Game:Heroes VII
Mod author:Slyen
Last updated:June 25, 2022 at 12:12
(79 votes)

Heroes of Might and Magic 7,5 S.V.P

Welcome: Mod hades extra evolves and changes skin, you can place this file as an extra mod update!
So guys, after over 4 months we have been working, revisiting and testing this project and implementing some new features to give the community a little smile!
Don’t forget the project that it is still in development and that we want to bring to the battlefield for the moment Frost Army and of course many more contain !!!

The mod contains the following implementations:

-New additional creatures which means that each faction will have 1 strong elite and 1 strong champion and it is possible to have them by sacrificing other creatures after building the necessary buildings !!
-New battle cards
-New 4kTexture implemented
-New creature abilities for all Elite Strong from Vanila Breast, Rakashaka etc …
-New creature abilities for additional Elite and Champions
-New Inferno Townscreen fresh revisited
-New translation for Inferno Buildings over 18 new names
-New slightly improved effects for spells
-New story heroes
-New artifacts from Lost Tales
-New difficulty system which means only custom difficulty is reversed Easy, it’s heroic, Normal, it’s hard, etc. (beginning of resources, neutral growth and neutral start)
-New fortification system for defense strategy
-New “Growth Enhancher” building to improve base and elite growth by 20%!
-New defense towers bonus

At the moment, we are working on Frost Faction which will contain a huge city screen and 16 new creatures, a new racial faction and over 30 abilities.

Also, as with any mod project, we are expecting a few minor bugs, so please report any issues you are having with the mod to us !!

Instalation : Paste folder “Cooked pc” and “Localisation” in :

My document / my games/heroes migth and magic7 /Hmm7


Mod translated to:
English / French / Polish / Czech / Russian

To follow the development  :

Link hades Faction :

Support :


Take advantage of S.V.P



Update 1.2 version:

Addition of the Tower faction:

18 new unit
New Racial Branch: Cold Blood
3 new hero
New castle
New city screen

Make comments !! good game and enjoy !!


Update 1.3 version ( beta )


update 1.3

Changed the special damage of 3rd party creatures 2 (ice arrow) the game reads special damage instead of base damage and this confuses / now additional damage inflicted if enemies and freeze sound similar to base damage

Habitation lv1 give access to the creature of third parties1 evolve: fix

Changed graam’s specialization (for the same reason as tier2, and removed false death effect from creatures hit) / now graam debuffs the creature, dealing its base damage for 2 turns if the target is frozen

Expert blood skill nerf: The Froststorm active ability gave the hero 50% to freeze all enemies whenever he dealt damage (this effect was not wanted) but I kept it and reduced it to 10% chance.

Nerve of the frozen state / now frozen enemies have a 50% chance to break out of the freeze at the end of each round

Nerve of the skill master blood skill: creatures can freeze the enemy when he strikes: value before: 10/20/30% chance. new value: 5/10/15% chance of freezing

Adding names for the frost castles

Changed the description of slyen hero and nerf to the number of additional creatures generated each week: now: Increases the production of the castle and the dwellings outside the third creature 1 by +6

Added missing sound for Frost Wolf mount movement animation

Fixed the resource produced by bonus building in the castle: before ore / now wood

Fixed in heropédya the catapult (troll) was in sylvan faction

Modification of the Tower faction emblem in the faction selection and on the heroes description

Fixed a text of the frost dragon ability (before “gives -2 movement to target enemies” actually, this ability freezes the hero for 3 turns (I have it as it is for now). , but this ability will be nerfed)

Reduced damage inflicted by the 2 ancestral dragon abilities

Removed the infernal centaur from the hero baal

Creation of a model (djinn channeler) for the hero academy khalida

Adjustment of the visuals (size) of the Tower army and heroes

Reduction of the file size for graphics (thank you to Paul, we are saving a few gigats)

Modification and improvement of certain combat cards (this makes it less time to load cards)

New AI tuning and adventure in the hope of removing the hades hero lv 999 bug (Thank you valentine for the patient and the time to tear your eyes off haha)

New arrangement and correction of translations (thank you Vexes!)

That’s all for the moment ! Good hero game!


Urgent patch correctif , sorry for the disagreement.



Update 1.4 :

Hades demonology reviewed and fixed

New scale for invocation:

No longer takes magic power into account:
Each ring increases the phase shift power
Beginner 5%
Expert 15%
Master 25%

The heroes on a present all the same branch
5 progression class on was created
Certain ultimate become specializations.

The new heroes we presented the demonology branch, a hades skin and the specializations we were modified to better stick to the faction and their role

The new heroes of art and new icon corresponding to the hades faction

Various fixes on Frost faction

Price of some buildings and creatures
(A more detailed adjustment will be made in the next update by Valentin).

Magic dome animation set, it appears more than once.

T2 creature power modification (archer) base gains 1 minimum damage
Evolving gains 1 damage maximum.
Number of creature t2 produced increase to 14 per week instead of 10

Changed the ability t3 Ice Shard, can now be ranged once per fight to make it more attractive.

Elite extra beast: this causes the cooling ability to present damage on activation debuff to all units (this creature was a little weak for an extra powerful elite)

Dragon Frost gains +1 movement in its stats.

Animation of Frost bird die was missing: fix.

Added Castle Name: Nordic rpg town name inspirer.

Fixed Frost fort (name and icon)

Addition and correction of some icons

Following many requests and also the faction was very unbalanced and not functional to use with the AI, this faction is withdrawn from the game. But giving them remains presented because visual elements of the mod (h6 choose are used)
When all is finished I will propose an alternative h7 config for those who wish to keep them. But only the mod end.)


Reduced healing of god of ice ultimate ability (approximately 30% less healing)

Fixed frozen debuff: freezing units sometimes moving (test to do)

Reduced the damage of the rune god ability (approx. 50%). The ability becomes usable all the time (2 times per combat before)

Archangel Fix: His attack still shows no retaliation even if the creature retaliates.

Added the djinn chaneler hero academy skin. (this time it’s good haha)

Slightly increased ranged attacks 5% for long range / 10% for short and cover reduced damage 65% instead of 75%.

Added missing animation for hit warfare Frost.

