dwellings outside the third creature 1 by +6

Added missing sound for Frost Wolf mount movement animation

Fixed the resource produced by bonus building in the castle: before ore / now wood

Fixed in heropédya the catapult (troll) was in sylvan faction

Modification of the Tower faction emblem in the faction selection and on the heroes description

Fixed a text of the frost dragon ability (before “gives -2 movement to target enemies” actually, this ability freezes the hero for 3 turns (I have it as it is for now). , but this ability will be nerfed)

Reduced damage inflicted by the 2 ancestral dragon abilities

Removed the infernal centaur from the hero baal

Creation of a model (djinn channeler) for the hero academy khalida

Adjustment of the visuals (size) of the Tower army and heroes

Reduction of the file size for graphics (thank you to Paul, we are saving a few gigats)

Modification and improvement of certain combat cards (this makes it less time to load cards)

New AI tuning and adventure in the hope of removing the hades hero lv 999 bug (Thank you valentine for the patient and the time to tear your eyes off haha)

New arrangement and correction of translations (thank you Vexes!)

That’s all for the moment ! Good hero game!


Urgent patch correctif , sorry for the disagreement.



Update 1.4 :

Hades demonology reviewed and fixed

New scale for invocation:

No longer takes magic power into account:
Each ring increases the phase shift power
Beginner 5%
Expert 15%
Master 25%

The heroes on a present all the same branch
5 progression class on was created
Certain ultimate become specializations.

The new heroes we presented the demonology branch, a hades skin and the specializations we were modified to better stick to the faction and their role

The new heroes of art and new icon corresponding to the hades faction

Various fixes on Frost faction

Price of some buildings and creatures
(A more detailed adjustment will be made in the next update by Valentin).

Magic dome animation set, it appears more than once.

T2 creature power modification (archer) base gains 1 minimum damage
Evolving gains 1 damage maximum.
Number of creature t2 produced increase to 14 per week instead of 10

Changed the ability t3 Ice Shard, can now be ranged once per fight to make it more attractive.

Elite extra beast: this causes the cooling ability to present damage on activation debuff to all units (this creature was a little weak for an extra powerful elite)

Dragon Frost gains +1 movement in its stats.

Animation of Frost bird die was missing: fix.

Added Castle Name: Nordic rpg town name inspirer.

Fixed Frost fort (name and icon)

Addition and correction of some icons

Following many requests and also the faction was very unbalanced and not functional to use with the AI, this faction is withdrawn from the game. But giving them remains presented because visual elements of the mod (h6 choose are used)
When all is finished I will propose an alternative h7 config for those who wish to keep them. But only the mod end.)


Reduced healing of god of ice ultimate ability (approximately 30% less healing)

Fixed frozen debuff: freezing units sometimes moving (test to do)

Reduced the damage of the rune god ability (approx. 50%). The ability becomes usable all the time (2 times per combat before)

Archangel Fix: His attack still shows no retaliation even if the creature retaliates.

Added the djinn chaneler hero academy skin. (this time it’s good haha)

Slightly increased ranged attacks 5% for long range / 10% for short and cover reduced damage 65% instead of 75%.

Added missing animation for hit warfare Frost.

Fixed death animation of t4 and t6. I had to adjust so that the corp disappears. The problem is, when the Phoenix resurrected, the creature disappeared anyway.

The Horsemen Frost t6 was destroying the castle gates when he succeeded them, fixer.

Added particle for Frost defense tower attack.

Changing skin colors and adding devil particle

Adding particle for pit lord

Removed extra creatures from outside dwellings. This throws off balance too much at the start of the game.



Added new defense for neutral / castle / garrison elements

Modification and improvement of the defense and rewards of random bonus buildings (haunted mine / dwarf treasurer etc.)
Changed random creature pack spawns on maps for more diversity

Replaced demonic centaur with fallen angel in champion extra hades.
Centaur becomes neutral and joins the menagerie.

Creation of 2 new menagerie (for card generates random only)

Fixed various Frost minor bugs.

Adjusted certain visual effect

Modification and balancing for Frost:
Creature t4 base stat decrease and price decrease: This creature was way too powerful in terms of deal damage.

T3 and t4 can now use their ability remotely (having to be in melee causes bugs and the AI ​​spending its time in defense)

New decrease in Grandmaster skill Frost

The Frost warfare unit expert skill (100% freeze) changes to 50% freeze.

Added a new sandaphon haven hero skin.

Changed wall of fire spell: becomes trapped in fire: lasts 1 turn: inflicts damage in 2×2 area on impact and on creature s turn, then reduces target’s movement to 0 .

Changes effeet fonction skill : now, the infernal rune is launched at the start of combat automatically.(modifié)


Update 1.6 version

A new ability has been created to prevent Heroes of Hell from using light magic, even if spells are learned.
The mantle of fire creates a 100,000 dmg bug,
Hades Cloak Change: No longer reflects damage but increases army HP by 20% as a buff (can be disabled)

Added 3 new hero frost

Modification and improvement of rmg

various visual corrections

Hero Fixed Creature Starting Units:

all wolves are replaced by griffins

elimination of the remaining neutral xel

removed unusable quest artifacts

Price change and growth of legendary creatures (pending, we do not agree on this option)

Fixed the location of some abilities, etc.7

Image correction of the hero rashaka

Added the unicorn as an additional Sylvan Elite, replaces the tiger which becomes a neutral creature

Fixed Grandmaster fire skill bug, now summoning creatures no longer benefit from buffs.