News: HoMM: Olden Era previews

Following the release announcement and early details of the upcoming Heroes of Might and Magic: Olden Era, developer interviews and previews have unveiled a lot of new information about the gameplay and game mechanics.

Q&A with Unfrozen Studio (English)
Q&A with Unfrozen Studio (Russian with English summary)
Q&A with Unfrozen Studio (Twitch, English)
Preview in Polish
Preview in German (English subtitles)

 

Details from the developer interviews:

  • HoMM: Olden Era began development in 2020.
  • Early access is set to release in Q2/2025, with full release in 2026.
  • The early access version could have been a full release in terms of content and features, but the team wants the players to give feedback and make sure the final game is polished.
  • The game will initially launch on PC, with potential releases on other platforms later. Cross-platform support is planned.
  • Six factions will be available at launch, with more to be added post-release.
  • Free content updates and expansions will be provided after release.
  • There will be paid DLC, but no microtransactions.
  • Developers have consulted with professional players and the community throughout the delevopment and will continue doing so.
  • While competitive multiplayer has been a major focus during the early development, there is also extensive single-player content.
  • Single player mode does not require an online connection.
  • Multiplayer features will include simultaneus turns, a draft system, turn time limits, ranked/non-ranked matches, skill-based match making, replay recording, anti-cheat tools and observer mode.
  • There will be three multiplayer modes: Classic, Duel, and Arena.
  • Special events and tournaments are planned.
  • Game statistics will be collected and reviewed to balance the game through hotfixes.
  • Hotseat mode will be included.
  • The campaign will be non-linear, with the first act releasing in early access and offering about 6 hours of gameplay (approx. 1/4 of the whole campaign).
  • A map editor will be included in the early access version.
  • Developers are putting significant effort into the random map generator, aiming to make it as balanced and bug-free as possible.
  • Town screens will be animated.
  • Maps will have underground levels.
  • Units will have two upgrades, and players can recruit both upgrade versions.
  • Units collect energy during battles, and can use abilities when their energy meter is filled up.
  • Classic war machines won’t be available for every faction, but they will be included in some capacity.
  • The morale system will have five levels (+/-), affecting whether a unit has two actions or skips an action.
  • There will be a Grail system, though it will differ from previous iterations.
  • New skill system for heroes, with each skill offering five passive effects.
  • Factions will have unique skills with passive effects for heroes.
  • Diplomacy will be included but will function differently than before.
  • Two types of heroes: warriors and mages.
  • Spells can be acquired from towns or various locations on the map.
  • There will be more adventure spells and spells outside the main magic schools.
  • The game will feature item sets.
  • Developers are emphasizing game performance, ensuring it runs well even on low-end computers.
  • Mod support is planned but will not be implemented before the official release.
  • AI behavior will differ between the campaign multiplayer modes.
  • AI will be capable of using both primary and secondary heroes effectively.
  • New economy and city management systems.
  • Music will be a mixture of old and new, but no confirmation if Paul Romero is involved in the project.

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