Fixed death animation of t4 and t6. I had to adjust so that the corp disappears. The problem is, when the Phoenix resurrected, the creature disappeared anyway.

The Horsemen Frost t6 was destroying the castle gates when he succeeded them, fixer.

Added particle for Frost defense tower attack.

Changing skin colors and adding devil particle

Adding particle for pit lord

Removed extra creatures from outside dwellings. This throws off balance too much at the start of the game.



Added new defense for neutral / castle / garrison elements

Modification and improvement of the defense and rewards of random bonus buildings (haunted mine / dwarf treasurer etc.)
Changed random creature pack spawns on maps for more diversity

Replaced demonic centaur with fallen angel in champion extra hades.
Centaur becomes neutral and joins the menagerie.

Creation of 2 new menagerie (for card generates random only)

Fixed various Frost minor bugs.

Adjusted certain visual effect

Modification and balancing for Frost:
Creature t4 base stat decrease and price decrease: This creature was way too powerful in terms of deal damage.

T3 and t4 can now use their ability remotely (having to be in melee causes bugs and the AI ​​spending its time in defense)

New decrease in Grandmaster skill Frost

The Frost warfare unit expert skill (100% freeze) changes to 50% freeze.

Added a new sandaphon haven hero skin.

Changed wall of fire spell: becomes trapped in fire: lasts 1 turn: inflicts damage in 2×2 area on impact and on creature s turn, then reduces target’s movement to 0 .

Changes effeet fonction skill : now, the infernal rune is launched at the start of combat automatically.(modifié)


Update 1.6 version

A new ability has been created to prevent Heroes of Hell from using light magic, even if spells are learned.
The mantle of fire creates a 100,000 dmg bug,
Hades Cloak Change: No longer reflects damage but increases army HP by 20% as a buff (can be disabled)

Added 3 new hero frost

Modification and improvement of rmg

various visual corrections

Hero Fixed Creature Starting Units:

all wolves are replaced by griffins

elimination of the remaining neutral xel

removed unusable quest artifacts

Price change and growth of legendary creatures (pending, we do not agree on this option)

Fixed the location of some abilities, etc.7

Image correction of the hero rashaka

Added the unicorn as an additional Sylvan Elite, replaces the tiger which becomes a neutral creature

Fixed Grandmaster fire skill bug, now summoning creatures no longer benefit from buffs.



Update 1.7:

New skin for cerberus

New Attack Skill, Now Brain Lv2 Cone Attack

Organizational change, given the size and skin of Cerbere, it becomes powerful tier3 core instead of Lillime

Adjusted cerberus and lillime stats

Lillime Like evolving, she now gains a bounce effect on her ranged ability (like heroes 5)

Added new hero hades sarah

Added 3 new hero frost: Lily rose / Fiur / Chairtmin

Townscreen hades to change “again”, it is being rewritten, it will be modified again, we are trying to have the best possible rendering

Various visual modification

Fixed and changed the icon of angel fallen, it will cause a critical crash

Titan normal attack, fixed as well.

Archangel re_worked. Hero and champion extra. (modifié)


Patch correctif for unicorn and crussader haven upregate on archangel works



update 1.8:

Added new skin for devil and devil arch

Fixed skin for Abyssal Worm

Bug fix:

Abyss Shield: fixed

Lillime attack: fix

Haven rider can now evolve correctly towards archangel

Hero Hades Raska Image Correction

added hero image for Khalida and Solmyr

Fixed Devil Skills: Now correctly inflicts damage on any unit around him.

Now correctly places burning on a critical hit.

Correction of the localization for extra building elite hades

localization correction for archi devil competence



NOTE update 1.9:


Added new skin for:

Champions extra bastion (old is berseker)

Extra necropolis champion

Elite mighty hades

Elite Mighty Frost

Elite Mighty Academy

Visual correction:

Fallen Angel hades: modified particle effects
Pit Lord: modified particle effects
Added visual critical strike distance

Hells dog added critical strike visual

Now Sarah the hero no longer plays the wave of flame with each spell etc.

Accelerated Jedusor hero enabled animation for spellcasting

Modification of ability:

Polar Bears, can no longer cast his ability from a distance, only in contact, now targets all enemies around him.

Ability of Abyssal worms was considered poison, and inflict no damage on undead. Now he also inflicted on the undead.

Lilime still inflicts no damage …. this time it’s fixing.

Reduced particle effects for t6 tower creature and hero using skin

(name corrections for new creatures will come later)

Added new water spell:

Frost Lance: Inflicted damage in a 3 square line and has a 30% chance to freeze. Evolves with master level ability Water: 60% chance to freeze.

Healing Freeze: The target creature suffers slight damage and can no longer receive heals or heal itself, the number of turns and defined by magic power: minimum 1 turn / max 5 turns.

Frost Armor:
The target creature gains + X defense, freezes the creature that attacks it. Evolves with the magic rank of water master: zone of 4 × 4 (modifié)



Update 1.10:

Fixed loading bug

Addition of the 3rd spell water ice lance

Various visual modification and correction

Fortification power value modification

Correction of several heroes (no army or full equipment)



Update not 1.11 :

Update, focus on artifacts: Some artifact was too powerful for the rarity level, so I have them: either move to relic or nerf: Armor of chaos : Now Relic
Ax of legend: now relic
Adamantine armor: gives 15 defense and not 25
Harmonic chainmail: now gives 8 defense

Elemental rings: becomes a relic: sound
Power was too strong to be a major artifact.

Tiger helm and tiger armor are now a set: 2 given item + 4 defense
Set of Upgraded Dragon Artifacts:

Removed coats from the set
(sylvanna / shalassa etc)
Modification of the fire mantle: becomes relic and protected by 50% instead of 30%

Dragon helmet creation
Dragon leg warmer
Dragon ring

Improvement of the set:

2 piece +3 magic
4 piece: +3 spirit
6 piece: +5 defense and attack
8 piece: gives passive dragon strike to the hero: inflicts damage according to the hero’s level when attacking. (modifié)

Creation of 8 new artifacts:

Gaya armor

Helm of Gaya: head: +5 magic +5 spirit

Gaya’s Epaulet: Shoulder: Reduced the gold cost for the hero’s army retreat by 50%
+2 magic / Each time the hero casts a positive spell: inflicts 100 to 150 damage to all enemies.

Gaya’s Armband:
+3 spirit / + 50 max mana
Each time the hero casts a positive spell: the hero gains +1 in attack and defense.

Baton de Gaya: +6 attack and defense
Extends positive effects by +2 turn.

Gaya brooch: main off: + 10 luck and + 25% experience gain


Gaya’s Leggings: Leg: Reduces the mana cost of spells cast by 10%
Magic +2
Increase base creature moivity by +2

Gaya’s Breastplate: Torso: Reduces the mana cost of spells cast by 10%
Increases Mana Regeneration by 5
Elite creatures gain +8 attack

Amulet of Gaya: neck:
+3 magic / +20 moral
Champion creature add 30% hp

Bonus set :

2 part : +4 magic
4part : +4 spirit
6part : +10 destin / +25%gain xp
8part : give ability :
On the combat start : cast regeneration for all unit allied


Note 1.12 update

Added 3 new hero towers:


Added a new spell: vampirism:

The creature heals itself when it deals damage based on the hero’s magical power. Evolves if dark master learned: targets a 6 × 6 area

Modification for spells:

Tsunami / poison cloud / solar eclipse

Become usable only once per turn.

Skin modification for creature:

T1 / T2 / T7 striker -Destroyer

We decided to remove the models belonging to lol for his creatures because he had a bad resolution and it displeased a lot.

Skin modification for Archangel

Hades town screen has still been reworked

Improved particle ability t7 striker and destroyer.

Fixed ability t1 tooltip

Fixed remote attack: now 6 × 6 area

Fixed several icon causing a visual warping bug.


patch update to 1.12 for the morale bug some people are experiencing:

with this an improved rmg:

Now the cards generate have runic boxes

the generated cards have 2 additional menagerie

the maps generate a choice of 11 zones which diversify the zones, more chance of having neutral castles even on small maps.

one of the zones contains the boss building allowing you a difficult challenge against an overpowered creature requiring a particular strategy to be defeated.

This last point is still under development, I will improve it later in terms of reward and balancing.

I will explain the strategy to you later to give you an idea.

More bosses will appear later.

Also I will create when its modifications are finished a selection of generated and cooked map in order to make you enjoy this content with the best possible experience. I will create a separate mod pack for its maps.


update 1.13 note

Bug fix:

Ally Creature Shield t1 cause movement bug: fix
Now AI is using itself.

Magic Dome of t5 cause morale bug: fix
Now dome can be activated, protects them from all source dmg. only mage and guardian mage can be targeted until end of turn.
Heals mage lightly.

Now t5 IA uses avalanche

Now unicorn AI is using regeneration

Changed the ability of frost elite:

Now inflicts damage at a lower rate: until the end of the fight if the enemies are debuffed by cooling: and if it performs a critical hit, it suffers damage.

Now rashaka IA uses his new skill

Now Basilica Lancer AI is using his new skill

Now Battleship Haven IA is using her new skill.

Now: Runic Patriarch IA uses skill

Now vampire Lord IA uses his skill.

Balance of prettiness: the damage to the ability on was reduced

Balancing ability t7: Now no longer hits adjacent units of the target.

Spawning neutral creature fix , it still happened that certain buildings were not protected
Now Champion berseker stronghold IA uses his ability

Now Garuga Elite Stronghold Champion IA is using his skill

Improved various ability icon (modifié)

New Boss: Dark Deese: She can now spawn in the new building (50% chance and 50% chance for God Shantiri)

8 New Artifact: Frost Armor Set:

Frost Helmet: +4 attack / +4 defense / +5 luck
Frost Amulet:
+ 10% XP / +5 morale / +3 luck
Water element creatures increase by 10% hp
Frost Breastplate:
+3 attack / + 3 defense / +3 luck
+5 damage per level
Allied creatures freeze their target when they critically hit
Frost Boots:
+5 move hero
+ 15% xp bonus
+5 luck
Increases the movement of water element creatures by 2
Frost Stone:
+15 morale
+5 ally creature initiative
+5 spirit
+5 XP bonus
Frost Sword:
+6 attack
+5 luck
Increases positive effects by 1
+5 damage per hero level
When the allies critically hit 10hp per hero lv
Glove of Frost:
+5 attack
+5 defense
+3 luck
+15 xp bonus
Cloak of Frost:
+8 defense
+ 5% xp bonus
+3 luck

Set bonus:

2 piece: +2 strength
4 piece: Grants water immunity ability to allied creatures
6 piece: + 25% xp bonus
+10 luck
8 piece: At the start of the fight gives frost armor to allies


update 1.14 note

Added a new boss and a new building to a new area

New boss fight map

Addition of a new fire sorting:
Torment: Reduces target’s chance to 0 for 2 turns
Evolves if fire ability lv3: reduces the chance to -25 for 4 turns.

Correction of some translation

Celestial armor correction: now the 3 * 3 zone works for the light row capacity 2

Correction of arrow storm: now gives the shot full carry.

Fixed city music: City sounds no longer worked: fix

Divers visual correction icon (t4 / angel)

Fort Modification and Correction: Fort conquered and reconstructed, are a gift from the player’s faction and creature from the player’s faction.

Modification of visual building bosses, change of spawning operation.
Modification of boss rewards
Now gives a full set of armor, gold, and a unique scroll to summon the boss once in the game.
Increased bosses’ hp ./ creatures with bosses
(the bosses are still in the test phase and will certainly change in terms of power or capacity depending on the feedback)

Ability t7 did no damage: fixer

Improved Haven, Sylvan, Dungeon, Necropolis, Fortress and Academy city building screen (now Mighty Elite building requires lv4 magic guild

Catapult Tower: added missing hit animation and
modification of the projectile visual

.Catapult tower fix: Adding addicting hit animation, modifying and adjusting the shooting visual.


Now shantiri god deals damage to her curse ability


Update 1.15 note:

Added new vanilla combat map: 20 vanilla map and 4 map created by me add to the skirmish map and generated map.

New battle map for necromancer boss building

New skin for:

Champion unit extra haven and sylvan
Elite extra unit Dungeon and fortress

Neutral unit diablo and Pantheon Sylvan

Added an alternate between griffin and wolf for haven faction

Corection and adjustment of the implosion spell: I have adjusted it so that its progression is lighter at low level and stronger at high level:
No rank, deals 1% stack damage per point of magic

Novice 2% stack damage per point of magic

Expert 3% stack damage per magic point

Master 4% stack damage per point of magic.

Which means for example, for a hero lv master magic prime and 15 magic: remove 60% of the stack

I will modify its value if the returns are not satisfactory.

elite extra buildings now have a construction prerequisite: Capitol


1.16 update note:

New animation and improved model for:

Horned demon
pit lord
Warfare hadess

Skill modification for pit lord:
Explosion suppression (passive ability)
Addition of Infernal peak:
Inflicts damage on a target and the adjacent enemy units. Ignore defense: ability usable every 5 turns.

Added new skin for Sylvania Quenn:
Modification of stats (revised downwards and its purchase cost)
Modification of its ability:
Withdrawal of migthy pounce, and nàture revenche
Added Arrow Rain: Inflicts damage on all enemies and reduces their attack and defense by 15 for 2 turns.
1 time per fight.

Added a new spell: meteor shower:

Deal damage to all enemies / damage value set on firebolt
place a debuff for 2 turns, enemies take 30% more damage from fire sources.
45 mana / tiere 3

Added new icon for frost building and hades bonus growth

addition of white tiger as neutral creature

Added manticore and its new base version scorpicore as an alternative to souless in town dungeon.

Animation modification for manticore which can now fly.

Modification of lilime hades:
Now flying unit, idle modify and move modify for flight.

AI setting, weaker in medium and easy, slightly weaker in difficult.
the heroic level remains unchanged

price correction missing artifact
correction icon and description silverback
correction description element hero ash and riddle.

Dragon boot bug fix:
Now the 5 movement points are removed when the boots are unequipped

Frost Boot: Now gives the hero the +5 movement bonus.


patch not 1.17:

Improved all hades / frost / spells new / artifact new / and extra creature icons

Modification of skin for uniter T5 and T4 frost.

Text improvement for demonology skill (English)
Novice demology modification:
Now gives direct access to a summoning portal.
A total of 3 summoning gates will now be available.

Text improvement for cold blood, branch.

Froststrike expert skill changed:
No longer grants active ability now: Hero has a 20% chance to freeze enemies after dealing damage. (Basic attack and spells)

correction of titan and manticore, can now evolve correctly, the base appears well in the recruiting post.

bug fix hero Seraphiel specialization now works.

Fixed pit lord ability: Couldown no longer resets to its basic attack.
Correction elite extra academie ability:
The damage is now properly applied if the creature moves.

weakness correction: can be applied to the planned area and not to all the units

Fixed: Frost sword buff heal on critical hit, now works correctly: heal value set to 150 fixed.

Boss building fix: Defensive building creatures not spawning, this will not place difficulty level, and cause AI suicide: fix

Removal of particles for hero vexes and fiurr which cause high latency

Removed rune abiliter on extra fortress champions (this unit has a lot of ability … and runes cause bugs)

Hell Hound: Opportunity Attack Removal and Unlimited Response: This combined with an area attack was too op.

Abyssal worms: new visual and anime correctly placed.
Fort / castle and garrison defense overhaul

The basic statistics of the champion units were replaced.

Boss shantiri no longer targets the same unit every turn. (diffcult increase)

Added translations for new spells: frost armor / ice lance etc.
Added translations for boss necromancer and sanctuary (int)

Revamped classes for hades faction.
Now the Progressions is similar to the vanilla class


Hero frost:

Lili Rose: Give +3 defense for each water spell cast: now: +1 defense

Chartmin: Giving ally units ignores 50% defense / now: ally units ignores 25% defense; lasts 3 rounds

Giralk: Give + 30% hp at t4 unit for 1 turn each time the hero casts a positive spell / now Give + 20% hp at t4 when he casts a positive spell for t4 until the end of the turn.
Mushi: The production bonus now only applies to the castle.

Karmuthov: Can replay 1 time for each water damage he inflicts, now: Can replay once when he casts a positive water spell.

Jesusor: Added a mana cost of 40 for Satanic Strike.

Agrael: Core production increase goes from +5 to +3.

Nosferatu: Added a mana hit to his ability.

Nox: movement bonus for cerberus increased from +3 to +1 / defense bonus increased from +10 to +5.

Sahra: hp bonus for summoning creature changed from + 25% to + 15%


Version 1.18 patch note :


Patch 1.18:

Overall improvement:

Now you can select random for the faction, tower and hadess will be in the game!!!! Also , no more need to select the hero to have tower or hades which appears correctly in the game .

INSERT UCP MOD 1.3!!!!!!

Change of skin for t3 unit tower.

New mount for tower faction heroes

New skin for hero tower

Fixed bug:

Return of special buildings for academy (For languages ​​other than French and English, consider correcting the translation by replacing the original translation)
File reorganization

Correction of the “hero disappear” bug WARNING: playing on old saves will create this bug, even among players who did not have this problem.

Skin fix for sylvania quenn
size correction for unit t1 hades
size fix adventure map t1 hades /t4 tower /t5 tower / sylvania quenn

Fixed icons in the chateau tower ( t6 unite / t4 unite )
Display in game of the new value of arcane knowledge to have to learn the game (fix in English and French)



Hades faction:

Portals now work based on their power:
unskill: allows you to summon only core creatures / cost 10 mana
novice: allows you to summon core and elite creatures / cost 15 mana
expert: allows you to summon any type of creature / cost 20 mana

Cloak of Hades: hp bonus nerf: before 20%: now: 10% increase.

Demon (t1 creature) base version: Added ability: cursed claw: affected creatures can no longer be healed for 2 turns.
Horned Demon: Fiery Aura: Nerve; now increases fire damage suffered by 25% / (was 50%)
Lillime: gain ability Nova
Nova, modify: inflicts 2 times less damage / places a 2-turn debuf which inflicts 2 damage per lillime creature in the stack to the target creature at the end of its turn, for 2 turns.

Hellhound: Gain the non-retaliate ability

Cerberus: Gain no retaliate ability / Area attack ability is now displayed with a new icon.

Pit lord: infernal pike, only targets one unit, passes the defense
Pit lord base: removal of explosion ability / removal of melee penalty

Tormentor: removal of the incorporeal ability from his charge. (phantom dash)

Magog: Magma pond ability removed.
Magog and Child of Chaos becomes a ranged unit: line fire ability is now subject to the range penalty, but no longer damages allies.
Magog: New ability: Each time a creature from the army is killed, the hero gains +1 magic / maximum +10 magic / beyond, resets the buff.

Devil: Nova, new targeting: inflicts damage on all creatures that have attacked it since the start of the fight / damage increase to 60 / before 30 per devil / 1 use per turn.
Burning Strike: now works correctly, inflicts 15 damage per devil for three turns to the target creature if it suffers a critical attack.
Extra Champion: Resurrection by Fire: Value Change (always recusitate the entire stack) can now target a dead unit.

Warfare: Addition of a support unit: it reduces the morale and increases the damage received from the target’s fire types depending on the level of the hero’s warfare ability.

HERO HADES: ALL ZONES FOR HADES HERO BASE ATTACKS WERE REMOVED. (this for better balancing between factions)

Hero sahra “specialization” Now when the hp buff is applied to the summoned creature, the creatures have their hp at the maximum.

Hero Baal: specialization modification: the skill did not work..: currently, the hero gains +5 movement each time he opens a chest until the end of the week. (3 times maximum per week)

hero veyers: pit lord life drain increased by 100% / now increased by 70%

hero nox: removal of the hit relaunch on basic attack / bonus reduction for cerberus and hell dog: before +10 def and +3 move now: +5 def and +1 move

hero lillime: reduced hareme mistress hp bonus: before 10% / now 5% bonus hp.

Frost Faction:

Cold blood skill:

Change of operation of the ultimate: now, unlocks a spell: which invokes an “ice god” totem, it heals all creatures in play according to their lv of cold blood. Lasts 3 turns then disappears.
1 use per fight.

Frozen is now considered an incapacitating ability: creatures that are frozen then gain immunity to incapacitating ability for 2 turns

Erodt warfare becomes hybrid: gains a support skill: places frost armor on the target, power and ac time
tion of the buff evolves with the ability warfare.

t1: Ice shield: modification: no longer heals, becomes passive ability: grants immunity to the movement penalty to the adjacent ally and itself at the start of the turn.
ice allies shielding: reduction of damage suffered nerf: reduced to 30% (before 50%)
T3 unit: Base, ice shard removal /
upregate: Duplication removed (too many bugs with this skill)
new ability: stalactite defensive: When the creature is in a defensive position: inflicts 2 damage per unit in the stacks on the attacker in melee.

Ability ice shard: 50% evniron damage nerf

t4: Change of name

T5: New area for avalanche ability: now no longer covers all enemy starting area / reduction of damage inflicted.
Magic Dome, fixed: modify: now places a buff that reduces all sources of damage by 90% until the end of the turn on creatures with a minimum cold blood level of 2 (can only be activated if the unit has a minimum level of cold blood 2)
t7 dragon upregate: ability active: hero freeze changes: becomes mana freeze (passive): each time this creature suffers damage, drains 3 mana from the opposing hero.

t7 Mountain stiker: ability winter comes: change of functioning: now: “When this creature reaches lv 3 of cold blood, at the end of its next turn, it unleashes a powerful attack that inflicts 75 %icon_water Water Damage to all enemies and heals 75 hp %iconhealth of all allies per Mountain Striker in the stack.
ability: Fount from Mountain: now inflicts only 1 damage on all creatures in line


Hero slyen: extra t1 production increase to 10 per week
vexed hero: increase in damage per level: nerf: was +5 / now: +2 per level
hero Kharmutov: now receives a -20 magic penalty on the 2nd spell cast



Faction Haven:

Divine Priestess:
Ability Celestial Vengeance: Now no longer targets all enemies, but a 4X4 area / Can no longer be cast if an enemy is in contact.

Archangel: Ability: Supreme Blessing: Now gives +10 Morale for 3 turns.


Faction Academy:

Rakashassa ability: The skill does not give additional attacks: now: The creature suffers 50% less damage and gains the key skill if it suffers damage. This for the duration of the buff. lasts 3 rounds
Elite extra: Congestion now only affects elite creatures, damage on creature movement is reduced to a third, and the ability no longer deals ridiculously low damage to targets

Embalming value reduced to 1/3

Shantiri Guardian: Curse Shantiri removed (this creature had too many skills, and this ability could lead to abuse)


Necropolis faction:

Necromantia up: novice: 3% skeletal hp / expert: 5% / master: 7% (before 1%/2%/3%)
Max skeleton threshold increased from 35 to 45
max ghost threshold changed from 10 to 20
Added 3% Death spider resuscitate with ghostly riding master skill (max +10 spiders).

New vampire lords ability: Goes from 30 drained hp to 10 drained hp per vampire, for 3 turns.

Specter (extra necropolis champion): Now zombifies creatures he touches for 3 turns.

Zombification ability: becomes “putrid fraape” inflicts a base of 70 damage, calculated with the attack of the specter and the defense of the target, on an area of ​​3X3. Once per fight.
Stronghold faction:

Extra Champion; Ability hard to leather: becomes passive, Increases the movement and the luck of the creature when 1 unit of the pile is destroyed.
Basilisk throw: Ability now becomes an attack, with a +1 movement bonus, then grants the healing bonus for 2 turns.


Sylvan Faction:

– Unicorn: eternal life: too op: before targeting all
Now: Heals the unicorn slightly, then places a buff on all earth-type creatures: Eternal life: heals the creature at the start of its turn 25hp per unicorn

Sun deer: new ability; inflicted damage to all and reduced target’s attack and defense by 15 / now: Deal damage to ranged creature and reduce their attack and defense by 10

Sylvana quenn: Forest revenge was too op: Targeting all reduced attack and defense / now shooting in a 4×3 area, attack damage is reduced by 50% and follows the attack and defense of targets

Ancestral dragon: the “physical” damage reduction of breastplate goes from -50% and becomes -25% of rec damage

Elder Tiger: recovers its defense capacity
Supreme Blessing: now only targets core creatures / the bonus is reduced: now +1 movement / 15 morale / 10 Luck
Ancestral Claw: Resuits the target’s hp by 3% if elite or champion: now, maximum 3 charges (-9% hp) if the enemy hits once more, resets the marks.


Fortress Faction:

God of runes:
Ability: Pounding becomes 1 time per fight, up damage.
: Carapace changed from 25% damage reduction to 15%
: removal of rune abilities
: Addition of a new ability : runic reinforcement : For each rune deployed by the hero , increases the attack and defense of large units by +2
Matriarch: Removed elemental boost ability
: Elemental storm no longer targets the entire battlefield but a 2X6 area / Damage increases from 35 to 15 / flying creatures have a 100% chance of being paralyzed.
: Ability storm , now once per fight.

Runic priest (patriarch): runic protection ability: gave immunity to ranged attacks (bugger) and inflicts 20 damage on adjacent enemies: becomes: Reduces damage suffered by 50% for 2 turns and inflicts 10 damage on adjacent enemy units.


Dungeon faction:

Faction: The expert level now gives, in addition to the movement bonus, a 30% hp bonus to the core creature of the hero’s army, as long as it benefits from the Shroud.
Soulless and strider: reverts to walking creature / removal of new ability, (made bug the creature that only moves one square)

Minotaur: Removed charge “assassination” ability. New ability “bestial cry”: Gives +30 morale to adjacent allied units and to the creature for 3 turns.

Elite extra: Smoock screen: a present becomes The creature camouflages itself in a smokescreen and becomes immune to ranged attacks, as long as it doesn’t attack or retaliate. This creature later replays this turn.

Devouring neuroleptic poison…: becomes neuroleptic poison: spell change, now it affects any targeted creature, reduced damage, poisons until the end of the fight, (even non-living creatures) times per fight

New name: Shadow elf

Shadow Emperor: Void Strike Removal
Void drain modification: now gives life drain to all allies: life drain goes from 15% to 30%, but only lasts 3 turns and not the whole fight.

Meteorite Rain changed from: 45 mana cost to 30 mana cost


Extra Elite Creature: Reduced the base stats of all extra elite creatures.
Balancing the abilities between them (each extra has approximately the same power value)


Modification / repair and new system for spells:
Wall of Fire:

Now it works like this:

Inflicts light damage to a single target when cast
the wall lasts 1 turn on the ground
The wall deals damage to the creature inside at the start of the creature’s turn.
The wall always interrupts the movement of the creature trying to cross it (even without firebending 2)
The wall sets the movement of creatures that start their turn in it to 0.

The wall will have a 3 turn cooldown to avoid spam and freeze the enemy army.

Why its changes:

Now really acts like a wall, impassable / also, setting movement to 0 balances the spell for players and AI

Armageddon: 3 turn cooldown


Fire Sentinel: cooldown 3 turns

Tsunami: now: cooldown 4 turns



On activation: Inflicts very light damage (required for AI configuration)

No skill: the skill reduces movement by 1 and initiative by 5 in a 4×4 area

novice: -1 movement / – 10 initiative

expert: – 1 movement / – 15 initiative

master -2 movement /-15 initiative / The area becomes 6X6
Water sciences lv 1: debuff for +1 turn

Cooldown 4 rounds.


Implosion :

Return to vanilla damage value
Move (stay) to master rank t4
Can be used once every 10 turns

Soul conflagration: cooldown: 3 turns

Summon elemental: cooldown: 3 turns

Time stasis: cooldown: 3 rounds

Tenasse plague: cooldown: 6 turns

Shadow Cloak: Cooldown: 5 turns


Fish Cloud: Cooldown: 6 turns

Wasp Trial: Cooldown: 7 turns

Resurection: cooldown: 3 turns

Frost Armor: becomes expert rank: cost in mana pass
and from 10 to 15.
Great improvement:



Localization support: In the vanilla localization file ( int ): at the bottom of the file, you will find the text under the mention: ucp 1.3 / 7.5_mod
(be careful, for ucp files (modify vanilla, remember to replace the text or delete the original one)


Building bonus production “reserve” correct:
Gave: +50% core / elite / champions: now gives well: +20% core and elite.

Extra building / price correction (modifié)


Corrective update 1.18_patch_fix :

Hades warfare “akuma” cause a crash when launching fights: fixed

Location t5: ice dome lv1: fixed

Demonic Centaur Location: Trampling: Fixed

Castle Nain: moat already built: fixed

Hero Seamus start with artifacts: fixed


Patch 1.19 version


Glacial presence text improve in French (loca did not pass to verify in .int)
Specialization: hero frost 2 T4 boost: “Magic boost” This skill indicates polar beast and bearman (old model) corrected by Kshatriya and kshatriya kali.

Ability Mighty slash: Move to file “New creature dungeon”
Now the translation works.
Error text for description ability vampire lord: fix
Mistress of the harem: Lilith specialization: Not updated: fixed
Swarp wasp :magic tooltype line error : fix

healing freeze: missing upregate line: fix .

File spells Airs contained an error which : Fix

Blizzar rider text error: fix.

Translation error fr and int batiment loup et griffons. Missing int wolf translation: fix.

Correction of text for all special buildings replace:
Black market / altar sacrifice / furnace
The building no longer acting, I replaced their operation (for a long time) but the text was not correct and described the old operation.

Fixed text deep freeze (.int)

Various bug d icon etc fix .

Karmutovh inflicted damage twice with basic attack: fixed

Couldown problem: the spells did not always return / the buff acted after the fight: fix

Cappa shoya was considered sylvan and not neutral: fixed

Titant and colossus: stat reverse and error: fix.

Hades hero vixelia: specialization not working: fix.

Register impossible to build: fix (modifié)

child of chaos and magog could not attack from a distance on a good moral: fix

Tiger helmet: +10 initiative to ally did not work: fixed.

Deep freeze: now nerfed: -2 Movement / lasts 2 turns.

Visual bug: blizzar was acting on the launcher hero (particle effect) fixed.

Building altar sacrifice: gave 1000 gold: now gives: 400 gold and 2 ore.

New specialization for hero hades converted from “lost tales”

Added 5 new hero hades.

Added 8 dwarf heroes

Modification and correction of heroes in all factions (removal of duplicates and creation of new specialization for hero lost tales as well as new icon.

New skin for uniter t6 frost riders.
The visual effect of cold blood level will no longer be active all the time, but will appear for a few seconds at the start of each creature’s turn (this is to make the battlefield more readable during heavy combat).

Addition of a buff for creatures that have not inflicted damage during their turn: +2 movement (this to reduce AI bugs that remain in defense or block in the middle of the map).
This is a test and not a final modification.

Judgenaut and Ravager now inflict force-type damage.


1.19 hotfix patch notes

Fixed error messages when launching the game.

Added new skin for Nemesis

Hero tower was not doing damage with fixer basic attack

2 hero block game (haven and academy): fix

Tower champion unit empowered was not doing fixer damage

Building for fire giant was at the wrong fixer price

Apprentice and Disciple use a Nova present

Miscellaneous bug fixes.


Update 1.20:

Added Sanctuary faction:

24 new heroes
15 new creature
New Sanctuary Castle
New Faction Branch: Hydromantics

Added a non-playable faction: mercenary

Changed operation for “elite extra” creatures.
It will no longer be available in the base castle, you can still evolve your creatures in the training camps or in the new neutral castle of the Mercenary faction “Tavern”.
This castle will not be selectable at the start of the game. It will allow you to recruit extra elites from several factions, and some other creatures including “fire bird”.
It will also allow you to upgrade your t3 to elite extra.

New spells:

Prime : Infection:
rank 1: inflicts light damage on the target and reduces healing received by 50%.

Water: Healing Source:

Rank 1: Lightly heals the target instantly, then lightly heals the target for 2 turns.

Fix bug:

Hero hades / refuge and tower:
3 heroes with the same specialization cause a crash at the start of the fight (Wrotghar / Corporal Sead and Harkenraz). Modification made on the specialization. to stare

Ultimate skill sylvan faction not working: fix

Ability Perfect balance (asha building sylvan) not working: fixed.

New debuffs can now be dispelled

Many buffs and debuffs I had created were not subject to the dispell spell (about 40): fix

Manticore bonus production growth not working: fix

healing freeze upregate: 4×4 area not working: fix

Hell Centaur’s +50 Morale Buff not working: fix

T7 Striker capacity AOE, fix and Nerf damage: before 75 per unit: now: 55 per unit

last kiss lilime ability: fix ( maybe , need other test )

damage t5 tower: air; fix: now water

text correction for minotaur new ability “adjacent allied”

Gameplay modification:

Now: A creature that kills an enemy stack plays a victory animation

Changed how war healing units work: now resurrects units, but the value has been greatly reduced (nerfed ultimate ability heal refuge (resurrects 500 hp plus 250 to adjacent unit every turn…. becomes resurrected 100 hp and 50 to adjacent unit each turn)

T4 or T5 units would have all Faction abilities:

military support;

Gives a buff to the ballista:

The ballista inflicts additional damage:

No skill: 1 damage per unit:
Beginner: 1
specialist: 2
master 2
Ultimate: 3

damage only applies once per turn of the ballista (so even if skill 3 hits the unlock, it will only inflict the bonus once.)

All creatures can now deal damage to the wall during siege combat by standing on an adjacent square: 15 damage maximum
All walls of all factions have their hitpoints increased:

lv1: 200 / lv: 400 / lv3: 600

Removed moats from all castles.


Frosted Chest Armor: Now 50% chance to freeze enemies (don’t forget to fix German/Czech/Polish localization)

Frost Sword triggers healing multiple times making it an op/new setting, now healing only happens once at 150 health

Crusader (Refuge): New Ability:

The creature was immune to all magic damage, as well as the healing spell. Fix Now: Reduces magic damage by 25%, creature is immune to spells and negative effects for 3 turns.
(Remember to correct the localization: German/Czech/Polish in the “new_custom_vanilla” file. resurrection cuirasser)

Extra Tower Elite Faction:
Its ability to inflict too much damage, and it was buggy: Fix/balancing: now if the enemy creature lands a critical hit, it takes 150 damage at the end of its turn (fixed damage, regardless of the number of elite extras )

balancing of all specializations giving a hit point boost: increases the maximum hit point by 25%.
This makes the boost between elite creature and core/champion (modifié)

ultimate abyssal worms tweak: remove spell after use (same as t4 spells) to prevent AI from spamming abyssal worms

AAtrrix skill aoe nerf: used to be 25 to 25 damage per unit: now 8 to 12 damage per unit.

The ability: Confusion “Novice Skill Faction Dungeon” now also applies to spells.
I find this fairer for magic heroes, who need to use the basic attack to take advantage of their faction’s skills.

weak point now reduced by -10 attack and defense


Creature Hell Stat Balance:

Efreet / juggernaut (modifié)

The horned demons and evolution become migth type (too many units of this faction take fire magic damage)

Change class inferno: sword of the underworld: GM: before defense, now: War


Blood Rage now decreases by 1 when defending and using .
Blood Rage now decreases by 1 at the end of each round of combat.

Bloodrage now increases by 3 if a unit is killed with the ultimate skill (before: 1 point) (remember to fix the translation text “3” instead of “1” in the ultimate skill Blood rage


Attack increased per mark changed to: +6 per mark

Hero magic increase per mark changed to +2 per mark

-the damage to inflict on the creature per mark increases to 60 per mark.

-Add mana cost for warcrie (3 mana to cast)

– Nerf Diplomacy skill / value per rank: before: 10 / 20 / 30%, now 5 / 10 / 15%
defense diplomacy skill improvement in zone town: now +10 def.

Ranged AI controlled units no longer use standby skill, so what it plays first.

Ultimate skill air: damage inflicted on adjacent creatures nerf: divide by 2

Grand Master Water Skill:

Added effects:
damage now also works with:
Anti-healing / karma and dampness (modifié)

Elite Extra Fortress Nerf Ability (Garuna) “Immortal”: Now reduces all damage taken by 50% until the end of its next turn.



note patch 1.21 .

Fixed the “Wait” ability that was no longer working with remote units.

Fixed the buildings :

Haven / necropolis / Dungeon / haven.
The extra champion units have been removed, it should be the elites.

Fixed the AI of some heroes that were still scripted, and did not act in skirmish mode.

Fixed the Kappa creature: Can now be evolved correctly.

The hydromancie and cold blood skills now work correctly in random skill mode.

Bug Siege map inferno and tower : creatures could pass through the southern walls creatures could pass through the southern walls: fix

Size adventure map : Shark / Daymos / Siren : fix

Add map siege for sanctuary town.

Rework lot a map combat and siege custom

Ability shark t2 sanctuary unit : feast : fix

Inactif buff ; did not withdraw even after attacking : fix ( new setting ) remember fix localisation ( specialisation_4 files for other language )

Tear of Asha haven , give +50 champion unit : fix

Priestess damage instant ability nerf : before 40 per unit : now 15 per unit.

added descriptive text for hero frost ( files : heros_frost) in the french version
Name change for t3 frost ( french version)

Moisson ability : fix

Warfare sanctuary: change of functioning;
Now heals all allies slightly: (remember to correct translation) fr and .int ok

Fix building dweling visual and blue dragon in Sanctuary dwelling

Warfare Inferno Akuma : In the grandmaster rank, the buff applied was fceless dungeon. : fix

Correction of text bubble of war : Gives +20 attack and defense , but does not inflict 2 times the damage ( correction to be made in the localization for : the lines :

[Skill_rang_expert_wheel_of_talent.A_Bulle_d_eau_combat_warfare_Buff H7BaseBuff] and
[Skill_rang_expert_wheel_talent.A_LightningBolt H7HeroAbility]

Add Localisation : Deutsh. ( Thank Eloquent Erlenfold)



Patch note 1.22 :

Localisation Kirin fix ( he root of the name was incorect)
Localisation name class sanctuary fixed

Specialisation : petrified look : the hero gives 100% to all creatures to parry: should be the hero has 30% chance to parry when he hit. : fix ( need test)

Localisation fix : New custom vanilla : add a line for boss building in files .int

Necropolis windows build : thief guild fix ( text missing for fr version ) and the window is superimposed on another window

shipwreak map battle fix : valentin had set additional defences, but this was not planned for : now fix creatures don’t overlap anymore .

Tresorie dwarf: Nerve: The defences have been reduced by 50% and the population is growing a little more slowly Tresorie dawarf: Nerve: The defences have been reduced by 50% and the population is growing a little more slowly

Shantiri Ruins : Nerve: The defences have been reduced by 50% and the population is growing a little more slowly Tresorie dawarf: Nerve: The defences have been reduced by 50% and the population is growing a little more slowly

Tower sanctuary : texture destruction missing : fix

Add particule and sound for tower sanctuary castle ( befor , same tower faction)

WARNING !!! hades hero location ( I modified some heropedya “root name” file to correct the broken link in game.( check for Cze/Rus/Deu/Pol languages. heropedia : becomes heropedya.
Alas, it doesn’t seem to have worked, I’m still trying to fix it. (modifié)

1. Fixed the multilayered green combat grids in different maps
2. Improved shadows in every custom combat map, and inferno, tower, sanctuary siege maps
3. Sanctuary:
– improve/change different creature icons
– improve particle effects, sync sounds, and attack times of t2, t3, t4, t5, t6, t7, extra champion sanctuary.
– improve the animation of nova skill of extra champion sanctuary. Now the animation is longer and sync with the particles.
– improve all t6 naga worrior animations (remove the Parkinson trembling effect).
– improve kirin attack, attack critical, die animations and his particle effects.
– sanctuary 3d town, scaled smaller to avoid the conflict with other objects, or floating effect on the adventure map.

4. Remove the UI bug for Sanctuary when sometimes the units icons will get out the UI.
5. Remove a particle effect bug of cold blood, sometimes if you attack the hero that has cold blood skill, you cannot see the creatures because of a cloud of white particle dust.
6. Improve Ground textures of Sand, snow and rocky grass.
7. Improved the attack times of Necropolis extra champion, and also increase his move speed animation.
8. Added sounds for the new T6 Elite special abilities of fortress and necropolis(vampire, rune priest). They didn’t have sounds.
9. Increased time for hit animation of extra champion academy and sync his attack time.
10. Tower t5 mage, fixed the bug where the upper clothes will get transparent in cool cam mode
11. Fixed various creature sizes in combat map and adventure map.

Skin hero frost rider, correct, delete old model

Cleaning of unused files (deletion of texture etc of old model) Skin hero frost rider, correct, delete old model

Cleaning of unused files (deletion of texture etc of old model)

1.23 patch note in progress :

1. Fixed the ALT Crash
2. Fixed the load crash, around 80% will not crash anymore, sometimes if you play for a long time and you load, it will crash.
3. Fixed the Heroes Projectiles starting point for: Inferno heroes skins, Haven Archangel skin, T6 Tower hero skin. (before was starting from their legs)
4. Improved some animations for Kirin, and now both kirin lvl1 and lvl 2 use fly.
5. Fixed kirin army size on the Adventure map, before too small.
6. Improved Sand ground textures.
7. Sanctuary Townscreen is finished, The bonus Critical building and Tear of Asha have visuals now.
8. Improved FPS and performance overall on Sanctuary Castle siege Combat map.

added all the extra elite creatures in the lv2 houses (this will make them a bit more accessible)

Nerve ability necromancy spider resurrection: maximum resurrect per battle increased to 4

the “Shadow_steel” refinery did not produce crystal but shadow steel : fix ( needs a name correction for the location )the “Shadow_steel” refinery did not produce crystal but shadow steel : fix ( needs a name correction for the location )

Added line for translation in “lost tales pack reworks” for frost set. Added line for translation in “lost tales pack reworks” for frost set.

Fixed stat hero captain Ercan

Extra champions become independent : with a growth of 1 per week : Recruit in the castle with the function : recruit all

Extra champions are placed in legendary houses with a growth rate of 1 per week

Legendary and lv2 dwellings for random generation maps will now be linked to the castle and will appear at least one on each starting zone. (for new rmg setting / test mod )